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Smoothing out terrain "peaks"


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I found something with regards to smoothing terrain in the editor. This might be common knowledge to experienced map makers, but here goes...


Sometimes when there is a steep rise in elevation over a short distance, the editor produces not very real life looking "peaks" that really break immersion for me.



However, if you cover the area in mud, it smooths the entire area out. How about that!




I haven't tried all types of terrain features to see if it has the same effect. I can do tests if this isn't already common knowledge.

Edited by rocketman
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I'll run some tests during the weekend and try different ground textures. In the example I tried desperately to find the elevation causing the "peak", but couldn't find it. I wonder if they can occur even if there is only a 1 m difference between two adjacent elevation tiles? That would make them even harder to find in the editor. 

It is time consuming, so if there is a work-around, all the better.

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I ran some tests. First covering a "peak" in one tile of ground texture and then nine adjecent tiles covering the same "peak" in the center. What I found was:


The following ground textures smooth out the peak, no matter if it is only one or nine tiles:

  • Mud
  • Marsh
  • Pavement 1 & 2 (but not cobblestone  :huh: )
  • Gravel (like Kieme said, a one tile placement causes new smaller peaks, but nine smooths it out completely - see below)
  • Dirt lot
  • Plow NS & EW

One tile gravel:



Nine tiles of gravel



Unfortunately umlaut, once you revert back to grass or any of the other ground textures that produces "peaks", the peak reappears  :( .

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  • 1 month later...

Groups of tiles have different elevation and mixing configurations. After a while you get the knack as to which elevate sharply, and which are smoother. Also some appear to bleed into the next tile, others appear  to not mix into a different tile, and the separation is noticeable, depends what look you are going for. Also, the banks of your rivers will change with tthe type of terrain tile being used. This is interesting to see as well.


Ofcourse the major factor is always the elevation height setting, and the elevation height of the neighbouring tiles, after that the tile type as mentioned above comes into play.

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