z1812 Posted February 12, 2015 Share Posted February 12, 2015 I like small or tiny QB's with computer picked forces. However even with tiny maps and tiny battles there are still way too many units for it to qualify as a tiny or small battle. The force adjustment selection only works for the attacker. I was thinking that it would be helpful for the defending sides forces to be also be adjustable. With both force selections adjustable truly small or tiny actions would be possible. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 12, 2015 Share Posted February 12, 2015 The force adjustment selection only works for the attacker.I was thinking that it would be helpful for the defending sides forces to be also be adjustable.It's been suggested a hundred times and will likely be suggested a hundred more, about half of which will be from me. 1 Quote Link to comment Share on other sites More sharing options...
Jammersix Posted February 12, 2015 Share Posted February 12, 2015 So... Are you saying we need someone else to suggest it, since they don't listen to you? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 12, 2015 Share Posted February 12, 2015 (edited) Yes, absolutely. Edited February 12, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted February 12, 2015 Share Posted February 12, 2015 LOL. I am right there with ya. I would love a custom point QB setting that let you enter the points you wanted form 0 to 100 000! OK Steve can pick a better number range that me I'll leave that up to him 0 Quote Link to comment Share on other sites More sharing options...
BlackAlpha Posted February 12, 2015 Share Posted February 12, 2015 Yes, being able to pick a number for both sides would be awesome! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 12, 2015 Share Posted February 12, 2015 as QB against a human, I ask the opponent to agree we only use half-points. 0 Quote Link to comment Share on other sites More sharing options...
Jammersix Posted February 14, 2015 Share Posted February 14, 2015 The other advantage of infinitely adjustable points is that as two opponents get to know each other, they can start weighting their points to even things out. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 14, 2015 Share Posted February 14, 2015 The other advantage of infinitely adjustable points is that as two opponents get to know each other, they can start weighting their points to even things out.They can do that with the current system. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 14, 2015 Author Share Posted February 14, 2015 There are ways to use the system creatively as it is. However, having a force adjustment option for both attacker and defender is much more convenient. It would be particularly desirable for those who like to play very small battles against the A.I. 0 Quote Link to comment Share on other sites More sharing options...
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