weapon2010 Posted May 30, 2016 Share Posted May 30, 2016 Anyone having trouble to actually getting your guys in the foxholes?I have 5 and 6 man squads, 4 foxholes in a set up. I place my unit on top and 3 or 4 will go in and the other 2 will not go in with empty remaing foxholes left, quite annoying. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted May 30, 2016 Share Posted May 30, 2016 Probably to do with them trying to keep spread out to a certain extent. I split squads into their teams and tell each team to move to the same group of foxholes when I want to fit an entire squad into them. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 31, 2016 Share Posted May 31, 2016 19 hours ago, weapon2010 said: Anyone having trouble to actually getting your guys in the foxholes?I have 5 and 6 man squads, 4 foxholes in a set up. I place my unit on top and 3 or 4 will go in and the other 2 will not go in with empty remaing foxholes left, quite annoying. I don't have enough observations to claim that I have this definitely nailed down, but it seems to me that the more recent games are better in this regard. The thing that you describe used to bug me too, but now I am seeing the troops more sensibly arranging themselves in the available foxholes. BTW, you might try giving them a facing command. If you get them pointed in the right direction, they are more likely to arrange themselves properly. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 8, 2016 Share Posted June 8, 2016 The question is whether all the men in a foxhole "hex", regardless whether they appear in or out graphically, receive the foxhole bonus? 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted June 8, 2016 Author Share Posted June 8, 2016 yes, good question 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 8, 2016 Share Posted June 8, 2016 2 hours ago, Erwin said: The question is whether all the men in a foxhole "hex", regardless whether they appear in or out graphically, receive the foxhole bonus? 19 minutes ago, weapon2010 said: yes, good question Yes, Excellent question. Since troops are hit individually my guess would be the guy outside of the foxhole would be more likely to be spotted and hit than his buddies who are in the foxholes. However I don't really know and I'm not even sure of a good way to test it. @Vanir Ausf B was recently involved in a conversation about ATGs / foxholes / trenches and he is a veteran tester so Vanir may have some insight on this one. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 8, 2016 Share Posted June 8, 2016 I really don't. Trenches convey a small concealment bonus on AT guns while foxholes do not, but that may be because the gun itself does not fit in a foxhole and have nothing to do with the positioning of individual crew members. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 8, 2016 Share Posted June 8, 2016 Has anyone tested the effects of sandbag walls on spotting and protection? That seems to have been left out of the discussion. All I know is that in playing scenarios against them, I usually spot them before I spot their occupants, which seems sensible to me. Michael 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted June 8, 2016 Share Posted June 8, 2016 (edited) 4 hours ago, Michael Emrys said: Has anyone tested the effects of sandbag walls on spotting and protection? That seems to have been left out of the discussion. All I know is that in playing scenarios against them, I usually spot them before I spot their occupants, which seems sensible to me. Michael I have conducted no tests but do use sandbag walls fairly often with AT guns. They definitely offer significant protection. They are really great against direct fire and even do something for mortar or artillery fire (anything falling in front of the position -> they offer protection, anything that falls behind or right on its no help - duh?). I have absolutely no idea about visibility mainly because I try to place AT guns in positions that offer key hole firing. Edited June 8, 2016 by IanL 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 8, 2016 Share Posted June 8, 2016 1 hour ago, IanL said: They defiantly offer significant protection. "Defiantly" huh? I am picturing gun crews giving the finger while shouting imprecations at their enemy. Beautiful, just beautiful. Michael 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted June 8, 2016 Share Posted June 8, 2016 10 minutes ago, Michael Emrys said: "Defiantly" huh? I am picturing gun crews giving the finger while shouting imprecations at their enemy. Beautiful, just beautiful. Yep exactly. I wish I could adjust the animation to reflect this but I just do not have the necessary skills. Spell check only works if you can read... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 8, 2016 Share Posted June 8, 2016 2 minutes ago, IanL said: Spell check only works if you can read... Brief digression: You got that right. I once saw an example of a paragraph in which every word was the perfect spelling of a normal English word, but none of them had anything to do with what the author was trying to say. Proofreading is still absolutely essential. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 10, 2016 Share Posted June 10, 2016 Unless it was altered in a patch, am pretty certain that sandbags are eye candy only. Hope I am wrong. Also re foxholes, I assumed that the limitations of the engine meant that a squad couldn't be squeezed into foxholes when in RL they would, but that all members of the squad would receive foxhole protection regardless of where they appeared to be. At least that's the way it should be. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted June 10, 2016 Share Posted June 10, 2016 28 minutes ago, Erwin said: Unless it was altered in a patch, am pretty certain that sandbags are eye candy only. Hope I am wrong. You are. There has been no change that I am aware of they work fine just like they always have. But they are not any better than a wall against mortar or artillery fire - if the round lands on one side, your guys are somewhat protected and if the round lands on the other side, not so much. I like them for help against direct fire that is where they help a lot and for AT or AA guns they add quite a bit to their protection. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 10, 2016 Share Posted June 10, 2016 As I've pointed out before, fitting a squad into 1 square's worth of foxholes has nothing to do with any engine limitations. It's to do with the teams of squads spreading out over multiple squares, regardless of the circumstances. Just split the squad, and tell all teams individually to occupy the same set of foxholes. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted June 10, 2016 Share Posted June 10, 2016 Oh yeah I missed that part. In real life there would be enough fox holes for the whole squad not that the whole squad would squeeze into four fox holes We can all simulate real life by having enough fox holes for all the squad members. That might require two sets or three. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 11, 2016 Share Posted June 11, 2016 "...tell all teams individually to occupy the same set of foxholes." Don't they recombine? 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted June 11, 2016 Share Posted June 11, 2016 Yeah, but they won't spread out until you move them again. I suppose they'd spread out if you give them a new heading as well, so you'll probably have to split the teams again for that. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 12, 2016 Share Posted June 12, 2016 I should say that I find sandbag walls to be of some limited use against small arms DF, but next to no use vs HE DF (under which attack they are, as Erwin observes, mostly eye candy, which might explain his experience). 0 Quote Link to comment Share on other sites More sharing options...
francis199 Posted July 24, 2016 Share Posted July 24, 2016 I would have to agree with the fact that they seem to mostly be eye candy, I have even found that pixel troops tend to prioritize shell holes for cover over foxholes and sandbags. 0 Quote Link to comment Share on other sites More sharing options...
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