Hash_Slinging_Slasher Posted September 19, 2015 Share Posted September 19, 2015 Sorry i looked everywhere to try to find an answer. Im playing Crossing the Dnieper and i noticed it said when something dies it stays dead for the remainder of the campaign. If a 6 man squad loses 2 men does it start the next missions as a 4 man squad? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 19, 2015 Share Posted September 19, 2015 As a general point: not necessarily. The campaign designer can set replacement levels between scenarios in the campaign. So it could vary during the course of a campaign. A popular choice is to have no replacements for a couple of scenarios, then the unit "gets a breather off the line" and replacements are put in. Similarly with ammo levels.More specifically to your question, it sounds like, from what you've said of the briefing, in Crossing the Dneipr you won't be getting any replacements, so yes, a squad will start the next scenario without the casualties sustained in previous scenarios. Force preservation will be key, I imagine. 1 Quote Link to comment Share on other sites More sharing options...
Hash_Slinging_Slasher Posted September 24, 2015 Author Share Posted September 24, 2015 thanks, thats exactly what i was wondering. im on part 2 right now and almost done, so it will be fun to atcually cross the dniper 0 Quote Link to comment Share on other sites More sharing options...
Nefron Posted September 24, 2015 Share Posted September 24, 2015 To piggyback on this question, are ammo levels for artillery carried between missions? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 24, 2015 Share Posted September 24, 2015 Again, it depends on the specific settings assigned by the designer. According to the manual, there are four factors: Refit (replacement personnel and vehicles); repair (vehicles); resupply; rest. Each of these has a different entry in the script for each campaign progression. That entry is the chance of the factor for each core unit to be restored to 100% in that factor between scenarios.So if Refit is 50%, half (on average; it's checked for each unit, and not, I believe, capped) of your units that have taken casualties will be restored to 100% strength. If resupply is 30%, 30% (again, statistically) of your units which have used ammo will be topped off to full establishment. The chances of resupply can be different depending on whether you're on the "Lost the last battle" or "Won the last battle" track.Note that this only applies to core units.There's some exception made for Leaders: if an HQ loses its Leader, that individual will, I think, be replaced whatever the campaign settings say.Some indication of the level of resupply/replacement/rest is usually given in the campaign or scenario briefings. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2015 Share Posted September 24, 2015 Ah, that's interesting. So, the % refers to the % of units that are resupplied, NOT the % they are all resupplied. Any idea what the reasoning is for a % of units to be resupplied in full, rather than all units get the same %?What happens with non-core units (assuming a non-core unit reappears in a successive mission)? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 24, 2015 Share Posted September 24, 2015 Ah, that's interesting. So, the % refers to the % of units that are resupplied, NOT the % they are all resupplied. Any idea what the reasoning is for a % of units to be resupplied in full, rather than all units get the same %?What happens with non-core units (assuming a non-core unit reappears in a successive mission)?I can't answer for BFC's reasoning. Personally, I think it would be nice to have the choice as the designer, or even as the force commander, as to a level of general resupply, and it could be useful to the design of the narrative if the factors could differ between sections of the core (maybe the designer wants to make sure the arty gets filled up to full, even if the on-map forces don't get a chance to resupply). Some of that can be achieved to a greater (for infantry) or lesser (for vehicles) extent by adding supply elements as non-core units in subsequent scenarios, and it's often the case that arty modules aren't part of the core, so you could simulate the core arty getting resupplied by replacing them with identical non-core modules at 100% supply level...Non-core units don't, I think, by definition, appear in successive missions. They're specific to the scenario they're added into, and will have the supply and other factors the designer sets for them. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted September 25, 2015 Share Posted September 25, 2015 What happens with non-core units (assuming a non-core unit reappears in a successive mission)?They won't. A non-core unit that 'appears' in a second mission maybe the same type / name etc but they are appearing because the scenario designer is manually purchasing them again for the second scenario. Their status will not be carried over from their previous appearance. (Unless the designer lowers headcounts etc manually to make it appear that way).Nothing stopping you having a large core unit list however and would be wise if you plan even have a unit appear twice. Remember a core unit doesn't need to make an appearance in every individual scenario. 0 Quote Link to comment Share on other sites More sharing options...
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