I found that for LOS-purposes, the exact location of trees within the square does not matter at all. This is also what the official post (linked above) clearly suggests. For LOS, a square that has three trees on it is a square of tree XY/density 3. You can drag your LOS through treetrunks without any problems (until you reach the end of the (half-)square...). When it comes to bullets, however, it's an entirely different matter, as individual tree-trunks block bullets.  But until now, I admi