Kinophile Posted May 1, 2016 Share Posted May 1, 2016 I've taken the Gauntlets Crossed scenario and upgraded the map, primarily filling in a lot of the empty blank space. I'm building this into a proper scenario, but for now, here it is as a basic QB map. FEATURES: Full use of the entirety of the Gauntlets Crossed map DENSE fog, heavy EW and dawn conditions [hence, fighting blind:)] Subtle variations in elevation to allow for hidden movemen Best played as a Mech. Inf. v Mech Inf. (this will be the final scenario format). I'm particularly interested in map glitches, unfair advantages or simply aesthetic concerns. The final scenario will feature UKR v. RUS/LHR/DNR, with an initial early bias against the Ukrainians (they start further from the town). Putting this up here to test before I go official over on GAJ/CM3. DBX link here. Kp 0 Quote Link to comment Share on other sites More sharing options...
CPC922 Posted May 1, 2016 Share Posted May 1, 2016 Very cool. Thank you 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted May 4, 2016 Author Share Posted May 4, 2016 Trying find an end-game balance for this scenario. I'll upload later what I have so far, no AI plans. Using H2H games to tease out as many issues as possible. 0 Quote Link to comment Share on other sites More sharing options...
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