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Bug with American Squad Point Cost? Or Intended?


Sim1943

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Howdy All

 

First and foremost, congrats BFC on the new release! Very nicely polished - went straight to the editor and looked around at all the formations - everything looks great!

 

Next stop was the QB system to see the new point values. Obviously I was expecting some changes here and was curious to see how much everything would 'cost'. The points for a TINY ATTACK went from 1164 points for the attacker in CMBN to 3343 points for the attack in CMBS! No problems there because everything costs more.

 

But what really surprised me was the cost for American squads compared to the others. Regardless of Infantry, Stryker or Mech, they are about 230 points a squad. So for a 9 man squad, that's 26 points per man. Compare this to the Soviet and Ukrainian which come at 88 and 95 points respectively, or 14 points per man. So in other words, a vanilla American soldier costs nearly twice as much as his Soviet or Ukrainian counterpart.

 

Comparing to WWII, CMBN has a vanilla US rifle squad at 47 points (4 per man) and a vanilla German Grenadier squad at 42 points (4.5 per man).

 

I know Steve has said in the past that they do not want to get into discussions about points, but I just have to ask on this one: Are these the intended point values or is it a bug? I was very, very surprised to see such a big difference in cost.

 

Thanks

 

Chad

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Points are apportioned out according to the 'relative' abilities and/or rarity of the unit. US units carry ANPEQ 16A laser pointers, M320A1 grenade launchers, AMPAS-13G, HWTS, MWTS and AN-PVS-30 night sights, the best body armor, etc etc etc. Ukrainians are fighting in Ukraine so would be more numerous. So they're cheaper.  :)

Edited by MikeyD
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I'm surprised to see that changing the weapon selections for the squad has little effect.  In fact, oddly the only change is going from 230 to 229 points if you choose the M25 CDTE rather than the standard M4A1 w/m320.  That seems suspicious.

Edited by akd
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I may give another example in CMFI, which I detected recently: There is the possibility (in 1944) to choose between two different German mortar teams. 

One costs 46 points and the other 47 points (in this example both are on experience level "green"). The difference is that the group leader

of the 46 points team has only a Luger pistol whereas the other has an MP40 submachinegun. ;)

 

Oops! That was meant in direct response to MikeyD's post when AKD posted something too in between while I was writing this.

My post is not meant to be a complaint but an additional example of what MikeyD was explaining.

Edited by Shorker
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But what really surprised me was the cost for American squads compared to the others. Regardless of Infantry, Stryker or Mech, they are about 230 points a squad. So for a 9 man squad, that's 26 points per man. Compare this to the Soviet and Ukrainian which come at 88 and 95 points respectively, or 14 points per man. So in other words, a vanilla American soldier costs nearly twice as much as his Soviet or Ukrainian counterpart.

 

At what price, Javelin?

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russians have night vision on their rifles but are not expected to fight without APC or BMP support which has thermals.. different doctrines. US is geared more towards counter-insurgency and avoiding losses in such a setting. So foot patrols are more likely so that's why every soldier has the thermal/night vision hybrid googles. Arghh... I can only write in the forums for now... still downloading.. the kids will get supper afterall  :D

Edited by antaress73
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whoa, the game as only just come out and players are already arguing about relative point value? good sign!

maybe, you should play the game over the weekend and enjoy it?

we can argue about points on monday. :)

 

Not arguing about points. I was just really surprised to see that they cost twice as much and wanted to make sure that wasn't a bug that snuck through.

 

And to those that asked above, this was daytime and night - points don't change.

 

I agree with AKD, I noticed also that 'upgrading' to the better sniper rifle and laser grenade launcher, you actually save points :)

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The game doesn't care what the conditions are in the quick battle, so a unit with superior thermal sights will cost more no matter what time it is. On the other hand, those superior thermals rock at day time too. Likewise a BMP's price is not affected by whether the map has any rivers to cross.

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I usually pay NO attention to QB points but you got me curious. 

A 'typical' specialist team javelin crew will cost you roughly 109 points, though when I selected it it cost only 104 because the AI had given me a team with low motivation. That was for a specialist unit purchase. Embedded within the TO&E, a crack Javelin team with normal motivation is only 93 points.

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As others have pointed out, thermal sights and Javelin missiles are two reasons. Another is that individual US squads and teams are eligible to call in artillery.

 

I would not be surprised if some adjustments will need to be made, but discovering if there is a need for it will be most of the fun ;)

Edited by Vanir Ausf B
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I'm surprised to see that changing the weapon selections for the squad has little effect.  In fact, oddly the only change is going from 230 to 229 points if you choose the M25 CDTE rather than the standard M4A1 w/m320.  That seems suspicious.

 

Yeah that could be an issue. OTOH I have not been overwhelmed by the M25 CDTE. It seems to suppress very well but its lethality isn't tremendous. And I have seen 40mm HEDP penetrate the side of a T-90, something the 25mm CDTE won't do.

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M25 is really...something.  I'm not sure if I like it either, less lethality, less capable against light vehicles (I've killed many BMPs with HEDP in CMSF), but on the other hand a lot of cover that should have kept enemy targets safe is at least somewhat mitigated.   Also seems to be more useful at range.  Could be wrong though. 

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