HerrTom 208 Posted October 1, 2016 Share Posted October 1, 2016 1 hour ago, George MC said: Were you ambushing or being ambushed? Excellent screenshots BTW Thank you! I was being ambushed. My opponent had a cleverly placed AGS-17 that saw and engaged my trucks as they drove into the town. Got every single one in a single turn from over 600 meters away! 0 Quote Link to post Share on other sites
Erwin 1,064 Posted October 1, 2016 Share Posted October 1, 2016 3 hours ago, Endyamon said: Just go to http://reshade.me/ press download and at the bottom of the page, download the 3.0.0 Thanks Endy... I am still quaking in my slippers re writing or pasting code. You would not believe how easily I can crash systems - which then costs a lot for an IT pro to fix. The intelligence are always trying to get me to go work for the Russians (or ISIS). 0 Quote Link to post Share on other sites
George MC 764 Posted October 3, 2016 Share Posted October 3, 2016 On 01/10/2016 at 8:09 PM, HerrTom said: Thank you! I was being ambushed. My opponent had a cleverly placed AGS-17 that saw and engaged my trucks as they drove into the town. Got every single one in a single turn from over 600 meters away! Ouch! Sneaky Russians 0 Quote Link to post Share on other sites
Stagler 60 Posted October 5, 2016 Share Posted October 5, 2016 Really does improve the look of the game that Reshade. They should consider integrating it or a similar system. 0 Quote Link to post Share on other sites
HerrTom 208 Posted November 5, 2016 Share Posted November 5, 2016 Figured I'd keep this beautiful thread going. A Russian column advances out of some woods near Kiev, ready to meet the Americans nearby. Russian motor rifle troops dismount to mop up the remnants of a Bradley platoon. 0 Quote Link to post Share on other sites
Baneman 397 Posted November 5, 2016 Share Posted November 5, 2016 16 hours ago, HerrTom said: Figured I'd keep this beautiful thread going. A Russian column advances out of some woods near Kiev, ready to meet the Americans nearby. Damn that is a lovely screenshot ! Perfect lighting and colour. 0 Quote Link to post Share on other sites
MOS:96B2P 2,011 Posted November 7, 2016 Share Posted November 7, 2016 Over the river and into town a Russian mechanized unit goes. 0 Quote Link to post Share on other sites
HerrTom 208 Posted November 7, 2016 Share Posted November 7, 2016 1 hour ago, MOS:96B2P said: Military Operations in Urban Terrain That looks like it's quickly turning into Military Operations in Open Terrain. I guess the point is MOOT, though... 0 Quote Link to post Share on other sites
MOS:96B2P 2,011 Posted November 7, 2016 Share Posted November 7, 2016 1 hour ago, HerrTom said: That looks like it's quickly turning into Military Operations in Open Terrain. I guess the point is MOOT, though... LOL that was a good one. My screenshots don't look as good as the ones you posted. Yours almost look like a real photo taken in RL. The town is not turning into open terrain fast enough. You might recognize it if it wasn't for all the smoke. It is Zhorstokyy. @Euri and I have a mirrored PBEM in progress. 0 Quote Link to post Share on other sites
Aurelius 101 Posted November 11, 2016 Share Posted November 11, 2016 (edited) Hunting BTRs Hunters Prey One down The gunner must have a killer headache Two down Edited November 11, 2016 by Aurelius 0 Quote Link to post Share on other sites
Euri 12 Posted November 12, 2016 Share Posted November 12, 2016 It vaguely reminds me of something.... 0 Quote Link to post Share on other sites
Euri 12 Posted November 17, 2016 Share Posted November 17, 2016 Great spotting from a T90 AM! And from the point of new of the enemy 0 Quote Link to post Share on other sites
HerrTom 208 Posted November 17, 2016 Share Posted November 17, 2016 Playing around with shaders, trying to get a good NVG effect. I think I'm getting there. US soldiers engage a Russian patrol somewhere in Ukraine. (Opportunity Knocks) 0 Quote Link to post Share on other sites
HerrTom 208 Posted November 20, 2016 Share Posted November 20, 2016 A teaser of a scenario I'm making to learn how to script AI in this game. As always, click to embiggen! As a side note: Tigr gunners are incredibly vulnerable! I might have to give the Russians more BRDMs... A Russian scout company dismounts before their objective An automatic grenade launcher destroys a Ukrainian RPG position A Russian platoon dashes over open ground. (Makes me think of Generation Kill?) 0 Quote Link to post Share on other sites
rocketman 350 Posted November 20, 2016 Share Posted November 20, 2016 10 hours ago, HerrTom said: A teaser of a scenario I'm making to learn how to script AI in this game. As always, click to embiggen! As a side note: Tigr gunners are incredibly vulnerable! I might have to give the Russians more BRDMs... A Russian scout company dismounts before their objective An automatic grenade launcher destroys a Ukrainian RPG position A Russian platoon dashes over open ground. (Makes me think of Generation Kill?) Regarding vulnerability of gunners I did some testing a while ago. Granted in FB, but it is the same engine so I think it is valid for BS as well. See full thread for details. 0 Quote Link to post Share on other sites
Euri 12 Posted November 20, 2016 Share Posted November 20, 2016 An unexpected result in a Abrams vs T90AM stand off. The T90AM has set up a reverse slope ambush in a conceled position and is buttoned up for faster spotting. Still the Abrams spots and fires first. But the gods of war had other wishes. 0 Quote Link to post Share on other sites
snarre 48 Posted November 21, 2016 Share Posted November 21, 2016 hym abraham react mayby too fast , its like robot some times 0 Quote Link to post Share on other sites
Abdolmartin 9 Posted November 21, 2016 Share Posted November 21, 2016 @Euri That's "Bridgehead at Kharalyk", right? 0 Quote Link to post Share on other sites
Euri 12 Posted November 21, 2016 Share Posted November 21, 2016 9 minutes ago, Abdolmartin said: @Euri That's "Bridgehead at Kharalyk", right? Correct. I am playing a couple of PBEM with a slightly modified compositions of forces (less APS for US to make it playable as H2H) 0 Quote Link to post Share on other sites
AlexUK 85 Posted November 21, 2016 Share Posted November 21, 2016 On 11/5/2016 at 1:48 AM, HerrTom said: Figured I'd keep this beautiful thread going. A Russian column advances out of some woods near Kiev, ready to meet the Americans nearby. Russian motor rifle troops dismount to mop up the remnants of a Bradley platoon. Very impressive! 0 Quote Link to post Share on other sites
Chudacabra 83 Posted November 27, 2016 Share Posted November 27, 2016 Javelins? We don't need no stinkin' Javelins! A half squad dishes out some pain with AT4's. 0 Quote Link to post Share on other sites
kinophile 125 Posted November 28, 2016 Share Posted November 28, 2016 On 04/11/2016 at 8:48 PM, HerrTom said: Figured I'd keep this beautiful thread going. A Russian column advances out of some woods near Kiev, ready to meet the Americans nearby. Russian motor rifle troops dismount to mop up the remnants of a Bradley platoon. Couod you post your settings from RESHADE for these? 0 Quote Link to post Share on other sites
HerrTom 208 Posted November 28, 2016 Share Posted November 28, 2016 6 hours ago, kinophile said: Couod you post your settings from RESHADE for these? Unfortunately those were pretty old screenshots, and I no longer have that setup available. I think it's pretty close to the one I posted earlier in the thread with a second ambient occlusion shader running on top with a larger distance. 0 Quote Link to post Share on other sites
agusto 238 Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) Beautiful screenshots HerrTom. I just gotta install that game again. Also where can i get that NVG effect ? Edited December 4, 2016 by agusto Typos 0 Quote Link to post Share on other sites
Rambler 53 Posted December 5, 2016 Share Posted December 5, 2016 (edited) @agusto Sounds like he's still working on it and hasn't released it yet. However, I did one about a year ago that may tide you over. http://cmmodsiii.greenasjade.net/?p=2566 @HerrTom How did you get the horizontal and vertical black lines in your nvg shader, or is that something done in PS? I don't recall seeing any option in the shader file that does that. Looks cool. Edited December 5, 2016 by Rambler 0 Quote Link to post Share on other sites
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