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FUBAR Village scenario


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This one was fun and quite different gameplay - it had a bit of a narrative to it. The entry of certain of the enemy reinforcements was exceedingly well timed. The map is first class (I'll reuse that in a QB for sure) with a great little village with winding streets.

It was a little bit annoying that A Coy were 'unfit' (took a while to work that out and slowed things down considerably), but overall a really good play.

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14 hours ago, LiveNoMore said:

Thanks Freyberg!  It's always nice to get feedback on a scenario!

I really appreciate scenario designers, especially when it's a good scenario. I've tried it myself - it's quite difficult and rather time-consuming, especially testing, so thanks again :)

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LiveNoMore,

I concur with Freyberg.  +1 on his comments for this really tight little battle.  I did a lot of racing around with the jeeps.  It was fun and tense all together.  Every time you decided to rush the next building, you never knew for sure what you were charging into.  And yes, the map was excellent.

Thanks for your hard work and for posting this scenario.

Heinrich505 

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