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2015 Christmas Bones


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Oh, one more thing - i would really like campaigns to be playable via PBEM head to head. In fact, honestly, if that was the only change they make I would still jump for joy. Have I said that before? I think I might have :D

One might even expect you to put it in a signature, for years.... :P

 

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I agree with @sburke that a human driven operations style is the way to go. Everything else gets too complicated very soon as everyone expects something different from the op level. That is an expectation that BFC can't match.

This :)  We've had long, long discussions and debates about campaign features and it always wound up with absolutely nobody agreeing.  It was kinda funny how several people would agree on a basic point and then quickly diverge in a dozen different directions.

 

As Steppenwulf already said there is no FOW hole if both passwords have to be entered to open a QB in the scenario editor. Usually you need an umpire anyway so there is no real problem.

Yup.  Plus, I don't think things like cut/paste unit info or map data are going to happen any time soon.

Steve

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Yes it seems true prima facie that the integrity of a H2H game would be compromised with this function. However, if conversion of a .bts file to .btt were limited to ...

Yeah, there are - probably - several ways to structure it so that it can't be abused. The point is it needs a bit of specialist thought and pen-testing to make it properly functional AND secure.

(and this, incidentally, is a reminder to myself about not trying to post to complex topics on my phone - my last post was via the phone, and so highly truncated :) )

 

sburke:  If I need to worry about a password, I need a different opponent.

Yeah, but that's the same basic problem as the KT mantlet thing - how do you get to the point where you trust someone new, and what about situations where you're 'forced' to play people you don't necessarily know, like, or trust. For example in a tourney ... or a multi-multi-player campaign ;)

FWIW, this kind of post-game-export / pre-game-import functionality is something I would dearly like to see too. It would, for instance, also be useful for scenario design as a way of creating prebattle casualties and variable ammo loads. I know that's already in the editor, but it's kind of a blunt too at the moment.

 

Edited by JonS
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This :)  We've had long, long discussions and debates about campaign features and it always wound up with absolutely nobody agreeing.  It was kinda funny how several people would agree on a basic point and then quickly diverge in a dozen different directions.

****

Yup.  Plus, I don't think things like cut/paste unit info or map data are going to happen any time soon.

Steve

Wow, not a vehement rejection, so it looks like Steve is practically embracing the concept...  :D

Yay!

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Happy New Year everyone! Personally I hope we also will see building/tree/landscape packs sooner or later. The variety of buildings, trees and other landscape aspects is satisfying, but such a pack would be very welcome. Not sure whether people would be willing to pay for it though. I know I gladly would. 

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Happy New Year everyone! Personally I hope we also will see building/tree/landscape packs sooner or later. The variety of buildings, trees and other landscape aspects is satisfying, but such a pack would be very welcome. Not sure whether people would be willing to pay for it though. I know I gladly would. 

Happy new year! Hm...from what I´ve seen so far, we at least get a number of new building textures, some smaller tree additions and the full range of textures for autumn and winter environments and likely a couple more flavor objects (from CMRT?). I would likely pay for a "terrain" pack that includes new geometry files, i.e factory buildings, incl smoke stacks, churches, more unique tree types and anything that is unique to the modelled areas, not yet included with CMFB or CMBN.

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One of my hopes for the future of CM is that BFC or some partner to BFC will get working on providing us with seperate OOBs from diffenent countries and time-periods...

No campaigns, No scenarios...Simply the OOBs...and sell those as sort of 'packs'...

Some examples...:P

- Current day IRANIANS...

- Current day NORTH KOREANS

- Desert storm timefame IRAKIES and COALITTION FORCES

- ISRAELI FORCES...current day as well as OOBs from the Israel - arab war timeperiods...

 

Combine these OOB packs with TERRAIN/BUILDING packs and we will have us quite a sandbox enviroment to be able to create a wide variety of scenarios...

 

I know this is not likely to happen but it would be a cool idea...B)

 

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One of my hopes for the future of CM is that BFC or some partner to BFC will get working on providing us with seperate OOBs from diffenent countries and time-periods...

No campaigns, No scenarios...Simply the OOBs...and sell those as sort of 'packs'...

Some examples...:P

- Current day IRANIANS...

- Current day NORTH KOREANS

- Desert storm timefame IRAKIES and COALITTION FORCES

- ISRAELI FORCES...current day as well as OOBs from the Israel - arab war timeperiods...

 

Combine these OOB packs with TERRAIN/BUILDING packs and we will have us quite a sandbox enviroment to be able to create a wide variety of scenarios...

 

I know this is not likely to happen but it would be a cool idea...B)

 

It's not likely to happen because it has already been tried.  It was called the Vehicle Pack and from what I can tell there weren't a lot of customers who were impressed with it.  It you don't have scenarios or campaigns then all you have is a bunch of pretty stuff to look at with no way to use it other than QBs.  I guess it would be okay if you are exclusively a QB player but I'm not sure the number of people who only like QBs is large enough to make it viable since adding OOBs with all the attendant artwork is much more time consuming and difficult to do than scenario creation.  Even if you wanted to just make scenarios for it on your own it wouldn't do much for anyone else because the lack of scenarios would make the 'pack' unattractive for people who play scenarios since none are included.  You are basically asking for a module with no scenarios or campaigns.  Since the artwork is what takes the longest and because scenarios and campaigns are created concurrently with the artwork by different people putting out a pack in the way you described would be senseless.

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Personally the features I look forward most are the ui changes. Although I've grown used to the current interface, I still find it very tedious to give orders or check LOS. Anything that improves the game in this regard is a big win in my book.

For example the ability to see the path a unit will take under normal circumstances or the reason why LOS is blocked would make game me enjoyable for me. Now it's all down to experience. If I had feedback on what path will be followed for example, I would only need to adjust those paths I think are suboptimal instead of having to make sure every path is ok by placing too many way points. My two cents ☺

 

 

 

 

 

 

 

Edited by stikkypixie
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It's not likely to happen because it has already been tried.  It was called the Vehicle Pack and from what I can tell there weren't a lot of customers who were impressed with it.  It you don't have scenarios or campaigns then all you have is a bunch of pretty stuff to look at with no way to use it other than QBs.  I guess it would be okay if you are exclusively a QB player but I'm not sure the number of people who only like QBs is large enough to make it viable since adding OOBs with all the attendant artwork is much more time consuming and difficult to do than scenario creation.  Even if you wanted to just make scenarios for it on your own it wouldn't do much for anyone else because the lack of scenarios would make the 'pack' unattractive for people who play scenarios since none are included.  You are basically asking for a module with no scenarios or campaigns.  Since the artwork is what takes the longest and because scenarios and campaigns are created concurrently with the artwork by different people putting out a pack in the way you described would be senseless.

The Vehicle Pack isn't a good comparator here, since it mostly added "oddball", or special purpose units that are very largely optional to having a game that's representative of the theatre. Adding entire new OrBat sections for different combatants ("naked", if you will) to allow play with those combatants of that type and period is a different kettle of fish entirely.

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The vehicle-pack might be seen as sort of an prewiew to such an idea...unfortunatelly It did not turn out to be a success as far as scenario creations goes...
Me myself is one of the 'guilty ones'...I bought the pack but i'm affraid that i have not to date made a single scenario that takes advantage of that package.

But as Womble mentioned...that package gave us some rare vehicles for an existing theatre. Perhaps not the same thing as having the ability to buy entirely new forces
from a certain timeframe.

But sure...the vehicle-pack is an indication that an idea like this might be a risky proposition...releasing stuff with no PLAYABLE content.

It will no doubt be a long WIP before we will have any decent amount of forces to choose from but ones we do i'm sure scenario creation will see a steady increase as
the CM-engine will be able to depict a wide variaty of conflicts from various timeperiods..

Me myself being swedish would love to be able to in the editor...

- load northern europe terrain pack
- load cold war swedish forces
- load cold war russian forces
- load cold war american forces

An get cracking on designing scenarios depicting a fictional russian invasion of sweden during the cold war...
At first swedish forces would face the russians alone but after some time they would be assisted by NATO forces..

Others will no doubt have their own favorit settings. If they have the ability to create scenarios for such a conflict they will most likely be more motivated to get
started...B)

The CM4 version of the game will provide the basic game-engine and the ability to upload your favorit settings in the editor...

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The Vehicle Pack did pretty well and continues to do well.  People tend to buy these things slowly over time when they need an injection of new stuff to play with.  But it isn't really applicable to the concept of adding new forces entirely.  That would be Module material because of how much effort is needed aside from just the models.  TO&E, languages, new UI graphics, etc. are a lot of work.

Steve

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The Vehicle Pack did pretty well and continues to do well.  People tend to buy these things slowly over time when they need an injection of new stuff to play with.  But it isn't really applicable to the concept of adding new forces entirely.  That would be Module material because of how much effort is needed aside from just the models.  TO&E, languages, new UI graphics, etc. are a lot of work.

Steve

Really? neat. so what are the chances of having a Vehicle Pack 2: electric boogaloo. filled with hypotheitical and "fictional" equpiment like the m6 heavy, Ram and Skink? along with real stuff like the Wasp?

Edited by Cobetco
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Steve,

As CMx1 bmp's and skeleton files (or whatever you had for CMX1) could not come forward and be used for CMx2, do you foresee/plan/envision a new iteration of Combat Mission image handling where the CMX2 bmp's and mdr's we use now cannot be used with "CMx3" (or whatever you'd call it)? Or is it the opposite and it will be designed to use and take advantage of all the previous artwork even if we are talking 10+ years down the road to get us to Barbarossa. For example...

 

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Really? neat. so what are the chances of having a Vehicle Pack 2: electric boogaloo. filled with hypotheitical and "fictional" equpiment like the m6 heavy, Ram and Skink? along with real stuff like the Wasp?

Wasp was discussed extensively before and the end result was that it didn't really appear in the theater until the CMFB timeline.

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Steve,

As CMx1 bmp's and skeleton files (or whatever you had for CMX1) could not come forward and be used for CMx2, do you foresee/plan/envision a new iteration of Combat Mission image handling where the CMX2 bmp's and mdr's we use now cannot be used with "CMx3" (or whatever you'd call it)? Or is it the opposite and it will be designed to use and take advantage of all the previous artwork even if we are talking 10+ years down the road to get us to Barbarossa. For example...

 

It certainly has crossed our minds.  Artwork and supporting stuff is a big bottleneck for sure.

Steve

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Would it be possible for there to be a CM game with the scope of the CM1 games? CMBB had hundreds of units from 41-45 and CMAK had all that plus more nationalities and theatres. Is it just not possible to make that much content in any appreciable amount of time?

people already complain about the download size of CMBN. Try downloading CMFI, CMBN and CMRT all at once knowing it represents only a portion of what would be needed. Whether financially it would work or load, just downloading it becomes an excessive requirement. 

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Would it be possible for there to be a CM game with the scope of the CM1 games? CMBB had hundreds of units from 41-45 and CMAK had all that plus more nationalities and theatres. Is it just not possible to make that much content in any appreciable amount of time?

I wasn't working for Battlefront at the time, but Steve has said several times that they almost killed themselves (figuratively I hope) putting out that much stuff in one release. And their reward was that now some people expect that much content every time, like it's no big deal (thank the heavens, this has mostly died out). I know that by the end of Black Sea's development, a title that we crammed a LOT of stuff into, I was so stressed out that my health started to deteriorate. I think I had heart palpitations just thinking of trying to do the entire Eastern Front in one go, with the level of detail needed for CMx2. If such a thing were to exist it would have to be a compilation of multiple products.

Edited by ChrisND
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