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The Great War New Scenario!


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Hello guys, It has been sometime since I last attempted to create a new scenario for this superb game. Well I have been very busy today,so here is a sneek peak at the changes I have made,to the naval game.

 

Pre-Dreadnoughts = Strength 5

 

Battlecruisers = Strength 8 + level 1 upgrade

 

Dreadnoughts = Strength 10 + level 1 upgrade.

 

Cruisers have also had their stats changed, you can see some cruisers near Kiel in the Baltic. I have also changed starting production etc for the Major Powers, you can see the Central Powers stats highlighted in the red box bottom left of the screen shot. :)

post-69556-0-00645200-1440525785_thumb.p

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Hello Kirk!

I can only laugh with myself, when I see you are going on another venture. Good luck and hope for the best!

Bob

Hi Bob, after more than 2 years working on CTGW, I need a change, and this game fills that need. Here is another screen shot showing that Germany's Battleships, total 17 max. They are all named after the ship classes for Pre-Dreadnoughts,Battlecruisers & Dreadnoughts. This tactic will apply to all Nations who have warships in the game.

post-69556-0-61298100-1440530920_thumb.p

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Ok guys I have been reading more info on what can be done via the in game editor! I have discovered that research can have 5 Levels of development, and the standard 1914 Call To Arms campaign only uses a fraction of what is available as standard. What this means is, the game can be expanded and enhanced,which for a modder like myself, is like winning the LOTTERY!!

 

As an example,what this means for the naval game,is as follows:

 

Pre-Dreadnoughts start the game as a basic level 0 research Battleship.

 

Battlecruisers start the game at level 1 researched Battleship.

 

Dreadnoughts start the game at level 2 researched Battleships!!

 

With a further 3 levels of research still to be discovered. 

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Helgoland Dreadnought at games start now level 2 research.Sorry but the forum is not allowing me to post a decent sized image to let you see clearly what I'm talking about, which is very annoying, well thats life I suppose.

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Hi Kirk,

not shure, wether I understand your plans in the right way (my poor english...). Modelling Pre-Dreadnoughts, Battlecruisers and Dreadnoughts as Battleships with different tech-level is not a bad idea, but the Problem (in my eyes) doing so is, that without problems the battleships can be upgraded later in the game. So for some MPP it is possible, to bring the whole german fleet into fully armed Dreadnoughts and this is shurely not, what you intend to have, do you...?

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Kirk

I can take a full size SS here dig it out of the SCWW1 (screenshot) folder to desktop and post it in all it's glory to the CTGW forum under the SCWW1 thread, however, when I go to do a post here with the same desktop SS (as an attachment)to a post here, I get a message that the attachment is too big, cannot complete. Is this what you are having a problem with also?

Curious, Bob

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Hi Kirk,

not shure, wether I understand your plans in the right way (my poor english...). Modelling Pre-Dreadnoughts, Battlecruisers and Dreadnoughts as Battleships with different tech-level is not a bad idea, but the Problem (in my eyes) doing so is, that without problems the battleships can be upgraded later in the game. So for some MPP it is possible, to bring the whole german fleet into fully armed Dreadnoughts and this is shurely not, what you intend to have, do you...?

 

Hi, Yes my Idea is to have Pre-Dreadnoughts,Battlecruisers & Dreadnoughts all have different tech levels, and I know the problem off Upgrading costing MPP, Which would have all types built to Dreadnought standard, I'm play testing making the decision to upgrade a Pre-Dreadnought to a Dreadnought for example prohibativly expensive, by increasing the upgrade cost to 90% the original cost of building a Dreadnought from scratch! I have also increased the cost off building a Dreadnought from 450 MPP to 500 MPP.

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Kirk

I can take a full size SS here dig it out of the SCWW1 (screenshot) folder to desktop and post it in all it's glory to the CTGW forum under the SCWW1 thread, however, when I go to do a post here with the same desktop SS (as an attachment)to a post here, I get a message that the attachment is too big, cannot complete. Is this what you are having a problem with also?

Curious, Bob

 

Hi Bob, Yes that is the same problem I'm having on the forum here, I can't upload a large enough image ,that shows clear detail, the size is always to small.

 

Kirk.

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Hello Kirk,

 

Noticed the thumbnail in post #3 looked or worked pretty good, however, in post #5 the thumbnail did not come out that great. 

 

To modify that seems impossible with the "Time Restrictions" to editing posts.  To me the forum editing system leaves a lot to be desired... 

 

Bob

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Hi guys, this scenario is 90% complete, a few minor tweaks, and a lot off testing then I will make it available. The biggest change is to the Naval game, since there are more ships available on the map, for the major powers, I have reduced the movement off these ships, they can no longer cover long distances, in order to get involved in on going battles. Which means if they are not within 9 squares of where a battle begins,then they cannot take part it that battle for that game turn!

 

Ships now appear as per their class name IE : Westfalen,Helgoland,Kaiser,Konig & Bayern for German Dreadnoughts. If the war goes beyond 1918, then additional Dreadnoughts will become available such as the never completed Mackensen & Ersatz Yorck.

 

Ship unit types are : Level zero = Pre-Dreadnought, Level one = Battlecruiser, Level two = Dreadnought!

 

The cost for upgrades has been increased, in order to stop the AI upgrading these ships, it was really not possible, to turn a Pre-Dreadnought into a Dreadnought,which would be pretty easy in game,without making it much to costly, to even think about doing.

 

In a nutshell that is what has changed naval wise, along with one or two other things, the other areas of the game have also been tweaked, Land & Air.

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  • 2 weeks later...

Hi guys, this scenario is 90% complete, a few minor tweaks, and a lot off testing then I will make it available. The biggest change is to the Naval game, since there are more ships available on the map, for the major powers, I have reduced the movement off these ships, they can no longer cover long distances, in order to get involved in on going battles. Which means if they are not within 9 squares of where a battle begins,then they cannot take part it that battle for that game turn!

 

Ships now appear as per their class name IE : Westfalen,Helgoland,Kaiser,Konig & Bayern for German Dreadnoughts. If the war goes beyond 1918, then additional Dreadnoughts will become available such as the never completed Mackensen & Ersatz Yorck.

 

Ship unit types are : Level zero = Pre-Dreadnought, Level one = Battlecruiser, Level two = Dreadnought!

 

The cost for upgrades has been increased, in order to stop the AI upgrading these ships, it was really not possible, to turn a Pre-Dreadnought into a Dreadnought,which would be pretty easy in game,without making it much to costly, to even think about doing.

 

In a nutshell that is what has changed naval wise, along with one or two other things, the other areas of the game have also been tweaked, Land & Air.

German navy in home ports.png

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Hi Kirk!

On what stock scenario is this mod based?  (SCWWI or Breakthrough 1914s)  Is it intended as a strictly naval scenario?  Where the German navy is at full strength, these guys look like they are itching for action...  How about the Entente navy, are they ready for this?

Looking good, Bob.

PS> Did you notice how the forum allows "full screen" screenshots now?  And from what I understand without having to go to photobucket for resizing!!  There's an example of this under General discussions/Forum Upgrade thread/IanL (who posted some SS).  http://community.battlefront.com/topic/120675-forum-upgrade/

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Hi Kirk!

On what stock scenario is this mod based?  (SCWWI or Breakthrough 1914s)  Is it intended as a strictly naval scenario?  Where the German navy is at full strength, these guys look like they are itching for action...  How about the Entente navy, are they ready for this?

Looking good, Bob.

PS> Did you notice how the forum allows "full screen" screenshots now?  And from what I understand without having to go to photobucket for resizing!!  There's an example of this under General discussions/Forum Upgrade thread/IanL (who posted some SS).  http://community.battlefront.com/topic/120675-forum-upgrade/

Hi Bob,

               The scenario is an expanded and improved version of Call To Arms Breakthrough scenario, There has been changes to the Land & Air units, but the biggest change is to everything naval. I'm in the final stages of testing, so hopefully the Scenario will be ready for uploading early next week.

 

Kirk.

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I applaud the effort but really unsure how this changes the game!  The war is won on the land, not in the sea.  Not really sure of the reason to invest in naval technology beyond at times subs #1 but 2nd to spend precious money upgrading in naval when German is so hard pressed on the land.  Just my opinion that I would love to play someone who invested in naval as the Central Powers

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Now that I have the game working again,after my recent problems with Windows 10, While trying to modify my new scenario some more,I have run into a new problem,for some unknown reason at this point, my own scenario using the editor,won't allow me to save new updated changes? 

 

The message reads.         FAILED (INDEPENDENT STORE): PERMISSION DENIED

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