Combatintman Posted December 10, 2018 Share Posted December 10, 2018 (edited) I originally created this mission for CMSF 1. This version is a minor update to that mission to fix some anomalies identified in the porting process from CMSF 1 to CMSF 2; however, the AI is unchanged and no new plans have been added. Changes are as follows: (1). Ditches are reinstated after it had been identified that CMSF2 had converted the originals into wire fences. (2). Jungle areas now have light and heavy foliage tiles. (3). The Rokel Creek is now a water feature, rather than mocked up with marsh tiles. (4). LS1 is now an exit objective. Victory Points originally allocated to this objective in the original have now been reallocated to other terrain objectives in order to retain the point balance. (5). Minor changes have been made to the original briefing to correct an Americanism that had slipped into the original and to reflect the change to the objectives noted above. (6). Designer’s notes previously included in the main briefing are now in this dedicated document. Thanks to @Bootiefor unsnarling my issues on posting it at the Scenario Depot. Grab it here: http://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/op-barras-cmsf-2/ The original CMSF-1 thread discussing this mission WHICH CONTAINS SPOILERS is here: Edited December 10, 2018 by Combatintman 4 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 10, 2018 Share Posted December 10, 2018 Several minutes in, used the trenches to approach rather than through the trees on the right of the LZ (was about 15 minutes in on the old version). We’ll see how things work out this way. By the way, the troops jump over the invisible, now non-existent fences, into the trench! I wonder if that ghost effect happens on other maps where the trenches had turned to fences, then were changed back to trenches. Also, the troops move along “in” the trenches—pretty neat to finally have a decent ditch type to use. It’s a shame that can’t be applied to the WWII games. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 10, 2018 Share Posted December 10, 2018 (edited) Duh, and thanks for redoing this one, Combatintman! Edited December 10, 2018 by mjkerner 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 10, 2018 Share Posted December 10, 2018 (edited) 24 minutes ago, mjkerner said: Several minutes in, used the trenches to approach rather than through the trees on the right of the LZ (was about 15 minutes in on the old version). We’ll see how things work out this way. By the way, the troops jump over the invisible, now non-existent fences, into the trench! I wonder if that ghost effect happens on other maps where the trenches had turned to fences, then were changed back to trenches. Also, the troops move along “in” the trenches—pretty neat to finally have a decent ditch type to use. It’s a shame that can’t be applied to the WWII games. I have actually seen this in other ditches so I am not sure it is an issue so much of them having been fences as much as what the game thinks a ditch is. and yeah would have been neat to have these for MG......oooh Charles...…. Edited December 10, 2018 by sburke 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 10, 2018 Share Posted December 10, 2018 1 minute ago, sburke said: and yeah would have been neat to have these for MG......oooh Charles...…. Every man has his weakness...if we could just figure out what a brain in a jar treasures most..... 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 10, 2018 Author Share Posted December 10, 2018 11 hours ago, mjkerner said: Duh, and thanks for redoing this one, Combatintman! Have a like mate - your comment has energised me to revisit my stuff and fix. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 11, 2018 Author Share Posted December 11, 2018 Oh and the wire fence vs ditch CMSF-1 to CMSF-2 conversion has been formally reported as a bug. 2 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 17, 2018 Share Posted December 17, 2018 (edited) @Combatintman just started playing this scenario, about 20 minutes in. Have taken objectoves V and Z so far with 1st platoon and took 4 casualties in the process. 2nd and 3rd platoons are coming up for the assault on objectives W, X, and Y. Will probably send 3rd platoon to scout ahead at U. Having great fun with it so far. Those 51mm mortars are very handy for some quick smoke to cut sight lines before moving. Thanks for posting this! Edited December 17, 2018 by homewrecker 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 17, 2018 Share Posted December 17, 2018 (edited) Just don’t get stacked up in a building when the RPGs start flying, homewrecker, lol! I’m enjoying it too, Combatintman. Edited December 17, 2018 by mjkerner 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 17, 2018 Share Posted December 17, 2018 1 hour ago, mjkerner said: Just don’t get stacked up in a building when the RPGs start flying, homewrecker, lol! I’m enjoying it too, Combatintman. 2 of those 4 casualties were from RPGs on approach and after I had begun laying fire on a building that had one of those RPG teams in it. Being behind the curve on force preservation parameter, will have to be careful. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 17, 2018 Share Posted December 17, 2018 I'm in again.....Loved the original, gonna try to dodge the RPGs better this time! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 22, 2018 Share Posted December 22, 2018 Just finished the mission, first I complete in CMSF2! Had a good amount of fun on it great scenario Took heavier casualties than I expected but atleast no dead so, success! Also i found it really cool that I managed to take so many prisoners. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 22, 2018 Author Share Posted December 22, 2018 Holy sh1t @bocheI think I managed to get at least a couple of guys killed and I know where the enemy is ... Really pleased you enjoyed it but I am struggling to understand why you didn't get a Total Victory. Did you exit all of your guys from LZ 2? Anyway, thanks for your comments and thanks for playing it, hopefully I'll get to knock more content out next year than I managed this year. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 23, 2018 Share Posted December 23, 2018 Just finished this scenario as well. Cant say my results were as flawless as Boche but i had a good run, that scenario is a lot of fun to play through. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 23, 2018 Share Posted December 23, 2018 8 hours ago, Combatintman said: Holy sh1t @bocheI think I managed to get at least a couple of guys killed and I know where the enemy is ... Really pleased you enjoyed it but I am struggling to understand why you didn't get a Total Victory. Did you exit all of your guys from LZ 2? Anyway, thanks for your comments and thanks for playing it, hopefully I'll get to knock more content out next year than I managed this year. Well im sure it was alot of luck also, about half the casualties where due to RPG hits which could have caused atleast some dead! Im sure I wont be able to replicate it jajaja. And yes I did exit all the guys in time. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 23, 2018 Author Share Posted December 23, 2018 3 hours ago, boche said: Well im sure it was alot of luck also, about half the casualties where due to RPG hits which could have caused atleast some dead! Im sure I wont be able to replicate it jajaja. And yes I did exit all the guys in time. In which case there's possibly something wrong with the Victory Points, any chance of posting the full breakdown of your end of game screens if you've saved them? If you haven't no dramas, take a Total Victory from me, which is what you deserved to get. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 23, 2018 Author Share Posted December 23, 2018 3 hours ago, homewrecker said: Just finished this scenario as well. Cant say my results were as flawless as Boche but i had a good run, that scenario is a lot of fun to play through. Glad you enjoyed it - you did better at my scenario than I did with yours !!! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 23, 2018 Share Posted December 23, 2018 13 minutes ago, Combatintman said: In which case there's possibly something wrong with the Victory Points, any chance of posting the full breakdown of your end of game screens if you've saved them? If you haven't no dramas, take a Total Victory from me, which is what you deserved to get. Sure here you go: PS: the uncon green tick is just a friendly bonus of 60, but im sure you know that 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 23, 2018 Author Share Posted December 23, 2018 22 minutes ago, boche said: Sure here you go: PS: the uncon green tick is just a friendly bonus of 60, but im sure you know that Thanks mate, a quick look indicates that your VP ratio is less than 4 which is part of the calculus to trigger a Total Victory - I'll do some more checking later but it does seem that I've got the VP allocation slightly out of kilter. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 2, 2019 Share Posted February 2, 2019 On 12/10/2018 at 1:55 AM, Combatintman said: (...) (6). Designer’s notes previously included in the main briefing are now in this dedicated document. Hey there, I might have a palmface moment here but I can't find the dedicated document. Could someone point me to it? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 2, 2019 Author Share Posted February 2, 2019 3 minutes ago, CMFDR said: Hey there, I might have a palmface moment here but I can't find the dedicated document. Could someone point me to it? No - my poor English - the Designer Notes are the Designer Notes. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 2, 2019 Share Posted February 2, 2019 Oh, got it, thank you monsieur. 0 Quote Link to comment Share on other sites More sharing options...
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