Peter Cairns Posted November 24, 2015 Share Posted November 24, 2015 What do people think of this as an option?Rather than the current system of getting a set number of points, Tiny to Huge and a balance based on Meeting to Assault points would be allocated to the second player based on the first!So you would simply create the force you wanted and the computer would work out what it cost and allocate that number of points adapted to for the scenario to the other side, be it a player or the AI. It would make creating a balanced force and scenario easier.As ever just a thought!Peter. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 24, 2015 Share Posted November 24, 2015 That would be a useful setting to have available. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted November 24, 2015 Share Posted November 24, 2015 Interesting idea...I wonder if you used HUMAN select for both sides and used the recommend button for your opponent, if that has a similar effect.I have done that on a couple of QBs just to minimize screwy force compositions...although you would "know" what the enemy had...may have to play with that idea...In my case, knowing what the enemy has doesn't really give me any sort of advantage... 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted November 26, 2015 Share Posted November 26, 2015 +1 to that possibility. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 27, 2015 Share Posted November 27, 2015 Cool idea. I, personally, would prefer a custom points option trough. 0 Quote Link to comment Share on other sites More sharing options...
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