kohlenklau Posted January 21, 2016 Author Posted January 21, 2016 No confirmation needed! Here is a screenshot with the building I CAN import into CMFI and then use the bmp's from CMSF to make it look appropriate for 1940's north Africa. 0 Quote
Heinrich505 Posted January 21, 2016 Posted January 21, 2016 Phil, That is great. This is more amazing stuff. You wow us at every turn. Thanks for all the effort.Heinrich505 0 Quote
kohlenklau Posted January 22, 2016 Author Posted January 22, 2016 (edited) The CMBS Winter Mod is all by BarabricCo. I only have the demo! But I was unable so far to figure out how to get the flat roofed building into CMFI. The scenario editor in the demo is not functional so I am not seeing how the flat roofed buildings behave.I thought an mdr file itself was the key to the shape of the house but the mdr's from CMBS when placed in CMFI do not yet make a flat roofed building.Hmmm. I remember seeing a thread where someone experimented with this same thing but I cannot track it down. I have to work all weekend but will try to mess with this some time soon. Edited January 22, 2016 by kohlenklau 0 Quote
kohlenklau Posted January 23, 2016 Author Posted January 23, 2016 SUCCESS! Flat roofs in CMFI. Screenshots later. Gotta go to work. Big project due monday. 0 Quote
waclaw Posted January 23, 2016 Posted January 23, 2016 https://www.dropbox.com/s/hikd0too7khaogk/background night combat.rar?dl=0ambient night 0 Quote
folkieredux Posted January 23, 2016 Posted January 23, 2016 i might have to redo the malta map and put in the correct flat topped buildings. kohl are there only single story flat topped buildings or multi story too? 0 Quote
kohlenklau Posted January 29, 2016 Author Posted January 29, 2016 Finally the weekend is here and I can work on this project a bit. I will upload a few packs of goodies and a map or 2. 0 Quote
kohlenklau Posted February 3, 2016 Author Posted February 3, 2016 @RepsolCBR I am working to get us the mosque with the help of Tempestzzz.Question: Do your current palm trees from Tunisia mod pack when based on the same ground level as a 2 story building, are they as tall as the building? I dabbled with a CMSF demo scenario and it seems the palm trees just get about to the top of the 2nd story flat roof. I am able to reproduce that height. 20+ foot height seems ok for desert palms. Right? This isn't Beverly Hills! 0 Quote
kohlenklau Posted February 3, 2016 Author Posted February 3, 2016 coming soon. Pavia infantry mod... 0 Quote
kohlenklau Posted February 3, 2016 Author Posted February 3, 2016 ...palm trees, flat roofed buildings with that regional look, etc. Looking ok so far? 0 Quote
IICptMillerII Posted February 3, 2016 Posted February 3, 2016 This looks fantastic! The image evoked some flashbacks to Call of Duty 2, the North Africa missions with the British Army. Good times...Can't wait to see more of this. Keep up the good work! 0 Quote
Glubokii Boy Posted February 3, 2016 Posted February 3, 2016 hello, Kohlenklau...I think the plamtrees from the tunisia modpack is perhaps the same ones.look here...1 story building with tree at ground level.2 story building with tree at ground level.2 story building with trees eleveted to level 21.I'm looking forward to see what you guys modding effort will bring us. The inclusion of flat roofed buildings is brilliant. The one most needed thing imo. They look very nice !A mosque...Yes, bring it on ! A small question/request...Do you guys think you can include a white/whitish plaster alternative to the flat roofed buildings. Kind of...If you feel that plastered buildings will be appropiate for the setting. Maybe also include a wall optinon with simular textures.Many thanks / RepsolCBR 0 Quote
kohlenklau Posted February 4, 2016 Author Posted February 4, 2016 ...those flat roofed buildings are wearing Kieme's wonderful mods. @Kieme(ITA) 0 Quote
kohlenklau Posted February 4, 2016 Author Posted February 4, 2016 If you feel that plastered buildings will be appropiate for the setting. Maybe also include a wall optinon with simular textures.I might have to get plastered this weekend and finish this mini mod up! 0 Quote
Glubokii Boy Posted February 4, 2016 Posted February 4, 2016 I might have to get plastered this weekend and finish this mini mod up!That's the spirit ! 0 Quote
Tempestzzzz Posted February 4, 2016 Posted February 4, 2016 (edited) It really looks nice. You got everything. I mean after you get a mosque what else do you need an Sdkfz 250 with Grief painted on the side.? You know if you can get that copula problem solved for the Mosques (copula doesn't show in FI or Normandy)-you can open a Central Asia mod up for Black Sea. HAHAHAHA I've lived in Arizona, Panama and Hawaii-palm trees can get quite tall depending on the type. Royal Palms can get easily 2 stories tall. The one in my back yard is 1 1/2 stories. I've seen some outside Luke AFB, AZ easily 4 stories. What is posted here looks natural to me. Don't forget cactus and aloe from FI. Edited February 4, 2016 by Tempestzzzz 0 Quote
kohlenklau Posted February 5, 2016 Author Posted February 5, 2016 I am actually thinking to do that but I think the CMFI 250/3 has no antenna! ..and the angles to get the word "GREIF" on there looks to cause some grief... So I did this while I await a report from a buddy on how buildings behave in CMSF....Bersaglieri in Africa. 0 Quote
kohlenklau Posted February 5, 2016 Author Posted February 5, 2016 Hey Stjepan,I always wanted to do this Italians in shorts mod work.Knocked out the renaming part in about 30 minutes last night.....and this weekend I will rework some of the bmp images. But have to work Saturday. 0 Quote
kohlenklau Posted February 5, 2016 Author Posted February 5, 2016 Mosque report: No success yet on my experiments with getting the mosque to appear in CMFI despite assistance from Tempestzzzz and Grunt_GI.Question for anyone with CMBS: is there a mosque in CMBS?CMSF seems to have a system of 8 different roof mdr's for each sized modular bldg. As you ctrl-click the roof during 3D preview, the program cycles to the next roof mdr # which displays a bit differently with the final 8th roof being the roof mdr with "roof-mosque" in the body as seen during hex edit.It has a section called dome which I guess is the part of that mdr which 3D creates the skeleton for the roof-mosque bmp textures. I am trying various renames and tricks but no success so far but I will not give up yet. 0 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.