marka Posted June 17, 2016 Share Posted June 17, 2016 I am playing a scenario in CMFB that includes mine fields in the initial setup. I don't know if they are anti-personnel, anti-vehicle, or mixed. In any case, is it safe to move men and vehicles through a friendly mine field, or do they risk detonating the mines as the enemy would? Another way to ask would be, do mine field know which side they're on? 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted June 17, 2016 Share Posted June 17, 2016 No its not safe. They will kill friendlies as well. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 17, 2016 Share Posted June 17, 2016 Yup, you'll need to mark it, but you'll know where they are. Just like IRL; You'll know where your mines are, but you wouldn't mark safe lanes through a minefield at the very frontline until shortly before it's time to move through it. You should be able to read what sort of mines they are if you select them by clicking on them during the set up phase. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 17, 2016 Share Posted June 17, 2016 1 hour ago, Anthony P. said: You'll know where your mines are, but you wouldn't mark safe lanes through a minefield at the very frontline until shortly before it's time to move through it. Of course. But if you are the attacker in this battle, it is reasonable to assume that the mines should be marked before play begins. If that is not being done, then it is an oversight. The counter-argument might be that if you are attacking, why lay mines in the first place, or at least place gaps in the minefield for your own troops to move through? Michael 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 17, 2016 Share Posted June 17, 2016 Yeah, that's what I'm thinking, a bunch of mines for the attacker is just a waste. And yeah, if there are they should at least have safe lanes, or be placed in a set up zone large enough that the attacker can create such a lane himself. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 17, 2016 Share Posted June 17, 2016 Its been so long since I played with mines I had to go check. 'Friendly' mines come pre-marked. You can see the red skull & crossbones mine markers for your own side (but the opponent can't). If you want to make a 'clear path' through the mine field you'll need a couple terrain squares separating the mines because the buried mines around that sign extends farther out than you think! You don't want to get too close and inadvertently step on one. If you're making an actual scenario you can paint a 'terrain objective' just for the hovering text that says 'AT mines' (or whatever) and select "known to player' so only you can see the hovering text, not the opponent. I recall back in CMSF I placed 'suspected enemy mine field' landmark text over a plowed field. because half the advantage of planting a mine field is in having the enemy know its there! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 18, 2016 Share Posted June 18, 2016 7 hours ago, MikeyD said: ...half the advantage of planting a mine field is in having the enemy know its there! Which is why the use of dummy minefields was not unheard of. Michael 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 18, 2016 Share Posted June 18, 2016 (edited) Once you pull the pin, Mr Handgrenade is not your friend. Once you bury him, Mr Landmine isn't your friend either. Edited June 18, 2016 by JonS 0 Quote Link to comment Share on other sites More sharing options...
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