kohlenklau Posted November 23, 2015 Share Posted November 23, 2015 Alright, I am kicking the tires and thinking of putting together a CMRT WInter Mod to hold us over until the real deal arrives whenever that may be.Maybe a holiday present to the community.At first I was calling it a CMRT Kharkov '43 mod but now I see that is probably too much of a stretch as my other ambitious mods have exceeded my own talent and forum harness-able talent.Vehicle modding and uniform modding just make me feel like a kindergarten kid using crayons! Phase ISo, for this mod I will just gather together [snow] tagged terrain bmp's from CMFI GL and have them in a folder in my CMRT z folder and we have a mod tag file called snow.txt and it all shows up when desired. We'll see what snow covered roofs cross over to CMRT as well. And the snowy tops of walls and such. Then we could have the ground condition be "muddy" which would cause bogging for our ersatz snow terrain. Make it overcast and maybe some heavy wind, cool weather, ignore the date range stuck as June-Sep and dial the time to early morning or semi-dark evening and we might have a passable winter effect. It is in the eye of the beholder and if it isn't good enough for you, then no problem, you can choose not to download it and just wait til the actual module is released. Fair enough. Oh, and some new snowy horizons. Phase 2For a 2nd part to this we can get gloves on our troops, roll in the greatcoat mdr files and such. We might get some talented vehicle modders to slide us a snow camo vehicle or 2. We'll see if anything percolates... I am open minded to anyone's suggestions or recommendations. I guess the old greenasjade site is vanished and those items are being migrated to the new depot thingy?Anyone wanting to collaborate, send me a PM. Thanks!Seinfeldrules' "Amongst the ruins" map is a nice testbed for this winter effects mod. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 23, 2015 Author Share Posted November 23, 2015 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 23, 2015 Author Share Posted November 23, 2015 @kevinkin Welcome to the CMRT WInter Mod thinktank!Thanks for your offer to serve a shift down in the coal mines. I forget. Do you only do maps? Or are you a modder as well or know the data files real well to do some renaming and tagging?Let me know! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 23, 2015 Author Share Posted November 23, 2015 (edited) My thought today is to offer a Russian Doll type nested download of the mod files. Strictly to keep the downloads small so folks can try it and decide if they want to continue onward with the download. Right now I have a folder of about 500MB so I just have to make subfolders and divvy it up.Tier 1 would be basic outdoor environment. A jpeg and readme would try to guide you to what map elements are covered.Tier 2 would add more outdoor environment and some simple buildings. A jpeg and readme would try to guide you to what map elements are covered.Tier 3 would capture more outdoor stuff, as many trees as end up looking winterized. More buildings. A jpeg & readme would try to guide you to what map elements are covered.Tier 4 will be special stuff I actually create fresh. All previous stuff is just copy and paste from stock CMFI GL and other previous mods....Tier 5 I would hope is stuff people start to make if this flaps its wings and takes off. WInter Camo Vehicles and uniforms.... Edit: Which would be something they'd upload to the CMMODS/repository outside of this project. And umlaut already has a significant set of axis frosty vehicles. And frosty greatcoats/helmets as well....That is my strategy right now... Edited November 23, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 24, 2015 Author Share Posted November 24, 2015 A PzIII shooting up a T-70. Needs a better coat of grey paint, some turret numbers and LSSAH shields! 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted November 25, 2015 Share Posted November 25, 2015 Just want to express my interest in the mod, thank you for working on this kohlenklau. 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted November 27, 2015 Share Posted November 27, 2015 Map, scenarios and research ... no mods. Just let me know when to arrive on station.Kevin 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted November 30, 2015 Share Posted November 30, 2015 Kohlenklau, hi, Just noticed this.. looks very atmospheric.. just the job. Yup… atmosphere is what matters.. am keen to use the mod when ready. Even if range of builds or terrain is limited. Still good stuff. Don’t stop now :). All the best,Kip. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted November 30, 2015 Share Posted November 30, 2015 My thought today is to offer a Russian Doll type nested download of the mod files. Strictly to keep the downloads small so folks can try it and decide if they want to continue onward with the download. Right now I have a folder of about 500MB so I just have to make subfolders and divvy it up.Tier 1 would be basic outdoor environment. A jpeg and readme would try to guide you to what map elements are covered.Tier 2 would add more outdoor environment and some simple buildings. A jpeg and readme would try to guide you to what map elements are covered.Tier 3 would capture more outdoor stuff, as many trees as end up looking winterized. More buildings. A jpeg & readme would try to guide you to what map elements are covered.Tier 4 will be special stuff I actually create fresh. All previous stuff is just copy and paste from stock CMFI GL and other previous mods....Tier 5 I would hope is stuff people start to make if this flaps its wings and takes off. WInter Camo Vehicles and uniforms.... Edit: Which would be something they'd upload to the CMMODS/repository outside of this project. And umlaut already has a significant set of axis frosty vehicles. And frosty greatcoats/helmets as well....That is my strategy right now...Sounds like a great strategy! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 1, 2015 Author Share Posted December 1, 2015 OK, I am gonna start to rattle some cages and ask for assistance. By PM. Come on over to my house and we paint my garage and I cook a big dinner afterwards. Analogy! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 1, 2015 Author Share Posted December 1, 2015 (edited) I have prepared the Tier 1 pack (150MB) and will send it to those map makers that want to make some small CMRT winter maps.I have pulled the photoshop brushes out of the trash dumpster to try again to mod some vehicles. Edited December 1, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 1, 2015 Author Share Posted December 1, 2015 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted December 3, 2015 Share Posted December 3, 2015 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted December 3, 2015 Share Posted December 3, 2015 Thanks to Phil I had a go at it last night. Small collective farm.Kevin 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 I am trying to get you some winter vehicles for each side and some troops to write a small scenario!Today is a good day so I will try and work on this T-34. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 0 Quote Link to comment Share on other sites More sharing options...
mirekm61 Posted December 3, 2015 Share Posted December 3, 2015 I appreciate your work but it seems that all equipment and uniforms are too white.It looks like just finished painting to look at these photos 0 Quote Link to comment Share on other sites More sharing options...
mirekm61 Posted December 3, 2015 Share Posted December 3, 2015 For sure the wheels do not be so white 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 I know. I know. It was work in progress. I will probably just hang this up. Nobody seems interested to help with the modding due to it being a busy time of year. 0 Quote Link to comment Share on other sites More sharing options...
mirekm61 Posted December 3, 2015 Share Posted December 3, 2015 I am afraid that I am in this not help because I'm no expert in graphics 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 I appreciate your comments and advice. My mistake is to show it before completion so it is natural that everyone makes such notice of the whiteness! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted December 3, 2015 Share Posted December 3, 2015 Phil . I was trying to figure out how to tune the whiteness of the the textures up and down but only have Paint and don't understand the graphics file format.I will help with a if you can tutor me a bit. I like your idea of a demonstration scenario. The new textures have to be viewed in battle to get a full appreciation of their appearance from all static angles and under motion. Kevin 0 Quote Link to comment Share on other sites More sharing options...
Harry Speakup Posted December 3, 2015 Share Posted December 3, 2015 You'd be better off playing with GIMP. It's got a ton of features and is like a freeware version photoshop. You'd need to play about with layers and opacity of the same. From my limited dabbling with GIMP and CM it does some funny things with exporting bmps that CM engine doesn't like, which sometimes results in either odd distorted colours or shifted graphics. Photoshop is really required I think 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 3, 2015 Author Share Posted December 3, 2015 Hi Kevin, I honestly don't plan to mess with any of the terrain. It came from CMFI GL as is. There are some terrain gurus out there that do that stuff and maybe at some point they would be interested to do some fine tuning? Meanwhile I will be working to get you a snow camo T-34 that doesn't scare people when they see it and maybe an axis tank.I can get us greatcoats for the axis but the soviets I am not sure what I can scrounge up. Right now I have the tanker coveralls in a nasty bright white but will tweak it. It would be really nice for more folks to step up to the plate and contribute. I don't mean the guys who have done so much for us, I mean some amateurs who probably could get into this if they just spent an evening or 2. oh well. Onward! 0 Quote Link to comment Share on other sites More sharing options...
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