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CMRT Module 1 Bones


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Steve had posted elsewhere that it takes an average of a year and a half to get a project to completion. But that year and a half  is not a single block of time. If the project gets interrupted by CMSF2, then CMFI R2V, then V4 game engine enhancements, then 'government work' only seen by the staff, then that 'year and a half' gets cut up into separate chunks with long gaps in between. The biggest culprit for the delay is CMFI 'Rome to Victory' module which turned into a nine nation hydra-headed monster. The module is very impressive but geez, it was a struggle. In the meantime, CMRT 'Fire and Rubble' module  has been worked on, and worked, on and worked on some more until there's little left to be worked on.

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On 11/4/2019 at 1:45 PM, MikeyD said:

Steve had posted elsewhere that it takes an average of a year and a half to get a project to completion. But that year and a half  is not a single block of time. If the project gets interrupted by CMSF2, then CMFI R2V, then V4 game engine enhancements, then 'government work' only seen by the staff, then that 'year and a half' gets cut up into separate chunks with long gaps in between. The biggest culprit for the delay is CMFI 'Rome to Victory' module which turned into a nine nation hydra-headed monster. The module is very impressive but geez, it was a struggle. In the meantime, CMRT 'Fire and Rubble' module  has been worked on, and worked, on and worked on some more until there's little left to be worked on.

Great explanation MikeyD. Thanks

Looking forward to CMFI R2V...a nine nation hydra-headed mega monster of WWII regions, settings, equipment, troops, etc. . That is going to offer HUGE options with so many detailed services and equipment.

Buzz

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  • 1 month later...
On 1/1/2020 at 1:10 PM, wadepm said:

I was two seconds too early.  Elvis started a new thread.

do you mean the   'the  year ahead bone post'   in the r.t.  forum or is there a new (from today)  thread that give even more new info...(please....?) .  loving the looks of the huge new berlin map!

 

cheers,

rob

 

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4 hours ago, Aragorn2002 said:

We can even use them as Tito's Partisans.

They'll need some tanks.....I'd particularly love to have these (I believe they made a couple or more):

g9bmbyad87821.jpg

https://tanks-encyclopedia.com/light-tank-m3a3-20mm-flak-38-flakvierling/

Yugoslavian Stuart/Marders are cool too:

148a6105d1be2006d5027559c3382291.jpg

https://tanks-encyclopedia.com/ww2/Yugoslavia/light-tank-m3a3-with-7-5-cm-pak-40

Good article on the various Yugoslavian Stuart conversions here:  https://tanks-encyclopedia.com/light-tank-m3a1-a3-in-yugoslav-service/

I knew about the mortar carrier, but the Stu(art)IG-33 is a new one on me!  :o

Edited by Sgt.Squarehead
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1 hour ago, Sgt.Squarehead said:

They'll need some tanks.....I'd particularly love to have these (I believe they made a couple or more):

g9bmbyad87821.jpg

https://tanks-encyclopedia.com/light-tank-m3a3-20mm-flak-38-flakvierling/

Yugoslavian Stuart/Marders are cool too:

148a6105d1be2006d5027559c3382291.jpg

https://tanks-encyclopedia.com/ww2/Yugoslavia/light-tank-m3a3-with-7-5-cm-pak-40

Good article on the various Yugoslavian Stuart conversions here:  https://tanks-encyclopedia.com/light-tank-m3a1-a3-in-yugoslav-service/

I knew about the mortar carrier, but the Stu(art)IG-33 is a new one on me!  :o

https://www.google.com/amp/s/tanks-encyclopedia.com/ww2/yugo/yugoslavian-armor-of-ww2%3famp

This was the infos that I took, but this will be after CMRT F&R, this module will introduce very interresting stuff with shermans and partisans features reporting to a futur Yugoslavia Mod !

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53 minutes ago, Sgt.Squarehead said:

I wonder if one of the Mod-Making Mad-Scientists could somehow graft a Wirbelwind onto a Stuart?  :P

@Aquila-CM.....Fancy a challenge?  ;)

Not meant to be a serious attempt to accurately recreate the vehicle from the picture but just for tutorial purposes.

Edited by Aquila-CM
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3 hours ago, Aquila-CM said:

Not meant to be a serious attempt to accurately recreate the vehicle from the picture but just for tutorial purposes.

Amazing work and...live, hope that you save this mod and let it in  your famous Mods Folder thank you very much for this 5 detailled  min job !

Edited by 3j2m7
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7 hours ago, 3j2m7 said:

Amazing work and...live, hope that you save this mod and let it in  your famous Mods Folder thank you very much for this 5 detailled  min job !

Thanks

I dont´t plan to release it and deleted it  but there was not much work put into it anyways. A serious attempt would require some further work and considerations about which vehicle to replace. Latter would also be important when it comes to turret crew visibility and their animation position. 

Edited by Aquila-CM
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28 minutes ago, Aquila-CM said:

Thanks

I dont´t plan to release it and deleted it  but there was not much work put into it anyways. A serious attempt would require some further work and considerations about which vehicle to replace. Latter would also be important when it comes to turret crew visibility and their animation position. 

Yes you are right, this one must remain only a good reference model for possible realizations, Blender in a good hand,  seem to be without limit, thank you again to let us discover, it was very interesting to follow step by step the differents phases.

Edited by 3j2m7
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