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Best way to clear out a building?


Spitzenhund
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I know everyone is going to say 'Just go around it, or mortar it, or put all your ammo into it'. But say you already did that and you want to clear it out and you dont have ammo from supporting forces to suppress the building as you move in. What do you do? I'm talking about each command you do, because using the quick command from room to room isn't working and its just getting my men killed.

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 'Just go around it, or mortar it, or put all your ammo into it'. But say you already did that and you want to clear it out and you dont have ammo from supporting forces to suppress the building as you move in. What do you do?

 

Then don't clear it. Seriously, if you know their are enemies in a location and you don't have the ammo to suppress them anymore, then you should either bypass them in some way or just accept a lot of casualties taking it. Doesn't have to be much, a Bradley can put fire on a house for probably most of a given mission with its coax. That's all you need to advance on the building. 

 

Quick is definitely not for clearing buildings. For CQC "Hunt" and "Assault" are your friends depending on what units you're using. Engineers are preferable to regular infantry too because they can breach and clear. You don't always have to split a squad into teams but you may want to if the nearby structures are not secure. 

 

Before entering a building you suspect has enemies in it, set a waypoint just outside the structure. Then set waypoints for every floor and room so your troops reorganize before each move. Very large structures like complexes should be cleared by multiple squads and teams. Prepare to cosign a whole platoon if necessary. Usually the biggest hang up people have in clearing is they're simply not using enough troops to do it. 

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Only one way to do it right and that is firing into the next room before moving in.

 

Where the fire comes from does not matter, but if you don't suppress before charging in, then expect the worst.

 

When doing suppressing fire. yes quick is the best command to use right after the fire is lifted.

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Give your troops a target light command at the building, as well as any nearby armed vehicles. Let the fire intensify for a bit. While the fire is being sustained, run your assault team into it with a quick command that has a target command targeted inside the building at the end of it. Rinse, repeat.

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Marines in faluja would back out, and rig the building with explosives. They demolished the whole building.

 

Sorry, not a game option.

 

But using demo charges does sometimes help in that the defenders do go to pinned status normally when they are in a room that receives a blast. But they recover too quick from it as they do from most things. So your troops need to be in the room right after the blast.

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