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Armor command Q.


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Sorry for my ignorance, but was wondering about some of the armor commands in CMRT... I have a platoon of tanks lined up at the edge of a wood line... what does "HIDE" mean armor wise? Will they turn off engines, will they back up into the wood line, will they auto-engage when they see a threat?

 

and also... should I have those hidden armor units unbuttoned, or keep then open?

 

Thx.

 

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Hide just reduces the range at which enemy units can get a sound contact on the vehicle. It has no effect on visibility. It will also make them hesitant to engage enemy units so I don't recommend using it when there is a good chance of enemy contact.

You should keep you vehicles unbuttoned when they are not under fire.

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The more one thinks about the Hide Vehicle command, the inherent implications, the curioser it gets. To recount the imponderables:

 

1- It's assumed that the vehicle has cut its engine. Idling creates a sound signature.

2- Tank engines, for example, often require a minute or more to restart.E.g., the Sherman.

3- Many AFVs have non-electrical or electrical assisted turrets.

4- These turrets don't work as efficiently without engine power.

5- Hidden vehicles in game seem* to suffer no penalties on traverse. 

6- Their engines fire up immediately.

7- A tank commander would be irresponsible to cut the engine of his vehicle within the scale of a CM battle. He'd risk a reprimand. Or worse.

 

*: not verified

Edited by Childress
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Resolved: The Hide Vehicle command should be abolished*. Substitute a concealment bonus, similar to that enjoyed by AT guns, for vehicles in coverage that haven't moved from turn 1. 

 

Debate. 

 

*Absent a rationale from BF programmers.  ;)

Can see your reason for suggesting that but it seems a bit picky and not relevant most times.

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Can see your reason for suggesting that but it seems a bit picky and not relevant most times.

 

The HV command resembles the appendix. A usually benign if useless organ that in the context of one's health cannot be considered relevant. But considerably harder to remove. ;)

 

On the other hand, BF actually fined tuned the damn thing in the latest patch. Is there a there there?

Edited by Childress
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All the Panther's, they're variable speed to tied to the engine rpm and a high and low speed option. 46 seconds 360degree at 1000rpm and 17 seconds at governed 2500rpm.

 

So I assume that with the engine off, they'd be limited to the speed at which a hand crank could be turned. Doesn't sound like something I'd want to do all the time.

 

Michael

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So I assume that with the engine off, they'd be limited to the speed at which a hand crank could be turned. Doesn't sound like something I'd want to do all the time.

 

Michael

If ever, when you know there are enemy units within reach; what if the Maybach doesn't fire up first time...?

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On the other hand, BF actually fined tuned the damn thing in the latest patch. Is there a there there?

 

You would indeed have had a better argument before the last patch. Prior to that it did literally nothing at all.

Edited by Vanir Ausf B
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'Vehicles that are hiding are more difficult to hear, even compared to stationary non-hiding vehicles.'

 

Realistic? Only a WW2 crew member or a Tank Idling Grog (lots of luck) knows for sure. The tanks are still reluctant to fire. So the utility is questionable. But all together a small thing on the cosmic scale.

 

I recall there were a couple of WW2 tankers on the forum in 2000.

Edited by Childress
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