c3k Posted January 27, 2016 Share Posted January 27, 2016 I enjoy a LOT of the mods out there for CM. They change the APPEARANCE, not the engine. That's cool. To me.I like better smoke, flames, higher resolution models, etc. (For me, that works. I can pick mods which increase the computational load on my machine and stop when they begin to bog down performance. BFC had to draw the line somewhere. (Get it? "Draw the line"? I'm on a roll...) They HAVE to have low-res models, or they risk alienating a base level of player. If each model takes takes time/effort, at some point, that time/effort detracts from other endeavors. So...they (BFC) don't have the high resolution mods which others have made. I get it...)Now, if BFC opened up the core engine to modding, I'd be done with pbem games. I have no desire to see a Panther turret on a Jeep. Nor do I want to see any other imaginary vehicle/upgrade. Every tank/weapon designer thought they made a good system. Until it got fielded, then the flaws came out. Panther engine fires: how would that be modeled? Production quotas, etc. So, your Panther turret on jeep would ignore all sorts of things, otherwise it would've been fielded. (Substitute whatever it is you want to build for my "Panther turret on a jeep".)Similarly with other vehicles which are "real", but have been opened to modding. How would I know that you haven't modded your .50 rifles to have the penetration of an Abrams main gun? Etc. I don't want a free-for-all mod community which can access the engine.Right now, the editor allows ANY MAP to be made by the community. Gripe about the editor or the 16km^2 size limit, but BFC has opened up the map editor to all and sundry.Appearance of anything in the game can be modded.I cannot (as yet?) import units from one game into another. Abrams on the rampage near Remagen? Sure, that'd be fun. Once. TigerII on the side of the Hessians near the Delaware? Woot! The heart of this game is how the details create the simulacrum of reality. Men are treated as men. Organize and equip them as the Italians were in WWII, and you have an inflexible, brittle force. Amazing. The same men with better weapons and more flexible formations give a much different performance. The sum of all these types of decsions give us a game which is amazingly "realistic", yet still a game.If the engine were opened to outside modding, that would change. 0 Quote Link to comment Share on other sites More sharing options...
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