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Accuracy of Walls, Doors, and Windows in Buildings


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Did a bit of a test to see. A British MG platoon with both its MMGs dismounted and other elements used to man the UC-carried MGs inflicted casualties at about 3x the rate on individual "houses" compared to individual "churches". The targets were 3-storey with an unsplit squad of Grenadiers on each storey. The Grenadiers were Elite, Fanatics with +2 leaders. The MG platoon was Regular Fanatics. The shooters never saw a single German; this was all area fire. While the Germans were "Hide"ing, they didn't take any casualties. As soon as they "unhid", they started taking them, in both building types.

Another test with Conscript grenadiers as the target dummies didn't change the casualty rate noticeably, nor did it mean the Tommy machinegunners saw anything more of them; still not spotted at a range of 200-250m after minutes of hammering away.

 

Good information and more to consider when making tactical decisions and when working in the map editor.  

 

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I wish this weren't so. As I am a big fan of the "what you see is what you get" approach.

 

Well, Pak40 should have written: "The facade of buildings can be changed by the modder" - not the designer.

 

In my opinion a modder should of course not change the appearance of a light building into a heavy building. But even if he does so, it is your own choice whether you want to use his mod or not. If you don´t like it, just don´t use it.

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Well, Pak40 should have written: "The facade of buildings can be changed by the modder" - not the designer.

 

In my opinion a modder should of course not change the appearance of a light building into a heavy building. But even if he does so, it is your own choice whether you want to use his mod or not. If you don´t like it, just don´t use it.

 

No, I meant the scenario designer can change the facade of the building in the editor.

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