Mark_McLeod Posted April 21, 2017 Share Posted April 21, 2017 huh maybe they were i must not have noticed them till 4.0 but once again thanks for the update and information! 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted April 21, 2017 Share Posted April 21, 2017 (edited) 11 hours ago, Battlefront.com said: The system itself has its limitations and so there's always going to be room for improvement. However, relatively speaking the Auto Picker should be much better than it ever has been. One reason it works "better" for the Allies is the Allies have a lot less variety of stuff with less wide a range in capabilities. Think of it like the Germans having 4 great picks, 4 questionable picks, and 2 bad picks to choose from, whereas the Allies might have 6 great picks 3 questionable picks, and 1 bad pick. Odds are simply in favor of coming up with a more appropriate force for the Allies. And if you think about it, that somewhat reflects reality. The Germans often had to make do with stuff that really wasn't suited for the mission because that's what they had. The famous example of this were the use of King Tigers by KG Peiper. Totally unsuited for the terrain and weather. Peiper didn't even want the KTs. But Peiper was subjected to a historical form of "auto picker" and had to live with the results. CM players can always restart Glad to hear that it has been improved, I use it for the brief time that I have to play a small battle. You have a good point with the KG Peiper. It raises the question though; what does a 'Mix' force mean exactly? In my imagination it meant part infantry + part armor. What you describe for KG Peiper could be called a 'Historically Random' force. Would there be no infantry around these King Tigers at all? My personal aim for a quick battle force is at least 1 tank with at least 25 infantry. The rest can be whatever. Otherwise things get tedious and prolonged. Either the Armor cannot recon enemy positions or the infantry has no mobile heavy support. Usually there is armor in the force. I am not sure if I ever got 100% infantry in a Engine 4 Mix force game. So that is good. But I still hope for a >=25 infantry check added to the 'Mix' force auto-picker. Restarting is not much of a problem in case you don't like your own force, but preferably the enemy force is an unknown to the player that has to be discovered through playing. Edited April 21, 2017 by Kevin2k 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted April 21, 2017 Share Posted April 21, 2017 (edited) On 4/15/2017 at 7:09 PM, Battlefront.com said: Honestly, if this is the biggest thing that people have to gripe about... I'm thinking things are pretty good Steve Ahh...Not so fast, my Master...This Grasshopper has some questions...Some of these things below are in need of attention to determine if needs fixing, adjusting, etc in a future patch: - Many times an Infantry Squad will have a couple guys left behind during movement. - Units leaving cover to early when receiving Fire...ex; Small Arms and Arty forcing Enemy Infantry to leave Foxholes, entrenchments to early. - Small Arms like the Bar, Bren, and other Squad Automatic Mag fed Weapons firing only Single Rounds (instead of Bursts) starting from around the 150 to 200 meters. - And ofcourse, the standard General Patch fixes. Edited April 21, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 21, 2017 Share Posted April 21, 2017 18 hours ago, Battlefront.com said: No announcement for ETA yet,[for Road to Rome] but it is the next thing that we will release. That's worth knowing. Thanks. Michael 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted April 21, 2017 Share Posted April 21, 2017 19 hours ago, Battlefront.com said: No announcement for ETA yet, but it is the next thing that we will release. Steve Nice to hear that Steve. Now, I hope that you can to clear my doubts. I'm not asking for an exact ETA, but can you tell us if the work is mostly done, or on the other hand, BF team will need a few months for do finish it? Will it have a preorder, or will it be directly put for purchase in the shop? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted April 22, 2017 Share Posted April 22, 2017 On 20/4/2017 at 8:22 PM, Battlefront.com said: AFAIK only Flamethrowers are new. I thought Pak43 was in Gustav Line, but I might be mistaken. Oh! And I keep forgetting to mention that CMFI now has "Supply Unit" options just like the other games. This was something we added after Engine 3 so it's the first time we had a chance to get it into CMFI. Steve Why no Flamethrowers or supply units for Italians? 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, Ivan Zaitzev said: Why no Flamethrowers or supply units for Italians? I think we'll need to wait for an Italian Unit pack before we see that, tons of stuff to give the Italians that FI doesn't have, like flame assault units, Paras, ground based AA and solothurn. and the M14 of course. but none of these where in Sicily in 43, so did not wiggle into the initial FI release, well maybe the flamethrowers and AA where there but CM at the time didn't support them. 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted April 22, 2017 Share Posted April 22, 2017 20 hours ago, Jumpete said: Nice to hear that Steve. Now, I hope that you can to clear my doubts. I'm not asking for an exact ETA, but can you tell us if the work is mostly done, or on the other hand, BF team will need a few months for do finish it? Will it have a preorder, or will it be directly put for purchase in the shop? Thanks. The beta team its still recovering from shell shock from beating that TO&E into submission :-) (Note that I'm specifically not giving any kind of answer to the question :-) ) 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted April 22, 2017 Share Posted April 22, 2017 (edited) 7 hours ago, Cobetco said: I think we'll need to wait for an Italian Unit pack before we see that, tons of stuff to give the Italians that FI doesn't have, like flame assault units, Paras, ground based AA and solothurn. and the M14 of course. but none of these where in Sicily in 43, so did not wiggle into the initial FI release, well maybe the flamethrowers and AA where there but CM at the time didn't support them. Yes, but now FI has it and the Italians still don't. It's not fair to give all the nations FT and supply units and hold that content for the Italians just to beef up a future pack. Supply units would cost them just a couple of lines of code, they don't even need a new model like with the FT. Edited April 22, 2017 by Ivan Zaitzev 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted April 22, 2017 Share Posted April 22, 2017 2 hours ago, Cobetco said: I think we'll need to wait for an Italian Unit pack before we see that, tons of stuff to give the Italians that FI doesn't have, like flame assault units, Paras, ground based AA and solothurn. and the M14 of course. but none of these where in Sicily in 43, so did not wiggle into the initial FI release, well maybe the flamethrowers and AA where there but CM at the time didn't support them. There was a fair bit of variety to Italian forces in Sicily that still isn't represented. Captured equipment was fairly common, French machineguns and Polish Wz. 35 anti-tank rifles off the top of my head. 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted April 23, 2017 Share Posted April 23, 2017 (edited) 16 hours ago, Ultradave said: The beta team its still recovering from shell shock from beating that TO&E into submission :-) (Note that I'm specifically not giving any kind of answer to the question :-) ) I don't believe that the tester team continue in shock for the TO&E rework. IMO I believe that all the work done is an advantage now for release the module soon. Also, BF team is working on it since one year and half ago, in 2015 Xmas bone, ChrisND spoke officially about the project for first time, and the work had started little time before. After this, in Summer'16 they gave us news, the team was very busy working on TO&E's. (http://community.battlefront.com/topic/119457-beyond-gustav-line/?page=2) Here (http://grogheads.com/forums/index.php?topic=19156.0) we can read that FI module will be release short time after BS battle pack, wich was launched last Friday. For all these evidences, I suspect that the wait won't be very long, but always the official info is welcome. Edited April 23, 2017 by Jumpete 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted April 23, 2017 Share Posted April 23, 2017 7 hours ago, Jumpete said: I don't believe that the tester team continue in shock for the TO&E rework. IMO I believe that all the work done is an advantage now for release the module soon. Also, BF team is working on it since one year and half ago, in 2015 Xmas bone, ChrisND spoke officially about the project for first time, and the work had started little time before. After this, in Summer'16 they gave us news, the team was very busy working on TO&E's. (http://community.battlefront.com/topic/119457-beyond-gustav-line/?page=2) Here (http://grogheads.com/forums/index.php?topic=19156.0) we can read that FI module will be release short time after BS battle pack, wich was launched last Friday. For all these evidences, I suspect that the wait won't be very long, but always the official info is welcome. I'm ON the beta test team. It was a joke. Which also means I can't say anything. :-) 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted April 23, 2017 Share Posted April 23, 2017 39 minutes ago, Ultradave said: I'm ON the beta test team. It was a joke. Which also means I can't say anything. :-) Don't worry mate, I know that you were joking, but I'm sure that if you were in test team you won't say nothing too ;D 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 24, 2017 Share Posted April 24, 2017 4 hours ago, Ultradave said: I'm ON the beta test team. It was a joke. Which also means I can't say anything. :-) Coyness will get you nothing. Michael 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 27, 2017 Share Posted April 27, 2017 Ah, I see BFC made the 'official' announcement for CMFI v4.0 on the product website a few days ago. If you're reading this thread there's nothing for you to see there. You already know what there is to know. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted April 27, 2017 Share Posted April 27, 2017 17 minutes ago, MikeyD said: Ah, I see BFC made the 'official' announcement for CMFI v4.0 on the product website a few days ago. If you're reading this thread there's nothing for you to see there. You already know what there is to know. "These aren't the Droids your Looking for"..."Move along" 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 1, 2017 Share Posted May 1, 2017 On 4/21/2017 at 2:01 PM, JoMc67 said: Ahh...Not so fast, my Master...This Grasshopper has some questions...Some of these things below are in need of attention to determine if needs fixing, adjusting, etc in a future patch: - Many times an Infantry Squad will have a couple guys left behind during movement. - Units leaving cover to early when receiving Fire...ex; Small Arms and Arty forcing Enemy Infantry to leave Foxholes, entrenchments to early. - Small Arms like the Bar, Bren, and other Squad Automatic Mag fed Weapons firing only Single Rounds (instead of Bursts) starting from around the 150 to 200 meters. - And ofcourse, the standard General Patch fixes. None of that is CMFI specific and is the sort of thing that needs to be explored in excruciatingly boring detail to separate perceptions from reality, corner cases from general behavior, things which are terrain specific from those which aren't, etc. People have been debating/complaining about such details for 10 years now, so I don't expect we'll ever get on the other side of it We will try though! On 4/21/2017 at 7:42 PM, Jumpete said: Nice to hear that Steve. Now, I hope that you can to clear my doubts. I'm not asking for an exact ETA, but can you tell us if the work is mostly done, or on the other hand, BF team will need a few months for do finish it? Will it have a preorder, or will it be directly put for purchase in the shop? Now that all of the Upgrade 4 stuff is out of the way, especially the Italian stuff, we are now full attention on Rome to Victory until it is done. A couple of months for sure, almost all of which are scenario creating, balancing, and rebalancing. The rest of the stuff (models, textures, and even the TO&E) is pretty much good to go. On 4/22/2017 at 1:59 PM, Ivan Zaitzev said: Why no Flamethrowers or supply units for Italians? Supply units was an oversight as I had simply moved the US, Commonwealth, and German ones over from CMBN. There are no Italian units in Normandy so that explains that! As for flamethrowers, it was a late decision to include them "for free" and we didn't think we had enough time to make the model and textures necessary for the Italian one. Turns out we did, but that's hindsight for you! I would like to get that added in as a "freebie" for Rome to Victory, also accessible to people with the Base Game. Steve 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted May 1, 2017 Share Posted May 1, 2017 Thanks for your answer Steven. I'll wait for Rome to Victory module (if that is the final name), I believe that it will be an amazing module. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 1, 2017 Share Posted May 1, 2017 Looking forward to it. Any hints about what's next in line? 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted May 1, 2017 Share Posted May 1, 2017 finally, something I can spend my money on soon. Bf gets a pay check and I get some new stuff for the games I love. Win, Win situation 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 1, 2017 Share Posted May 1, 2017 Italian Flamethrowers will make it in! neat! will the Italians get any other love in Rome to Victory? or will we have to wait for a Unit pack for that 0 Quote Link to comment Share on other sites More sharing options...
Miller786 Posted May 1, 2017 Share Posted May 1, 2017 May i ask about commandos? will we finally be able to play them? 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 1, 2017 Share Posted May 1, 2017 Good to hear about the new module, I'm very excited about it! Now, for more experienced Battlefront customers, I know there are base game+module bundles (along with juicy savings) but is it something they offer on release or some months after? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 2, 2017 Share Posted May 2, 2017 1 hour ago, Xorg_Xalargsky said: ...is it something they offer on release or some months after? IIRC, bundles come along a few (not many) months later. Michael 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted May 3, 2017 Share Posted May 3, 2017 It's a shame that they where not included, but at least we know they are coming. I can only hope those are not the only additions to the Italian side coming in Rome to Victory. 0 Quote Link to comment Share on other sites More sharing options...
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