Tempestzzzz Posted March 13, 2016 Share Posted March 13, 2016 Subject says it all-I know how to delete and move flavor objects. Even how to rotate them.But mounting a poster flush on the wall is just frustration. Usually ends up in a wall on the other side of a wall...Help. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted March 13, 2016 Share Posted March 13, 2016 I'm afraid I cant help you. I experience the exact same problems - and I've simply given up using posters in my maps. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 13, 2016 Author Share Posted March 13, 2016 Given your body of work and your seniority of post that is discouraging news :^(Thanks for your prompt response umlaut. I couldn't even find a way to nudge them gently in place. Maybe someone from Battlefront.com can chime in. Or this editor feature is a bug. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 13, 2016 Share Posted March 13, 2016 I think the problem lies in the fact that AS sizes, building size and flavour objects don't quite tally up. No matter how good your mouse control is, a poster will almost always stand proud of the wall it is meant to be stuck to. You just have to fiddle around with the "Alt" and "shift" keys to get it as close as you can. I find that it is best to push it towards the wall 1m at a time until it disappears, move my camera inside the building and then rotate the poster one mouse click at a time. Hopefully with the last click it will reappear on the external wall. If that doesn't work, then I'm afraid you will have to have it slightly in front of the wall. Although it shouldn't appear too obvious, unless you zoom in. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 13, 2016 Share Posted March 13, 2016 My 2 cents, 3 cents with inflation?....then the poster hovers in mid air after the building is destroyed. Though I read that is fixed in CMBS now. I don't have CMBS.Plus I am pretty sure the posters are random and reload differently each time you would start the scenario.I now just mod the building and put my posters on the bmp directly. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) So true. Wartrs. an AllHAHAHAHA I just got out of the editor and did that a few times-but it's still hit or miss. The solution is to reduce the length of travel from 1 meter to something less. Or some other way to freely manipulate the poster. As an aside-the the solution we both tried works for buildings. But solid walls not so much since the poster is buried in the wall and then you can't get it out.I tried rotating the poster parallel to wall and walking it backward with Shift click. But really it is an exercise. 1 meter movement is too much.They are a neat flavor object which really do add atmosphere. But manipulating them in the editor is poorly implemented.Kohlenklau I also noticed that to when I go in and out of 3 D view- the image you like will not be what will show next time.My take-Flavor Objects-posters is buggy.Kohlenklau:Seen you a PM on an unrelated matter regarding graphics. Edited March 13, 2016 by Tempestzzzz 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 24, 2016 Share Posted March 24, 2016 This 1x1m grid grass mod of mine helps to find center and pivot points for the various flavors and gives an idea where to click the ground mesh (the 1x1m nodes) for predictable placements. The game shifts and puts objects on these nodes (nearest one) anyway, once you leave the preview mode and then return. https://www.dropbox.com/s/bxbbgrc122rqzhc/ground%20grass.rar?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 8, 2016 Share Posted April 8, 2016 I also spent a very, very long time trying to get posters to work, and finally gave up. Don't waste your time. 0 Quote Link to comment Share on other sites More sharing options...
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