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CMSF 2 – US-SYRIA BETA AAR


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6 minutes ago, LongLeftFlank said:

Wow. An IDF officer I got to know was very insistent on the principle: "Anti-infantry armour and anti-armour infantry." You have provided his school solution here, Bil!

Also, your riveting AAR has turned me into a refreshing monkey for a bit. 🙈🙉🙊

Hope you don't mind, I quoted you on my Blog page for this AAR.  ;) 

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On 7/4/2018 at 9:29 AM, General Jack Ripper said:

I would practice with it a bit before using it seriously here.

Good advice for sure.

On 7/4/2018 at 9:29 AM, General Jack Ripper said:

On the surface, it seems quite simple. The vehicle will travel forward until it is hull-down to the waypoint that was placed. If a 'Target' command is attached to the waypoint, the vehicle will fire upon the selected target after becoming hull-down.

The danger comes if sufficient terrain is not present to make the vehicle properly hull-down, in which case the vehicle will happily trundle along for the entire movement path, with predictably deadly results. I once lost a Sherman to a Panzershreck because it never found a hull-down spot and drive right up to the enemy position.

Hummm, some incorrect info there or perhaps just unclear.

Using the target command will *not* cause the unit to fire at the end. I have not tried target briefly since testing so I forgot if it behaves differently.

To have success with the hull down command you need to keep a few things in mind.

1 - Use the hull down move order with a target command to indicate where you want to be hull down too. No *not* use the other method - see point 2.

2 - place the hull down way point to a location you would be ok with your vehicle moving to - just in case. If you make a boo boo or miss read the terrain. (see point 3) your vehicle may reach the end of the hull down command. Make sure if that happens it will not be a total disaster.

3 - Make sure the way point before the hull down command has no visability to the location you want to be hull down too.

4 - check your exposure to other locations. It sucks to get a perfect hull down position only to realize that you are totally exposed from another angle. Guess where Murphy's law says the enemy will be then. :)

When I faithfully follow those points I end up with a vehicle in a good position more than 9 times out of 10.

 

On 7/4/2018 at 9:29 AM, General Jack Ripper said:

However, if everything is in order, 'Seek Hull Down' will completely eliminate the hassle of dragging waypoints around, or plotting extremely short movements. You just lay down the order properly, and it just plain works.

Yep, I am very happy with this new command.

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1 hour ago, IanL said:

Hummm, some incorrect info there or perhaps just unclear.

Using the target command will *not* cause the unit to fire at the end. I have not tried target briefly since testing so I forgot if it behaves differently.

You're right, my mistake.

 

1 hour ago, IanL said:

Using the target command will *not* cause the unit to fire at the end. I have not tried target briefly since testing so I forgot if it behaves differently.

1 - Use the hull down move order with a target command to indicate where you want to be hull down too. No *not* use the other method - see point 2.

The waypoint of the order also indicates a location to be hull down to. However, using the target command does seem to be even easier.

Target briefly works exactly the same as target. I think I confused the early explanation of how the order works, with a vague recollection of my own testing.

 

Open mouth, insert foot.

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MINUTE 17

First up, some mortar porn:

004.png

Another action filled minute… sadly I think this will be the last turn report post from me until next Wednesday.  Sorry, heading to the Caribbean.  :( 

That being said, I think I am leaving you with another very exciting and action packed turn.

005.png

There were two Javelin kills this turn; a Warrior IFV…

007.png

…and a Marder.

003.png

I had a Bradley near HILL 42.0 loading two Javelin teams that were close to falling under the artillery hitting that hill.  While in the midst of loading this Bradley spotted one of the Warrior IFVs from the platoon that crossed the river and is very close to my ridgeline. 

Not only did they knock out the IFV, they also spotted an AT team shortly after and took them out as well.

008.gif

The Abrams pulled into a new position in BP1 and almost instantly spotted another Marder…

009.gif

Note in the background, the Javelin team that knocked out the Challenger two minutes ago now has spots on both of Baneman’s remaining tanks, the Challenger and the Leopard 2A4.  Time ran out before it could launch... next turn could be interesting!

002.png

In the T-90 platoon battle position, the T-90 HQ vehicle received a laser warning and pulled out of the line... unfortunately, right into the guns of Baneman’s Challenger… why, oh why couldn’t it simply have reversed a little bit? 

010.gif

Bllod-Board+17d.png

Edited by Bil Hardenberger
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New store coming out soon.. testers taking vacations.. Looks like a good time for CMSF2! 

:D

Also on the blood board - the Leopard 2a4 and the Challenger 2's available/remaining units seems to be backward. :) I figured it would have been noticed by this update.

Edited by Artkin
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1 hour ago, Bil Hardenberger said:

Sorry, heading to the Caribbean.  :( 

Surely that's a contradiction in terms!  :o

Have a nice time, you lucky, lucky.....  :D

1 hour ago, Bil Hardenberger said:

In the T-90 platoon battle position, the T-90 HQ vehicle received a laser warning and pulled out of the line... unfortunately, right into the guns of Baneman’s Challenger… why, oh why couldn’t it simply have reversed a little bit?

Would a permanent Pause command prevent this?  I often do this when I suspect infantry may break & run, mostly as a response to the Engine 4 Bug, but it's a useful trick if you need a unit to stand & fight.

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17 hours ago, General Jack Ripper said:

The waypoint of the order also indicates a location to be hull down to.

It is,if you don't use the target command. The problem is if you make a mistake your AFV could end up at that way point.

17 hours ago, General Jack Ripper said:

However, using the target command does seem to be even easier.

Yep, and safer.

17 hours ago, General Jack Ripper said:

Target briefly works exactly the same as target. I think I confused the early explanation of how the order works, with a vague recollection of my own testing..

Coo,l thanks for checking that.

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You guys are a riot.  I am back from Jamaica, weather and the water was gorgeous of course.

I will post the next turn report tonight... probably on the later side though, so don't wait up  ;) 

How is Baneman's thread going?  I had expected it to have another thousand views and another 100 posts by today.. but alas, doesn't seem to be much happening over there.

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48 minutes ago, Bil Hardenberger said:

How is Baneman's thread going?  I had expected it to have another thousand views and another 100 posts by today.. but alas, doesn't seem to be much happening over there.

He did not post anything while you were gone either. Are you sure he didn't stow away in your suitcase?

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Personally, I think it is likely that he smashed his keyboard after that last turn you posted and has been unable to post anything since. (Not just because of the broken keyboard, but because of the keys embedded in the fleshy parts of his hands.) ;)

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MINUTE 18

Let this be a warning to you.., if you are playing a modern game and keep your armored assets in the same position for more than a turn or two this is what will happen.  Death can come from anywhere... it was only a matter of time before I got those two tanks.  They hadn’t moved really since they came in as reinforcements, eight turns ago for the Challenger and 13! Turns for the Leopard.  Even in WW2 if you position your vehicles in non-hulldown positions and leave them there, you will have to pay the price eventually.

 

First to fall to a Javelin, his remaining Challenger…

002.png

…then another Jav Team took out his last remaining tank, the Leopard 2A4.

001.gif

As time expired, another Javelin had just started its downward plunge on a Marder.

003.png

Baneman is pushing several infantry teams and another Warrior towards my ridgeline.  Also in view is a Scimitar that has been in that position since very early in the game.  This move seems kind of desperate to me, it’s too weak to be able to do anything really worthwhile.  It is however, the correct solution, too little too late though... he needs to push as much combat power as he can muster as close to me as he can.. one or two vehicles and a few teams will not be able to do much against what I have in the area.

004.png

The Bradley at BP1 is taking the infantry under fire, but the Warrior IFV drove by without incident.

005.png

Shown in this image on the reverse slope of HILL 41.1 and HILL 42 are four Bradleys and their dismounts… There are another three Bradleys in this area as well, plus a BMP-3 and two BMP-2s.  They can all reorient as required, I have the interior lines.

006.png

Here is an overview of the situation in the north.

NOTES:

  1. The BMP-3 Platoon is taking up overwatch positions on OBJ DIAMOND.. I suspect he has a Fennek and a Warrior IFV in this objective, or nearby.  
  2. The LAVs are gathering all of the dismounts, Syrian and USMC and then will move to the Assembly Area for an attack on FARM 011 and 012.  Two Scimitars were last seen in this area.  They will be supported by the T-90 section.
  3. My reserve is starting to move forward to get into jump off positions for their eventual attack into EA1... but this has yet to be decided, and I may push them on another axis, toward FARM 002 perhaps.
  4. BP-1 and the Javelin teams on the ridgeline will be a support by fire position for any attacks.

007.png

 

As can be seen in the Blood Board, he has a lot of combat power remaining.. I am not taking anything for granted:

Blood-Board+18.png

Edited by Bil Hardenberger
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Pretty decisive shift in advantage, at least at first glance - but you're right to not take anything for granted. He has Javelins too, after all. An advantage can be squandered fairly quickly that way. Preaching to the choir, obviously...

That does make me want to ask though: Are you going to maintain your position at BP1 for a bit and develop things or are you planning on closing in and destroying before he can get some sort of response set up? You've noted quite a few dismounts moving alongside, or in front of, his IFVs. Makes me wonder if he's had the wherewithal to grab Javelins or leave a few behind in overwatch from his Warrior platoon. Based on his movements, my gut says no. Really does look like he was planning to get into objectives/built-up terrain with infantry while the tanks dominated the open space - even if it meant going about it in a pell-mell manner. 

Edited by Rinaldi
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7 hours ago, Rinaldi said:

Pretty decisive shift in advantage, at least at first glance - but you're right to not take anything for granted. He has Javelins too, after all. An advantage can be squandered fairly quickly that way. Preaching to the choir, obviously...

Exactly... a couple Javelin teams can decimate my force, so mustn't get too cocky yet.

Quote

That does make me want to ask though: Are you going to maintain your position at BP1 for a bit and develop things or are you planning on closing in and destroying before he can get some sort of response set up? You've noted quite a few dismounts moving alongside, or in front of, his IFVs. Makes me wonder if he's had the wherewithal to grab Javelins or leave a few behind in overwatch from his Warrior platoon. Based on his movements, my gut says no. Really does look like he was planning to get into objectives/built-up terrain with infantry while the tanks dominated the open space - even if it meant going about it in a pell-mell manner. 

Yes I do plan on letting things develop some, and the units at BP1 will continue to harrass and take out what they can.  I am in no hurry to act, but when I do I wouldn't mind Baneman's force being strung out in EA1 in non-mutually supporting positions.

I really can't say what his intention is.. he was on the right track with the movement toward OBJ DIAMOND, but only sent two vehicles that way, so he didn't capitalize on my impotence to stop that movement.   I HOPE his Javelins are with the forward teams... that would make them easier to deal with.  I do have my on map mortars firing at his rear SBF line where his tanks were set up... that might be keeping them under cover.  I am shifting that fire forward though to get closer to his infantry teams.

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An Important Matter:

I really don't know where this battle goes from here.  I have not heard from Baneman since July 1st when we exchanged emails.  I have not received a turn in two weeks and the turn I just posted (turn 18) is the last turn I received from him, so I am caught up.

I suspect he has had real-life interfere in a major way.. I haven't seen him post online in a few weeks now, but I may have missed something.  I'll let you know if the turns start flowing again... in the meantime if anybody is in direct contact with Baneman please get in touch with him and make sure he's okay.  It isn't like him to not respond to emails and PMs.

Bil

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