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UAV limitations


Bahger

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UAVs are always at map edge and it seems there is a generic blast size for aircraft of all types.  The presumption of UAVs is they are observing off map at an angle to target area not sitting flying directly overhead of where you asked them to spot.  Kind of like this, the operator launches the UAV and maintains flight over the "friendly" map edge and observes from that location to wherever you want it to spot.  Intervening mountain?  No problem, the UAV has super vision.  It's more of a mechanical aspect for coding than an actual aspect for the information provided.  You'll notice it if you get AA fire against your UAVs, the target area will always be the same.

 

Regarding spotting times etc, I think folks may have a false sense of what you can actually do with a UAV.  It isn't the magic eye in the sky that instantaneously provides a full spectrum picture.  Be nice if someone with RL experience could jump in on how they do work and whether the spotting timing and behavior in CM matches their experience.  It is a new feature so it is subject to review as new data comes in, but it has to be real data not supposition about how someone's go pro works watching their neighbors backyard.

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Crash explosion for micro UAVs needs to be toned down.

 

More like it should be a "thud" rather than a "boom". :)

 

It's important to note that UAVs in the game are assumed to be operating at their maximum distance from the battlefield that their optics allow them to, and closer to the ground in most cases. This will stand in direct contrast to the videos you will see from Iraq and Afghanistan where UAV is circling right above the battlefield with practically not a care in the world and well within optimal distances for observation. The UAVs in Black Sea don't have it so easy as they wouldn't last very long operating like that against a well-equipped enemy.

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