MarkEzra Posted March 23, 2015 Share Posted March 23, 2015 Its in a meeting QB map me and Doug Williams are playing at the moment. Ill update this post with the name later on when I get back from work. Please provide the maps name and I will look into it 0 Quote Link to comment Share on other sites More sharing options...
Kraft Posted March 23, 2015 Share Posted March 23, 2015 I still have this problem 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 22, 2015 Share Posted December 22, 2015 During a PBEM Meeting engagement I found buildings with missing walls. I have CMBS version v1.03. QB meeting map 257. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 22, 2015 Share Posted December 22, 2015 During a PBEM Meeting engagement I found buildings with missing walls. I have CMBS version v1.03. QB meeting map 257. Confirmed and reported internally. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted December 22, 2015 Share Posted December 22, 2015 I've been seeing this as well. Glad someone brought it up! 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 23, 2015 Share Posted December 23, 2015 I've been seeing this as well. Glad someone brought it up!If you see it, please post a screenshot and the full name of the map file. These issues are not readily apparent and utterly obvious or they would be fixed, so the extra eyes you provide, and the accompanying reports are invaluable. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted December 23, 2015 Share Posted December 23, 2015 I'll be sure to next time I see it! 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2016 Share Posted December 15, 2016 I thought this was fixed in a patch but I just came across it again. At least 12 buildings with no second floor walls. This is CMBS version v1.04. QB Probe map 232. I think this general problem was reported but just maybe not this specific map? Does anybody else have the same problem with this map? 0 Quote Link to comment Share on other sites More sharing options...
tankgeezer Posted December 15, 2016 Author Share Posted December 15, 2016 Yep; once again I'm seeing this also (CMBS v1.04). It's a mixed bag as not all two story buildings have the 'floating roof syndrome'. I wonder what the original inception date of this map was? Anybody done an original test map in the editor yet to see if this affects new maps or old maps only? 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted December 17, 2016 Share Posted December 17, 2016 It's been reported and fix for the next patch. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 25, 2016 Share Posted December 25, 2016 Hills Rough Water (2512 X 1616) 232 Fix is here Hills Rough Water 232 Fix.zip 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 27, 2016 Share Posted December 27, 2016 On 12/25/2016 at 0:18 PM, MarkEzra said: Hills Rough Water (2512 X 1616) 232 Fix is here Hills Rough Water 232 Fix.zip Thank you. 0 Quote Link to comment Share on other sites More sharing options...
exsonic01 Posted January 11, 2017 Share Posted January 11, 2017 (edited) Facing same symptom in user-made battle "Lights, Camera, and action" Tall buildings looks very strange, only floors are floating. It is CMBS 2.0 (4.0 engine). Is this coming from the game version? or map modeling? Edited January 11, 2017 by exsonic01 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 12, 2017 Share Posted January 12, 2017 On 12/25/2016 at 0:18 PM, MarkEzra said: Hills Rough Water (2512 X 1616) 232 Fix is here Hills Rough Water 232 Fix.zip Thank you for taking the time to fix the map. I think just one building was missed. A screenshot is below. I pulled out the old Quick Battle maps and replaced them with the fixed maps however I can't get them to show up when I select a QB. I tried both Probe and Assault. I can see them in the scenario editor and that was how I was able to take the screenshot. Not sure if I'm doing something wrong .......... 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 12, 2017 Share Posted January 12, 2017 (edited) This in response to exsonic01, I just took a look at this scenario, and the map and I don't see any issues with walls missing on tall buildings. If you could take a screenshot of the building in question. would be helpful. Edited January 12, 2017 by JohnO 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 12, 2017 Share Posted January 12, 2017 1 hour ago, MOS:96B2P said: Thank you for taking the time to fix the map. I think just one building was missed. A screenshot is below. I pulled out the old Quick Battle maps and replaced them with the fixed maps however I can't get them to show up when I select a QB. I tried both Probe and Assault. I can see them in the scenario editor and that was how I was able to take the screenshot. Not sure if I'm doing something wrong .......... Same problem, will let Mark know on the Beta Test Forum. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 12, 2017 Share Posted January 12, 2017 1 minute ago, JohnO said: Same problem, will let Mark know on the Beta Test Forum. Thanks!! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 12, 2017 Share Posted January 12, 2017 It's like a bad penny! Found and fixed... good eye! Hills Rough Water 232 Fix redux.zip 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 13, 2017 Share Posted January 13, 2017 6 hours ago, MarkEzra said: It's like a bad penny! Found and fixed... good eye! Hills Rough Water 232 Fix redux.zip IT WORKED!! Thank you! 0 Quote Link to comment Share on other sites More sharing options...
exsonic01 Posted January 13, 2017 Share Posted January 13, 2017 (edited) I forget where this came from.. This is the tall buildings in the middle of Lights, Camera and Action scenario. I think this is from user scenario Donbass Bypass (or AD Night bump) I think this is from user scenario Donbass Bypass (or AD Night bump) a well This is coming from Hills-Farmland, one of the original QB map... I think one of the graphic mod is making a trouble after 4.0, but no evidence. I will check about this. Edited January 13, 2017 by exsonic01 0 Quote Link to comment Share on other sites More sharing options...
exsonic01 Posted January 13, 2017 Share Posted January 13, 2017 I found the reason. Kieme CMBS modular buildings (Standard) This was the problem. Maybe v1.04 or v2.00 modified some data regarding the building wall, which caused those problem IMO 0 Quote Link to comment Share on other sites More sharing options...
exsonic01 Posted January 13, 2017 Share Posted January 13, 2017 (edited) Problem revisited. Hmmm.... This is original QB Map, named Rough-Hills. This happens WITHOUT any mods. Edited January 13, 2017 by exsonic01 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 13, 2017 Share Posted January 13, 2017 OK, thanks will let Mark know as soon as possibly. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted January 13, 2017 Share Posted January 13, 2017 I am attaching all the fixes done in 2015 as well as the latest. If you find any others please provide the full name of the QB map. What I can fix is any 2nd story building that was remapped as a single story. All those other pics are something else entirely and should be considered a bug. QB Repairs.zip 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted July 14, 2017 Share Posted July 14, 2017 I also have this issue on (forgive me) the really long and narrow QB map, with the road going through fields and then down into a village in the middle. 0 Quote Link to comment Share on other sites More sharing options...
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