ChrisHb Posted October 14, 2015 Share Posted October 14, 2015 One thing that I find a little odd about the game is the inability to move sometimes. A unit in pretty good shape is unable to advance even one square toward the enemy. Link to comment Share on other sites More sharing options...
ChrisHb Posted October 14, 2015 Author Share Posted October 14, 2015 (edited) Hmm. Also no idea why that image duplicated. As far as I understand rain has no impact on movement? Even if it did I would think units should always be able to move at least one square in any direction? Edited October 14, 2015 by ChrisHb Link to comment Share on other sites More sharing options...
ChrisHb Posted October 14, 2015 Author Share Posted October 14, 2015 OK - just realised this is probably a ZOC thing. A lot of wargames allow at least a one hex movement regardless of penalties - I prefer that myself. But at least I now understand why I cannot advance. Link to comment Share on other sites More sharing options...
Bill101 Posted October 15, 2015 Share Posted October 15, 2015 Hi ChrisAnother big factor is the mountain immediately SE of the infantry unit. As there is no road over it, the cost of crossing it is so much that it isn't possible.The beauty of this being that it creates bottlenecks which have to be taken, rather than bypassed, as the frontline was around here for most of the war and it was difficult for either side to push the other back.Bill Link to comment Share on other sites More sharing options...
ChrisHb Posted October 16, 2015 Author Share Posted October 16, 2015 (edited) Thanks Bill. That makes sense. Hopefully my last question on the game I've just taken Truk but I am unable to transfer aircraft from any allied nation to it. Example here. Can you explain why? I assume just something I don't understand? I mean the operate option doesn't allow me to move here. Edited October 16, 2015 by ChrisHb Link to comment Share on other sites More sharing options...
Bill101 Posted October 17, 2015 Share Posted October 17, 2015 Hi ChrisThat's fine, if you have more questions we'll always do our best to answer them. The problem here is that as the island has only just been taken, the strength of the resource at Truk is only 1, and to be able to operate in an air unit it will have to have repaired to at least 3.Providing the Japanese don't bomb or shell the port, then that should happen within 2 turns and you'll be able to Operate those Fighters there.This makes newly landed forces more vulnerable to counter-attack, and is why sometimes you'll have to keep your Carriers nearby until the Fighters can operate there, despite the risks that can entail. Bill Link to comment Share on other sites More sharing options...
ChrisHb Posted October 17, 2015 Author Share Posted October 17, 2015 Many thanks Bill! Link to comment Share on other sites More sharing options...
ChrisHb Posted October 17, 2015 Author Share Posted October 17, 2015 (edited) I managed to get passed the bottleneck - the Japanese seem to have decided to defend Burma with HQs Edited October 17, 2015 by ChrisHb Link to comment Share on other sites More sharing options...
Bill101 Posted October 19, 2015 Share Posted October 19, 2015 When that happens, you have them beat, at least in this area of the map. Feels good to push them back doesn't it! Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 13, 2017 Share Posted February 13, 2017 That's very Japanese. Just out of interest, is there any possibility of a Japanese commander deciding to off himself after suffering a major defeat? That too would be very Japanese. Link to comment Share on other sites More sharing options...
Bill101 Posted February 14, 2017 Share Posted February 14, 2017 It would be fun but sometimes circumstances create the same result, such as when your HQ in a transport is sunk by the enemy and you can't buy him back at reduced price. It's especially satisfying to do that in multiplayer! Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 14, 2017 Share Posted February 14, 2017 Don't, just don't.....That's the exact story of my recent Italian Expedition to North Africa the bottom of the Med! Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 17, 2017 Share Posted February 17, 2017 (edited) What about having the commander be replaced at random to represent him committing Sepukku.....It would be appropriate, but it wouldn't destroy the player's position completely and it might on occasion be a blessing. Just a thought. Edited February 17, 2017 by Sgt.Squarehead Link to comment Share on other sites More sharing options...
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