ChappyCanuck Posted May 8, 2015 Share Posted May 8, 2015 I will post a PzC map hex number guide so you can get your units on the east edge of the map for the start of turn 1. I assume you mean the south end of the map? (which is to the right in this case) Just confirming...also confirming that each hex is 1 km x 1 km and each can have 800 points of "stuff" as per the rules 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 8, 2015 Author Share Posted May 8, 2015 Yes, I said that wrong, can't edit it. correction: set up on south/right edge of the PzC map. yes, 1kmx1km PzC hexes. I will double-check later, but yes seems about right. 800 max stacking limit per hex. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 8, 2015 Share Posted May 8, 2015 One last questions before I set up: is it possible to position some forces off map so that I have a staggered entry into one hex on the map, for example? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 8, 2015 Author Share Posted May 8, 2015 (edited) No problem. Just describe the end effect you hope to see and I will see how I can best make it so. But be warned you might get stonked by enemy artillery. As soon as you tell me your set-up I will report back what your units see. Oh, hold on. I still owe you the new org chart with all rifle companies as part of RCR. Headed to work, so it will be later today. Edited May 8, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 8, 2015 Share Posted May 8, 2015 no problem on time lines......tomorrow I am busy, but Sunday night I am good and we can have the final set up details coordinated then 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 8, 2015 Author Share Posted May 8, 2015 (edited) OK, these are the PBEM foot soldiers: IanL (requests to not play until later in the operation) grunt_GI (also requests to not play until later in the operation) Kuderian Fredrock1957 snake_eye Strachwitz PhilM Marco2marzo Bud_B (prefers a smaller/shorter PBEM) Stonecutter (requests to not play until later in the operation) Edited May 8, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 8, 2015 Share Posted May 8, 2015 Welcome aboard gentlemen of war! 11 Commanders for the Canadians. Wow. I hope to get each of you a slice of the pie 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 9, 2015 Author Share Posted May 9, 2015 I made a few edits to the map. Added another strip of tiles down at the bottom below San Leonardo and renamed San Vito to San Donato. Chappy is still doing his set-up but here is what he can see from that edge where he gets to start. He can see a hex with improved positions and a hex with X number of guns. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 9, 2015 Share Posted May 9, 2015 Good stuff! And can you say: counter battery fire? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) Here is the revised org chart. All rifle coys are now from RCR and there are the support platoons as well. A full field squadron of Engineers. A full squadron of shermans. It ends up being 5 troops of 3 each = 15 shermans. 2 troops of recon. I will e-mail you the CMFI file so you can look at the rough draft of the forces. I selected typical but have not gone through and adjusted any experiences/motivation YET. But at least you can change any names you want and see how you might like to distribute stuff out to the rifle coys. Edited May 9, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Jaeger Jonzo Posted May 10, 2015 Share Posted May 10, 2015 I can be another foot soldier for pbem fights if you need any more. i really like the idea of cm battles affecting a bigger picture. But no problem if I have missed the boat already. I can usually get one or two turns a day done. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 10, 2015 Author Share Posted May 10, 2015 Hi Jaeger, That is a great turn rate. We'll put you down as a back-up for sure and if we can't get you a battle with this Ortona Operation, the CMRT Operation is in the prep stage still and you can get in on that. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Jaeger Jonzo Posted May 10, 2015 Share Posted May 10, 2015 Okay, thanks, and keep up the great work! 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 11, 2015 Share Posted May 11, 2015 But at least you can change any names you want Koh, am I able to change the names myself, or can you only do that? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 11, 2015 Author Share Posted May 11, 2015 Yes, you can if you want. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 11, 2015 Share Posted May 11, 2015 I tried but failed.....not sure how to do this 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 11, 2015 Share Posted May 11, 2015 OK I figured it out.....I will name the leaders like you prefer...example *Chappy* Hey what's with the Regt CO being a -1? lol 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted May 11, 2015 Share Posted May 11, 2015 OK guys, here are your appointments and they are reflected in the names on the actual units in the game: CO RCR - Chappy (me) DCO (2IC) - IanL Sp Coy Comd - grunt_GI A Coy Comd - Kuderian B Coy Comd - PhilM C Coy Comd - Fredrock1957 D Coy Comd - Snake_eye Carrier Pl Comd - Bud_B Three Rivers Tanks Comd - Stonecutter Eng Coy Comd - Strachwitz PLDG Comd - Marco2marzo 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 11, 2015 Author Share Posted May 11, 2015 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted May 11, 2015 Share Posted May 11, 2015 Fantastic work kk, thanks! One thing ; are there are topographic contours on the Panzer Campaign map or is it completely flat as it appears now? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 11, 2015 Author Share Posted May 11, 2015 It is not all flat. What do you need? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) It is a PzC map and therefore unfortunately I cannot edit it. Can't change elevations, can't add towns or graphics. In fact it is not even Ortona and not even Italy. It is borrowed from PzC Salerno's Crete Map. I shopped around until I found the best match to the Ortona map's needs. A river leading to the sea near a small city with a few towns near the river and a highway along the coast. I think it will work fine. Here is what I think the PzC map shows for elevations. Game is at home. Red areas being higher than the orange areas. Edited May 11, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted May 11, 2015 Share Posted May 11, 2015 Sorry what I mean is have you got the 'Map contours' in the 'View' drop down menu toggled on or off? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 11, 2015 Author Share Posted May 11, 2015 I will check when I get home. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 12, 2015 Author Share Posted May 12, 2015 Hex elevation contours are now switched on! 0 Quote Link to comment Share on other sites More sharing options...
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