Hello!
I'm a big fan of the series and have released some videos of my latest battles on youtube (https://www.youtube.com/user/TheKaunitz/videos). However, in my games, I came upon a few things that I think might be improved. Not CM:FB-specific, more related to the engine/whole series:
1. I'd like to be able to chain multiple "target briefly"-commands (i.e. multiple area targets) together in one turn for a stationary unit. Some weapons should be able to "spray" more than a single act
I found that for LOS-purposes, the exact location of trees within the square does not matter at all. This is also what the official post (linked above) clearly suggests. For LOS, a square that has three trees on it is a square of tree XY/density 3. You can drag your LOS through treetrunks without any problems (until you reach the end of the (half-)square...). When it comes to bullets, however, it's an entirely different matter, as individual tree-trunks block bullets.
But until now, I admi