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Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)


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Minute 150: Orders

Just in case the sniper team has been spotted before they continue they can pop some smoke of their own.

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The team from 15 Platoon is exhausted from crawling. This is not a good thing. Tired is OK but exhausted is not good. Change their orders to stop moving until they recover.

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Since there is an ATGM team that the tanks spotted – saturate the area with HE.

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Since the other AT LAV got a kill let's move the other one up just a bit so it can see past the two story building it has been hiding behind. But just a bit so most enemy vehicles near Rutsey will not be able to see it.

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Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to.

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Initial situation This AAR is being played using the Quick Battle system from the v4 engine in the new version of Shock Force. We are playing a Red probe with Bil taking the Syrians vs Canadians

Minute 155: Orders No new orders are being given. I thought that it would be interesting to see the information flow so the following are some screen shots to show that. Starting with the sc

Breaking away for a moment from the "Canadians who made it onto US cultural radar" banter, is this map new or a reboot (with water) of a CMSF1 map? Either (pronounced "eye-ther") way, a litt

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1 hour ago, IanL said:

Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to.

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+1.  Keeping tabs on and understanding the C2 during a battle is interesting and provides more immersion IMO.     

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5 minutes ago, MOS:96B2P said:

+1.  Keeping tabs on and understanding the C2 during a battle is interesting and provides more immersion IMO.     

Agreed, plus I want to give those lead tanks thier best chance at dealing with whatever might be coming over that hill.

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Good show and well played Ian. Congrats on the win! Good explanations too in understanding your thought process. Showing the orders given should help especially new players understand that you can't run your men ragged. It really is amazing the similarities between the game and the core of the martial arts when it comes to the principle of how important conserving energy is.

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3 hours ago, IanL said:

Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to.

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I wonder why? The comms link is up, so information should get passed along?

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1 hour ago, Vinnart said:

Good show and well played Ian. Congrats on the win!

Thank you thank you. I am eagerly awaiting the decisive turn and I guess there will be one or two months more for the ceasefire to actually take effect. Then I'll read Bil's thread.

1 hour ago, Vinnart said:

Good explanations too in understanding your thought process. Showing the orders given should help especially new players understand that you can't run your men ragged.

Indeed.

1 hour ago, Vinnart said:

It really is amazing the similarities between the game and the core of the martial arts when it comes to the principle of how important conserving energy is.

I guess fighting is fighting, eh. :)

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As you guys already know @Bil Hardenberger has called this game. That happened just as my house painting weekend started so I have two turns to post before this thread is caught up. Then I'll pop over and comment on Bil's thread. I was / am honored to do battle with Bil since his skill is well known and documented. To say I have come out on top is an understatement. Thank you Bil for a fun game and I want to thank you for inspiring me to do more planning for this battle than I have for previous. I am going to continue to do that for future battles.

"Plans are worthless, but planning is everything."  Dwight D. Eisenhower

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Minute 1:50-1:49:

Some fire continues to land near the sniper team as the prepare to drop their own smoke screen...

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Grenades ready to go...

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Grenades in the air...

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Smoke starting to form.

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Other good things happen. The AT LAV that moved forward last turn finds something to target.

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and scores a dramatic hit.

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105mm artillery begins to fall around the enemy advancing on Rutsey.

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While mortars continue to drop on the ATGM team near KT1.

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Another BMP is spotted over near KT11...

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It is promptly dispatched.

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As requested here is an overview of the battlefield with the icons turned on.

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Minute 149: Orders

Members of 15 Platoon are still resting before moving to their new position.

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Area fire from the tanks on KT3 continues against the previously spotted ATGM team.

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The sniper team will let their smoke form before sprinting back to cover.

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A view of the mortar fire mission.

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A view of the 105mm fire mission.

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Ian,

Congrats! It was thoroughly enjoyable watching how this developed from both sides. Your planning provided the foundation for your victory. By correctly weighing the options you had available, and allocating the correct forces to them, you totally dominated the battlefield.

Well done!

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Minute 148: Victory

And that's game. Canadian army victory. With no casualties! Sounds like the my defensive plan to stay back and pick off the enemy as they moved forward under observation worked.

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The Syrian army did secure Rutsey but I never planned to hold that.

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Again no Canadian casualties so no points there. Wow I am surprised by that but I am sure Bil could have pushed further and caused some even if they might not have been any more successful

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I also did not have any one on objective Jones so no credit for that. But no one could have pulled back from that location safely so it made sense to leave it unguarded.

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Scored a few points for causing casualties.

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The tanks on KT3 each scored a BMP and a handful of casualties.

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The enemy ATGM I was targeting with mortar fire was not doing very well.

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Interesting a few tanks I had not seen yet. I suppose they were waiting for other forces to deal with my tanks on KT3.

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The enemy poised to move onto Rutsey.

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The artillery kills are scored by the caller now. Some combination of the original mortar fire and the later 105 call.

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Artillery kills associated with the caller – this time the second mortar call.

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A final look at the battlefield.

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42 minutes ago, c3k said:

Ian,

Congrats! It was thoroughly enjoyable watching how this developed from both sides. Your planning provided the foundation for your victory. By correctly weighing the options you had available, and allocating the correct forces to them, you totally dominated the battlefield.

Well done!

Thank you and glad you enjoyed it. I am not sure I'll be able to repeat that next time - I am usually a hang on by my fingernails scrap for every meter of land kind of player.

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28 minutes ago, MikeyD said:

A small note. A new set of accurate Canadian infantry textures just got turned in 5 minutes ago. So however lovely the Canadians in the AAR looked they will look even lovelier in the release game. -_-

You updated them again! Cool.

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