fep906 Posted September 29, 2016 Share Posted September 29, 2016 (edited) Is it possible to set the AI to target a specific unit for a kill or capture. For example , the highest ranking officer on the enemy side must be located and killed for a victory. If so, how do you do this?. I have an idea on how to mark terrain objectives, but I remember , (I think), that you can also mark a specific unit objective... Answers can also be sent to my email, if you wish. (fep906@gmail.com) Edited September 29, 2016 by fep906 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted September 29, 2016 Share Posted September 29, 2016 (edited) From the manual Unit Objectives (Allied and Axis) In addition to (or instead of) terrain based objectives, you can also designate enemy units as objectives. This allows for such things as “destroy all enemy tanks” to be the primary mission and to judge success based on tank destruction instead of other things. To designate a unit or formation as a scenario objective, you have to first assign it to a “unit objective group” in the Unit Editor. To do that, select the unit or formation and hold down the SHIFT key while pressing a number key from F1-F7. The selected unit(s) will then show a next to its name followed by the correspondinggroup number you pressed. In order to remove a unit that is already part of agroup, select that unit, hold down SHIFT and press F8.Note: when deploying units in the 3D Preview of the Editor,units that are part of a Unit Objective showa U in the Suppression area of their Team InfoPanel, followed by the number of the groupthey belong to (e.g. U:1 indicates Unit ObjectiveGroup 1).Once you’ve done this, go back to the Mission editor and select the Unit ObjectivesOption. Click on one of the buttons for Unit 1 through Unit 7 to set the parametersfor that group.Note: keep in mind that only ENEMY units can be assignedas unit objectives. For example, an Axis unitassigned to Group 1 will be tied to the Allied side’sGroup 1 objective, never to the Axis side’s Group 1objective.Unit Objectives can be one of three types - Destroy, Destroy All or Spot.DESTROY - the designated target unit has to be knocked out for full points to be awarded, anddamaged for partial points.DESTROY ALL - the designated target(s) must be completely eliminated for points to be awarded.Exception: if the enemy has an Exit Zone on the map,then points are awarded to the opposing player - asif the unit was destroyed - for ANY unit that is partof a Destroy/Destroy All Unit Objective and thatdoes not manage to exit the map on time.SPOT - the designated target unit has to be spotted in order to be awarded target points.KNOWN TO... - player, enemy, both, or nonePOINTS - assign how many points are awarded to the player who fulfills the objectiveNAME - assign a name to the Objective for easier reference (it’s also shown in the After ActionReport), e.g. “Eliminate enemy tanks”. Note: there are no restrictions with regard to how manyand what types of units you may “lump together”into the same Unit Objective. With the exception ofDestroy All (which is an “all or nothing” type of Objective)partial points are awarded according to thefollowing rule of thumb: you get some points foreach soldier, more points for vehicles, eve Edited September 29, 2016 by Pete Wenman 0 Quote Link to comment Share on other sites More sharing options...
fep906 Posted September 29, 2016 Author Share Posted September 29, 2016 Wow...you answered so completely, and I really appreciate it. Thank You. I'll give it a try....... 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 30, 2016 Share Posted September 30, 2016 Although of course sides are Blue and Red in CMSF not Allied and Axis. The other part to this is the number of Victory Points you allocate to your high ranking officer target who based on your first post would be a 'DESTROY' objective in accordance with Pete's post. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted October 13, 2016 Share Posted October 13, 2016 Hello... If you are planning on doing a scenario like you have described above...LOCATING and KILLING the highest ranking enemy officer there are a few limitations with the editor that makes this a bit tricky. IIRC there are no HQs in the game that have only one member (the highest ranking officer). You can edit the headcount of the HQ teams but only down to 50 %. Unfortunatelly this randomely results in most HQs showing up having 1 or 2 members. The first time you play the scenario the HQ might consist of one guy but the next time you start it up there might be two guys in that same HQ. No way of knowing wich (as far as i know atleast). Because of this i think that the UNIT-objective perhaps should be a - destroy all - If you use the - destroy - unit objective and the HQ team include 2 men you will recieve something like 50 % of the points for killing the HQ-assistant ( i think ) eventhough the actual target...The highest ranking officer might still be alive. Using the - destroy all - objective will require the entire HQ team to be killed to earn any points at all...This might not be a perfect solution either but it will atleast require the primary target to be killed to get any points... If you would like the 'killing side' to get points for both locating and killing the top ranking enemy officer seperatelly (a limited number of points for spotting him and full points for killing him) this could also be a bit tricky i think. Each unit objective can only have one of the 3 options selected ( destroy, derstroy all and spot ). It would be nice if you could set multiple options for eachunit objective and give them different points but as far as i know that is not possible right now. A kind of a workaround if the top ranking officer is supposed to be stationary ( in a building for example ) could perhaps be to use a terrain-objective painted over that building ( and perhaps also extending a limited distance outside of the building ). This way the terrain-objective, set to -touch- , could be used as an "enemy spotted" alternative. When troops from the 'killing side' enters the terrain objective they will get points for LOCATING the enemy officer. Points for killing him will use the Unit-objective. This will not work in Shock Force right now because of the lack of triggers but if you plan on doing a scenario like this for any of the other CM-games a cool thing could perhaps be to use the trigger function to have the HQ make a run for it as the 'killing side' enters the 'LOCATED' terrain-objective. With the trigger function a terrain objective could be used to starts such an escape attempt... 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted October 13, 2016 Share Posted October 13, 2016 Another option to seperate the locating from killing could be to use two teams ( two unit objectives) For example... - The battalion HQ reduced to 50 % headcount to simulate the highest ranking officer (primary target) and set this as a unit objective with - destroy all - - Add something like a section HQ or HQ support team from the battalion and place these guys at the same location (more staff officers). Set this unit as a unit-objective with the -spot - option choosen. The 'killing side' will first recieve Points for spotting the supporting HQ and then if they manage to kill the battalion HQ they will recieve full Points... 0 Quote Link to comment Share on other sites More sharing options...
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