Rinaldi Posted January 30, 2015 Share Posted January 30, 2015 Most ladders ive played on, house rule is no spotted artillery till turn 8 and no pre planned trps in meeting engagements.Its on table direct mortar, tank, mg fire etc only and no planned missions into area you cannot see ie deployment.Else it can turn into an artillery wins in a few turns game. That's a pretty good rule. Our house rule within my own personal group of friends is on AttackvDefense missions only the attacker should get preplanned bombardments. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted January 30, 2015 Share Posted January 30, 2015 (edited) Most ladders ive played on, house rule is no spotted artillery till turn 8 and no pre planned trps in meeting engagements. Its on table direct mortar, tank, mg fire etc only and no planned missions into area you cannot see ie deployment. Else it can turn into an artillery wins in a few turns game. Just a waste of time setting up amd playing it lol Thats pretty gamey Yeah, our only house-rule was no turn 1 or starting area bombardments and he'd claimed that light mortars were useless. This was real-time so it wasn't exactly like we'd wasted hours or days setting it up either. edit: I just remembered one thing I did, that I didn't consider really gamey, but my opponent at the time did. QB, turn-based attack, I'm defending as Airborne, he's got with Waffen-SS of some flavor, I put a pretty robust minefield over/around one of the VLs and my foe ate a lot of casualties clearing an undefended VL. I think he lost the better part of a platoon and one of those recon car things. He was fairly irritated, but I didn't think it was especially gamey; like, if there are mines over the VL, odds are dude hasn't put anyone there, right? Edited January 30, 2015 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted January 30, 2015 Share Posted January 30, 2015 Sadly no assault boats to put on hills like the original CM. That was the worst thing you could do. Now, that is pretty gamey, I never came across that one before. (You have been hanging around the wrong sort of guys) 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 30, 2015 Share Posted January 30, 2015 I put a pretty robust minefield over/around one of the VLsThat's not gamey at all. That's what minefields are - area denial weapons 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 1, 2015 Share Posted February 1, 2015 ...if there are mines over the VL, odds are dude hasn't put anyone there, right? I wouldn't assume that, given the dictum that an undefended minefield is really not much of an obstacle. Michael 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted February 1, 2015 Share Posted February 1, 2015 (edited) I wouldn't assume that, given the dictum that an undefended minefield is really not much of an obstacle. Michael I'm pretty sure they didn't mean put men in a minefield. Edited February 1, 2015 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
GAZ NZ Posted February 1, 2015 Share Posted February 1, 2015 The assault boat was put by the opponent on a hill in his deployment area and everything shot at it and it was indestructible. I never did it. Only one opponent did and i had to keep units from shooting. Was an issue noted on the forums going back to the original game. I think they removed that unit. Nothing wrong with using mines anyway you see fit. Part of the game. Give those sappers something to do. Ive seen alot of units blasting away and a guy will surrender but die as they were in the process of shooting him when he put his hands up. Nik Schissen - Dont shoot However He thought he washed for supper is the other translation- thats what the guy thought in Saving Private Ryvan who gunned down the german prisoners. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted February 2, 2015 Share Posted February 2, 2015 He thought he washed for supper is the other translation- thats what the guy thought in Saving Private Ryvan who gunned down the german prisoners. IIRC, they were speaking Polish, i.e. not Germans. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 2, 2015 Share Posted February 2, 2015 I'm pretty sure they didn't mean put men in a minefield. I don't think so either. But they might put them where they could bring fire on anybody trying to cross or remove the minefield. Michael 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted February 2, 2015 Share Posted February 2, 2015 Most ladders ive played on, house rule is no spotted artillery till turn 8 Not even for the attacker in an attack scenario/QB? That takes away half the advantage of being the attacker. I have no problem with the attacker doing a pre planned arty strike, but the defender never should, and neither side should in a meeting engagement. That's pretty much my only "house rule". 1 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted February 4, 2015 Share Posted February 4, 2015 BTW and FWIW, my own definition of gamey is the successful use of a tactic in the game that would not work in real life. In other words, it is the exploitation of some fault or weakness in the game's coding. There's a fault in the games coding??? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 4, 2015 Share Posted February 4, 2015 There's a fault in the games coding??? Shertainly not! There may be lacunae in the game's systems which mean that not all warfighting actions are 9yet) intended to be simulated in perfect fidelity, which can mean a gamey bastidge can weasel a victory where they shouldn't've though. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 5, 2015 Share Posted February 5, 2015 ...which can mean a gamey bastidge can weasel a victory where they shouldn't've though. In which case if you go to Carlo's Bar & Grill and ask to speak to Luigi, he can arrange to have a couple of his friends drop by the weasel's house and have a "serious talk" with him. For a price, of course. Michael 0 Quote Link to comment Share on other sites More sharing options...
mvp7 Posted February 5, 2015 Share Posted February 5, 2015 Probably the most gamey thing I do on regular basis is area firing into enemies with units that have not spotted or heard about the target through chain of command. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted February 6, 2015 Share Posted February 6, 2015 Hmm... plotting some "exploratory" mortar fire, then zooming into the target area during playback to see if I hear any screams of wounded. Edge hugging is "de rigeur" -- hey, if he doesn't cover his edges, is it my fault? No different than attacking the borders between upper level command structures, which was common. Supposedly playing as the defender in a nighttime QB, stripping the line down to just MG42s and some supporting infantry to fill the gaps, and taking fully 1/3 of my force to launch an immediate attack on an extreme flank to try and turn my opponents attacking flank. It turned into a bloody free-for-all with units mixed up all over the map. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted January 16, 2016 Share Posted January 16, 2016 Most ladders ive played on, house rule is no spotted artillery till turn 8 and no pre planned trps in meeting engagements.Its on table direct mortar, tank, mg fire etc only and no planned missions into area you cannot see ie deployment.Else it can turn into an artillery wins in a few turns game.Just a waste of time setting up amd playing it lolThats pretty gamey I used a truck as a recon scout once In CMBN. Sadly no assault boats to put on hills like the original CM.That was the worst thing you could do.Never heard of that turn 8 rule, what ladders are you referring to? 0 Quote Link to comment Share on other sites More sharing options...
Snols Posted January 16, 2016 Share Posted January 16, 2016 That was test game in planned operation. I was defending by the river. There were 3 fords. I block all of them with lot of trucks and dismount drivers. Enemy vehicles couldn't achive my bank. My opponent was very surprised by this "tactic" and after that we established "No blocking" house rule. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted January 16, 2016 Share Posted January 16, 2016 That was test game in planned operation. I was defending by the river. There were 3 fords. I block all of them with lot of trucks and dismount drivers. Enemy vehicles couldn't achive my bank. My opponent was very surprised by this "tactic" and after that we established "No blocking" house rule. what are you talking about?trucks block nothing 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted January 17, 2016 Share Posted January 17, 2016 I often reload when playing solo in campaigns mostly when I do something due to laziness in not doing it the right way with complex ui commands and it turns out to be a bad move. My rational is in real life I wouldn't be lazy about protecting my own life. Sometime though I reload just because I got a bad break. I guess that makes me a Sands of Time CM player. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 17, 2016 Share Posted January 17, 2016 (edited) what are you talking about?trucks block nothingDepends. Trucks can sometimes, to some degree block a choke point. I have used them, dismounted, in urban areas to block streets. In some cases an OpFor tank will slow down and twist around a bit and then slowly drive through the truck (simulating pushing it out of the way I guess). Other times the tank's AI will try to find a different street or alley without the player being able to intervene until the minute turn is completed. Sometimes the tank will just stop in front of the truck. It creates a dangerous situation for the tank and creates opportunities for zooks, schrecks, fausts and close assaults. Edit: Never tried this tactic at a ford but It would probably have similar results. Edited January 17, 2016 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted January 17, 2016 Share Posted January 17, 2016 I think edge hugging is gamey especially if you have abrams or say KTs doing a thunder run. The map edge is an arbitrary line because the game cant model to infinity. The edge allows the oppo to know for a fact that 180° of his units fov is utterly invincible. In real life the map wouldnt just simply 'end' there barring a few odd situations.Therefore to me its gamey 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted January 17, 2016 Share Posted January 17, 2016 I couldn't disagree more about "edge hugging is gamey"no matter what you have , what are you supposes to do?not go near the map edges in the name of realism to sacrifice your game plan ?the terrain, the map ,the situation and forces decide your plan of action, and if the map edge is part of that particular plan, then so be it. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 18, 2016 Share Posted January 18, 2016 I couldn't disagree more about "edge hugging is gamey"no matter what you have , what are you supposes to do?not go near the map edges in the name of realism to sacrifice your game plan ?the terrain, the map ,the situation and forces decide your plan of action, and if the map edge is part of that particular plan, then so be it.I'm with weapom2010 here - if "edge-hugging" is considered gamey, then how close are you allowed to get ? Is the defender allowed to use that keyholed location only 2 AS from the edge ? I can use that covered approach gully, but where it zigzags to within 2-3 AS of the map edge, I must come out and cross open ground ? It gets silly the more you think about it.A rule like that is difficult to quantify and leads to (many) sub-rules.Plus - to me, wargames are like elaborate chess ( many more variables ). The map edge is just one more of those variables ( ok, in this case, they're a constant ) that the player needs to take into account.Sure, 180° may be safe, but an astute opponent will (should) have taken that into account. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted January 18, 2016 Share Posted January 18, 2016 Well everyones entitled to their opinion. I dont see it as a problem when it happens sometimes but becomes obvious if an opponent consistently does it.And so then would you consider it gamey to ride an edge to an enemy corner then make a 90° turn and use that back edge? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 18, 2016 Share Posted January 18, 2016 My own view is that the entire map is in play. If there is good terrain or dead ground along the map edge I assume my opponent will use it. The map edge is not a win button. You can become trapped against it, especially if you are in a corner. 0 Quote Link to comment Share on other sites More sharing options...
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