kohlenklau Posted February 25, 2015 Share Posted February 25, 2015 I modded me a cool Valkenswaard milestone sign in place of "Lent". All happy and ready to plop it on my Valkenswaard map. I loaded my map and in the 2D editor for flavor objects milestones I only see a "1" and a "2" for picks. Oh boy. I am used to like many more. Oh well, let me plop a bunch down and then 3D preview and delete all the others that are NOT mine. So I happily did. But then reloaded the map and it says ARNHEM. I am used to CMFI and if you plop a sign down there then it will always say the same thing each reload of the map. It is new to me that CMBN MG seems to treat the milestone signs like those posters and just randomly deal them out like cards? WTF? This is very disappointing for me. I hope somehow I have misunderstood this. Who thought that was a good ideal? Now I gotta go and edit an mdr and ... 1 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 25, 2015 Share Posted February 25, 2015 Maybe you could tag the bmp for the scenario you want it in? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 25, 2015 Author Share Posted February 25, 2015 (edited) :-( I did. milestone2 14 [valkenswaard holland] little text file in there and imported it... very sad. I think I will go check a few of the MG stock scenarios. I bet none of the hot shot celebrity stock scenario writers use the flavor object signs because basically now they are crap. In CMFI, you could use those signs to get where you are going! Put in the briefing to hang a ralph at the sign towards "O'tona". <A local dialect in that part of Italy sort of like goin' fishin' leaving off the g, but they left off the r> You could depend on those CMFI signs! Edited February 25, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 25, 2015 Share Posted February 25, 2015 ... "Otona". You could depend on those CMFI signs! Lol, but not your spelling! 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted February 25, 2015 Share Posted February 25, 2015 You should be able to get around this by copying the same file and renaming it multiple timers to overide all default milestone signs. (Mod tag for each file as usual). This way you can only have the one milestone sign on the map but you'll be guaranteed it's stating the destination you want. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 25, 2015 Author Share Posted February 25, 2015 (edited) Yeah, I was thinking of that. 2 batches of 14 each! Uggh. Oh well. I wonder what the latest approach is in CMBS? Anybody know? PLEASE BFC. DO NOT HAVE RANDOM SIGNS FOR BULGE! The signs in Bulge are critical to the whole spirit of the road based battle that Bulge represents. Please have CM Bulge use the same internal milestone subroutine as CMFI. Edited February 25, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 25, 2015 Author Share Posted February 25, 2015 I think I will make my sign an extra barrel. Because I want a barrel of fun. Or a barrel full of monkeys. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 28, 2015 Author Share Posted February 28, 2015 I went with junk7.mdr and junk8.mdr and it showed up fine. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted October 23, 2015 Share Posted October 23, 2015 See the link below for a better solution than having to duplicate the signs .bmp's. 0 Quote Link to comment Share on other sites More sharing options...
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