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Why no rocket artillery ingame (MLRS) ?


Wiggum15

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They are outside the scope of CM. They are used on divisional level to attack enemy forces on large scale. Like Duckman said, they would just cover an entire map in CM. Of course there are also precision guided rockets nowadays, but there is no need for rocket arty just for that.

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MLRS type systems are referred to as 'Grid Square Removal Systems' jokingly in the military.  The footprint of a salvo is nearly 1 km across.

 

Now, if everything single map in CMBS (including the Quick Battle maps) was minimum 2 km square in size, maybe a case could be made, but most maps are not that size, making MLRS systems impractical for the map scale.

 

Now for quick battles, imagine the most likely outcome.  You buy a Grad system, your opponent buys a MLRS.  Now you can't use the rocket systems once in contact unless you like fragging your own troops, so they become a turn one or turn two system.  You can rule lawyer that you aren't targeting the setup area, it is just a consequence of such a large system that the setup area falls in the footprint...

 

Now, at the start of the battle, you rocket your opponent, he rockets you.  Then you play with what is left standing.

 

That might be interesting to some people but not others.

 

Another thing is larger rocket systems are brigade and division assets.   CMBS is a company level game for the most part, with some large maps perhaps capable of fielding a battalion but it is very rare for a scenario to have a battalion worth of assets to play.  Typically, most games are few platoons to a few companies in size.  At that scale, MLRS systems are not going to be used in the battle - they would be used on forces before they actually entered the scenario map because only the truly desperate use large rocket systems on forces in contact.

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MLRS type systems are referred to as 'Grid Square Removal Systems' jokingly in the military.  The footprint of a salvo is nearly 1 km across.

 

Now, if everything single map in CMBS (including the Quick Battle maps) was minimum 2 km square in size, maybe a case could be made, but most maps are not that size, making MLRS systems impractical for the map scale.

 

Now for quick battles, imagine the most likely outcome.  You buy a Grad system, your opponent buys a MLRS.  Now you can't use the rocket systems once in contact unless you like fragging your own troops, so they become a turn one or turn two system.  You can rule lawyer that you aren't targeting the setup area, it is just a consequence of such a large system that the setup area falls in the footprint...

 

Now, at the start of the battle, you rocket your opponent, he rockets you.  Then you play with what is left standing.

 

That might be interesting to some people but not others.

 

Another thing is larger rocket systems are brigade and division assets.   CMBS is a company level game for the most part, with some large maps perhaps capable of fielding a battalion but it is very rare for a scenario to have a battalion worth of assets to play.  Typically, most games are few platoons to a few companies in size.  At that scale, MLRS systems are not going to be used in the battle - they would be used on forces before they actually entered the scenario map because only the truly desperate use large rocket systems on forces in contact.

My brave, dying Ukrainian bridge defenders would like to request immediate grid squaring, that would at kill some Russians too. :angry:

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This is one of those things that we don't need, but the arguments for not having them get weaker as the technology gets better. CMx2 is getting increasingly capably of modelling more area and time to the point where "it knocks out a 1KMx1KM area off the map doesn't cut it because the maps are capable of being quite large and games quite lengthy.

 

Same goes for a lot of the behind the pointy edge of the spear stuff, like tank commanders remounting subordinate vehicles and more robust resupply and refit actions.

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MLRS probably shouldn't be available in QBs at any size, though. Even if 16sqkm maps are doable, with near-on a brigade of troops on each side, QBs aren't aimed at that level of engagement; you need to use the scenario editor, really. And since the QB availability algorithms don't take map or force size into account, you'd get MLRS showing up where it didn't orter... I suppose having MLRS available might mean a max points QB on a too-small map wouldn't need extending past the two hour limit, since the grid would soon be sparsely populated with Broken troops...

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LOL

 

Minute 1: I have a company.

Minute 2: Enemy Grad/MARS fires.

Minute 3: I have a squad.

 

Me: Let's attack!

Pixeltruppen: F**k you, sir!

 

 

Cheers

 

 

Disclaimer: This post is surplus, as everything has been already said, but I found it just too funny to write.

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LOL

 

Minute 1: I have a company.

Minute 2: Enemy Grad/MARS fires.

Minute 3: I have a squad.

 

Me: Let's attack!

Pixeltruppen: F**k you, sir!

 

 

Cheers

 

 

Disclaimer: This post is surplus, as everything has been already said, but I found it just too funny to write.

And there's no harm in rephrasing an assertion so as many people can understand it as quickly as possible, either :)
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Ya I think a lot of you would really want a refund if you were bombarded by the AI at the start of a turn with MLRS LOL. Its bad enough when they do it with anything in the game as it is. I remember I heard a guy once say it should be called DEAD (DEM ENEMY ALL DECEASED).

 

Yeah, look at the way that people griped about the rocket systems in BN etc., although to be fair the main complaint there was about how cheap they were.

 

Michael

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