kohlenklau Posted December 11, 2015 Share Posted December 11, 2015 I know MikeyD was locked in the basement until he finished all the whitewash paint schemes for over 100 gun and vehicles.But I personally am excited to get my hands on some of these vehicles to lay down my own style. I don't know if Aris will go hog wild for the winter schemes. And I know my skill set rides the little school bus.But I am still excited! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted December 11, 2015 Share Posted December 11, 2015 I am so bad at winter mods that I suspect my modding activity will stop and leave me some spare time for scale modelling! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 11, 2015 Author Share Posted December 11, 2015 (edited) Perhaps I will finally snatch the pebbles from your hand oh wise master? Can you do me a snowy version of your CMRT horizons? My birthday is 22 December if you need an excuse.EDIT: Please! Edited December 11, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 11, 2015 Share Posted December 11, 2015 Will there be multiple Road Milestone signs so one can create a scenario with designated milestones instead of random text signs like Mr K requested? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 12, 2015 Author Share Posted December 12, 2015 MikeyD gave an answer to that back in the CMBN forum. There will be both random signs (for QB's?) and specific non-random signs for the major tourist destinations.... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 13, 2015 Share Posted December 13, 2015 Actually, I was locked in my apartment (no basement) and its was more than 150 whitewashed vehicles & guns. For doing whitewash you will need the tag [whitewash], obviously. But you also need additional [snow] and [whitewash snow] tag tagged art to cover things like wheels & tires that have both a whitewashed rim and snowy treads. Or just snowy treads & no whitewash. Remember you're over-writing default art so you gotta cover all the bases.If you'e thinking of switching art between titles, currently use of [whitewash] tag does not wok particularly well in the CMFI title. Mostly because the combatants didn't do much whitewash in winter '43 below Rome. So not much effort was put into making it work in the game. That'll probably get itself worked out next CMFI patch or module or whatever may show up. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 13, 2015 Author Share Posted December 13, 2015 150, wow. I am using [snow] (and other variations) as an imported modtag so the winter camo vehicles and terrain and uniforms can be summoned forth in CMRT.I still have to learn that photoshop pattern technique.... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 13, 2015 Share Posted December 13, 2015 If you're modding CMRT summertime you might want to try running a [whitewash] tagged CMRT vehicle through a stream or over muddy ground and see if the [whitewash] art stays in place, or if the game's [muddy] texture takes over. I haven't done that test, myself. Maybe the imported [whitewash] tag will take precedence. If not you may need to include a [whitewash muddy] combo tag. Complicated, isn't it! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 13, 2015 Author Share Posted December 13, 2015 Exactly! My "(and other variations)" also included a [snow muddy] so I would have control over that issue. I set ground as muddy on purpose to try and simulate bogging in the snow that is just visual. One odd thing I am getting is that when my testers load my mod but also have mods by Aris who packs his mods with 7 or 8 different turrets each numbered....I have had to match his number of turrets with whitewashed turrets or the game slips in one of his turrets on my hull or vice versa.But now I see a graphics card issue or something where one of my snow whitewash turrets is displayed in an odd dark grey pattern with like a photographic negative effect on any slogans. Seems to only be when I have a large number of the same model tanks on map. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 15, 2015 Share Posted December 15, 2015 Oh, what you might be looking at is the normal maps. Or bump maps, or whatever you want to call them.Does the effect disappear with you toggle alt-R? If the game isn't picking up the default art it might be trying to 'self-bump' the mod art. And normal map sees light as a raised section and dark as depressed. Not good for numbers. If the normal maps are acting up on your mod the cure would be to swipe the game's default normal maps and include them in the mod with the [tag] ending added. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 16, 2015 Author Share Posted December 16, 2015 I see! It hasn't happened in a while but I will try to remember to hit alt-R if it does. Thanks Mike. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 2, 2016 Share Posted April 2, 2016 (edited) Perhaps some gifted horizon modder could also mod a horizon like this: https://nl.pinterest.com/pin/509680882804664668/ Would be pretty spectacular as a background of urban fighting. Just a suggestion. Probably not even possible. Edited April 2, 2016 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted April 4, 2016 Share Posted April 4, 2016 On 12/12/2015 at 7:48 AM, MikeyD said: you may need to include a [whitewash muddy] combo tag. Combo tags! I was wondering about that. Could you elaborate further on how that works? At the moment I have some duplicate files, tagged as [cold] and [snow]. Can I actually tag them as [cold snow] and have them show up in both conditions with a single file? 0 Quote Link to comment Share on other sites More sharing options...
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