Euri Posted December 13, 2015 Share Posted December 13, 2015 I want to report that while a wall migh have only one door and no windows, the soldiers inside the relevant room behave as if there were a wall with windows. They are able to shoot enemy soldiers approaching from the outside alongside the wall, prior to reaching the door (they should not, as they should not be able to been seen through the wall). This is tactically very frustrating, as it negates some very natural tactics. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 13, 2015 Share Posted December 13, 2015 Hummm that does seem to be a bummer. I am not sure if that would be a bug or a limitation. Do you have a saved game handy that shows the issue? 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted December 13, 2015 Author Share Posted December 13, 2015 It is probably a limitation. Better not to use door-only walls. They create a misleading environment. I will find the file 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted December 13, 2015 Share Posted December 13, 2015 Cool, it is worth bringing it to the devs attention though. It might make it to the enhancement list... 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted December 14, 2015 Share Posted December 14, 2015 (edited) Yep, There might be something to this. Need to ID the building and test it in the editor. So a save file or even a pic of the building would help. Edited December 14, 2015 by nik mond 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted December 15, 2015 Author Share Posted December 15, 2015 Here is the file (from a playtest of a mission I am designing)There are only two movement orders for blue to make it easier to findAt the north compound you will see an assault team hunting accross a "door-only" wall and getting shot throught the walll, before reaching the door (the reported problem)Further on the south T-shaped building there will be exchange of fire through a wall!https://drive.google.com/file/d/0B9z2aTq5oxcqS005S0s1TjZ4QjA/view?usp=sharing 0 Quote Link to comment Share on other sites More sharing options...
Firehead Posted December 17, 2015 Share Posted December 17, 2015 I can say that in real life, it is pretty common to make your own firing holes. Often in our training environments you'll see a brick missing out of a wall. A sledge-hammer does wonders against brick, drywall, or mud. If I had to guess it is a limit of the engine, to not show you holes that men could create, more than it is a bug. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted December 19, 2015 Author Share Posted December 19, 2015 It is for sure a bug / limitation of the engine. Basically one has to exclude door only walls from buildings one designs, until it is fixed. 0 Quote Link to comment Share on other sites More sharing options...
Mr_Centipede Posted December 20, 2015 Share Posted December 20, 2015 I remember reading somewhere it was by design... something you cant illustrate every pixies on every window, so they abstract it, so that the pixies can shoot through openings, and doors considered an opening.Maybe it was out of context... but I remember reading somewhere about this phenomenon 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted December 20, 2015 Share Posted December 20, 2015 I am pretty sure this is how the game has worked for a long time.if there is one opening ( even if its the door only) units are going to be able to fire out of that side of the building. I think the reason it is not noticed normally, is the fact the models generally have windows on a side where you normally have a door also. I am not saying any of this is good or what we want to see. But just letting you know its a present limitation as to how the game is coded. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.