markus544 Posted March 16, 2016 Author Share Posted March 16, 2016 Wow..Okay. so any file ending in BTT is for CMRT.....Okay I guess this took place during my computer swap so months ago. Okay thanks 0 Quote Link to comment Share on other sites More sharing options...
markus544 Posted March 16, 2016 Author Share Posted March 16, 2016 So all my QB maps have to end with .BTS...they don't they still with BTT 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 16, 2016 Share Posted March 16, 2016 (edited) @Markus544 Your CMBS appears to be overwritten with CMRT data. I'm not a tech guy but I can tell you that ALL CMBS Scen/QB Maps have .bts extension. Changing a CMRT BTT extension to bts will not allow a scen or map to become CMBS. While it may seem to work you will be subject to just the type of weird behavior you have already experienced. It's your rig but if it were mine I would do a complete uninstall (including manual deletion of CMBS files remaining on the C:drive-or wherever) And re-install/update your game.Making a Hash of this.... I mean to say when a QB Game is Saved it converts to bts Edited March 16, 2016 by MarkEzra Concussion 0 Quote Link to comment Share on other sites More sharing options...
bangalor44 Posted March 16, 2016 Share Posted March 16, 2016 All my cm scenarios and Qb have a btt. ending all my save games have bts.that's all games cmbn rt cmbs. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 16, 2016 Share Posted March 16, 2016 When creating a CM qb save file the ext is altered to bts. his is not 0 Quote Link to comment Share on other sites More sharing options...
markus544 Posted March 16, 2016 Author Share Posted March 16, 2016 Okay MarkEzra..I was confused...now I got it. When a QB map is saved it changes to a .bts file...Thanks. Oh by the way...I completely uninstalled the game and re-did everything. Thanks 0 Quote Link to comment Share on other sites More sharing options...
cbennett88 Posted April 19, 2016 Share Posted April 19, 2016 On the subject of designed maps/crossing points/ etc...in the map for "Cry Havoc"...there seems to be a shallow fording point directly along the right edge of the map from the start point. Everything that I can tell from studying it from the underwater view, indicates it is set up for vehicle crossing. But...I can never get the Blue side(Americans) to cross! I guess it COULD be used by the Russian side if they wanted to go on the offensive, but I've never tried. What am I "missing"? It seems pretty obvious it was put there for a reason. Has anyone else gotten Blue side to cross there? 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted April 19, 2016 Share Posted April 19, 2016 6 minutes ago, cbennett88 said: there seems to be a shallow fording point directly along the right edge of the map from the start point. Everything that I can tell from studying it from the underwater view, indicates it is set up for vehicle crossing. But...I can never get the Blue side(Americans) to cross! I guess it COULD be used by the Russian side if they wanted to go on the offensive, but I've never tried It's a deep ford and so can only be used by infantry - not vehicles P 0 Quote Link to comment Share on other sites More sharing options...
cbennett88 Posted April 19, 2016 Share Posted April 19, 2016 Thanks Really too bad since the Blue side really needs more options than the chokepoints at the two bridges. Made me wish some limited bridging equipment was modeled in the game for the Americans! Okay...now that I know that, it's time to replay that battle and experiment with crossing my infantry there... 0 Quote Link to comment Share on other sites More sharing options...
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