waclaw Posted February 1, 2016 Share Posted February 1, 2016 (edited) Hello, this is another part of my mods sound, this time in version 2.2it will add it to the http://cmmods.greenasjade.net/I have a request to the players for feedback and suggestions. (what they like and what does not, what can be changed or improved) What's New?- 912 NEW! the sounds of the highest quality (total 2974)- German voices (434 sounds) NEW!- British voices (256 sounds) NEW!- Improved and additional voices American, Russian, Polish and Italian (147 new sounds)- 15 new ambient sounds - (day and night) Winter, spring, summer and autumn (three kinds of wind and rain, and two types of fog) - all are tagged - just set the scenario for October / September and runs ambient autumn - and when choose the scenario in April, starts ambien .......... spring, and so on.- The mass of new sounds and improved eg. The engine shutdown, zips, ricochets, the incoming artillery, explosions, Penetrations, hits, soldier movement, etc.and of course, lots of bug fixes and improvements. What is HQS 2.2?It's a huge modification for all parts of the CM series of World War II - replaces 90% sounds (explosions, weapons, sounds, etc.) - with the best quality (and quantity) greatly increases the immersion in the game. Download link: https://www.dropbox.com/s/wjwkfq9e12jtvm5/packed.rar?dl=0installation - unpack and paste: Combat Mission / Date / Z Edited February 1, 2016 by waclaw 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted February 1, 2016 Share Posted February 1, 2016 (edited) Really nicely done...thanks much.Downloaded ALL your sound mods...catchy background music!WOW, just played a CMFI QB with the sounds...so much better than I thought it would be... Edited February 1, 2016 by grunt_GI 0 Quote Link to comment Share on other sites More sharing options...
verulam Posted February 1, 2016 Share Posted February 1, 2016 Thanks for your hard work, super piece of work 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted February 3, 2016 Share Posted February 3, 2016 Lots of good stuff here waclaw - thanks for sharing and continuously updating your mods. 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 6, 2016 Author Share Posted February 6, 2016 https://www.dropbox.com/s/wjwkfq9e12jtvm5/packed.rar?dl=0Unfortunately, I can not add the file to "greenasjade" so I give a link to the revised version. (fixed some bugs). I'm glad that you like it;) 0 Quote Link to comment Share on other sites More sharing options...
Swant Posted February 6, 2016 Share Posted February 6, 2016 Thank you very much! Is there a way to get quiet background to this? 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 6, 2016 Author Share Posted February 6, 2016 Thank you very much! Is there a way to get quiet background to this?There are several types of ambient, about who exactly do you mean? 0 Quote Link to comment Share on other sites More sharing options...
Swant Posted February 7, 2016 Share Posted February 7, 2016 There are several types of ambient, about who exactly do you mean?I'm talking about the cannons and machine guns in the background. In HQS 2.1 there was a background light option. Can I somehow use that option for this version? 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 7, 2016 Author Share Posted February 7, 2016 I'm talking about the cannons and machine guns in the background. In HQS 2.1 there was a background light option. Can I somehow use that option for this version?Unfortunately, in this version there is no such optionbut this is not a problem, when the fight begins, the game engine mutes the ambient. 0 Quote Link to comment Share on other sites More sharing options...
Swant Posted February 7, 2016 Share Posted February 7, 2016 when the fight begins, the game engine mutes the ambient.Ok great! Didn't know that 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 7, 2016 Share Posted March 7, 2016 (edited) https://www.dropbox.com/s/wjwkfq9e12jtvm5/packed.rar?dl=0Unfortunately, I can not add the file to "greenasjade" so I give a link to the revised version. (fixed some bugs).Thanks waclaw. I always use your sound mods. They are great. Not sure if I did something wrong when I downloaded and un-zipped this HQS2.2. The file looks different from other ones I have downloaded from you. After un-zipping the other sound mods have always been the yellow folder with more yellow folders inside labeled for the various sounds. However when I unzipped HQS 2.2 it unzipped to a single white file that reads packed.brz 1.15GB I tried using winzip to further unzip or (unpack?) the file but no luck. Is HQS2.2 suppose to be a .brz file after unzipping? Or my guess .......... I did something wrong................. EDIT: Or maybe I should just change the name from packed.brz to HQS 2.2.brz and then put it in my Z folder? 2 EDIT: Okay, it is suppose to be a .brz No problem. Great mod. Edited March 9, 2016 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted March 27, 2016 Share Posted March 27, 2016 none of the links is working... Is there a way to get this ? thanks in advance 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted April 3, 2016 Share Posted April 3, 2016 I think I downloaded this originally but have lost it on the HDD. +1 for download link, or if someone had downloaded this file previously, what is the file name/file size?....I will be able to search for it on my HDD. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted April 3, 2016 Share Posted April 3, 2016 OK thanks, I found it on my HDD....reason why I never installed it was a) it had an odd name (packed.brz) and b) being weary of it I wanted to first check exactly what files were in the brz file but never got round to finding out how to extract/look. How do you inspect/extract a brz file? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 4, 2016 Share Posted April 4, 2016 Lt. Bull, use the Mod Tools in the game's root folder. All CMx2 titles have it, and it is the same tool so you don't have to use, say the CMBN tool only for CMBN .brz's...you could use the one in CMRT for BN's brz's, for example. You take the brz, put it in the Input (?...been a while, but I think that's the name of the folder), it does a little magic/hootchey-koo/science and then an "exploded" folder appears and the game files are in there. Have fun! 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted April 4, 2016 Share Posted April 4, 2016 7 hours ago, mjkerner said: Lt. Bull, use the Mod Tools in the game's root folder. All CMx2 titles have it, and it is the same tool so you don't have to use, say the CMBN tool only for CMBN .brz's...you could use the one in CMRT for BN's brz's, for example. You take the brz, put it in the Input (?...been a while, but I think that's the name of the folder), it does a little magic/hootchey-koo/science and then an "exploded" folder appears and the game files are in there. Have fun! Ok thanks for that! 0 Quote Link to comment Share on other sites More sharing options...
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