Magnum50 Posted January 9, 2015 Share Posted January 9, 2015 Sorry for my ignorance, but was wondering about some of the armor commands in CMRT... I have a platoon of tanks lined up at the edge of a wood line... what does "HIDE" mean armor wise? Will they turn off engines, will they back up into the wood line, will they auto-engage when they see a threat? and also... should I have those hidden armor units unbuttoned, or keep then open? Thx. 0 Quote Link to comment Share on other sites More sharing options...
Migo441 Posted January 9, 2015 Share Posted January 9, 2015 Good question. I tend to forget that you even can Hide vehicles. Earlier discussion here --> http://community.battlefront.com/topic/109861-vehicles-on-hide-questionable/ 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 10, 2015 Share Posted January 10, 2015 Hide just reduces the range at which enemy units can get a sound contact on the vehicle. It has no effect on visibility. It will also make them hesitant to engage enemy units so I don't recommend using it when there is a good chance of enemy contact. You should keep you vehicles unbuttoned when they are not under fire. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 10, 2015 Share Posted January 10, 2015 (edited) The more one thinks about the Hide Vehicle command, the inherent implications, the curioser it gets. To recount the imponderables: 1- It's assumed that the vehicle has cut its engine. Idling creates a sound signature. 2- Tank engines, for example, often require a minute or more to restart.E.g., the Sherman. 3- Many AFVs have non-electrical or electrical assisted turrets. 4- These turrets don't work as efficiently without engine power. 5- Hidden vehicles in game seem* to suffer no penalties on traverse. 6- Their engines fire up immediately. 7- A tank commander would be irresponsible to cut the engine of his vehicle within the scale of a CM battle. He'd risk a reprimand. Or worse. *: not verified Edited January 10, 2015 by Childress 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 11, 2015 Share Posted January 11, 2015 (edited) The game assumes a low idle rather than turned off. That is apparent by it still being possible to get a sound contact on the vehicle of you get close enough. Edited January 11, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 11, 2015 Share Posted January 11, 2015 A low idle? Compared to a regular idle? Huh? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 11, 2015 Share Posted January 11, 2015 The old CMx1 manuals specifically stated it as a "low idle". The CMx2 manuals don't use those terms but the underlying assumption appears to be the same. How realistic that is I am sure is debatable but that is why turrets can still turn, ect. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 12, 2015 Share Posted January 12, 2015 Do any of the tanks in the game (in any theater) have hydraulically powered turrets? Michael 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 13, 2015 Share Posted January 13, 2015 Resolved: The Hide Vehicle command should be abolished*. Substitute a concealment bonus, similar to that enjoyed by AT guns, for vehicles in coverage that haven't moved from turn 1. Debate. *Absent a rationale from BF programmers. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 13, 2015 Share Posted January 13, 2015 There are two problems with abolishing the Hide command for vehicles. One is that it is occasionally useful. The other is that it was just recently given the function of preventing AA units from firing at air targets. 0 Quote Link to comment Share on other sites More sharing options...
sand digger Posted January 13, 2015 Share Posted January 13, 2015 Resolved: The Hide Vehicle command should be abolished*. Substitute a concealment bonus, similar to that enjoyed by AT guns, for vehicles in coverage that haven't moved from turn 1. Debate. *Absent a rationale from BF programmers. Can see your reason for suggesting that but it seems a bit picky and not relevant most times. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 13, 2015 Share Posted January 13, 2015 (edited) Can see your reason for suggesting that but it seems a bit picky and not relevant most times. The HV command resembles the appendix. A usually benign if useless organ that in the context of one's health cannot be considered relevant. But considerably harder to remove. On the other hand, BF actually fined tuned the damn thing in the latest patch. Is there a there there? Edited January 13, 2015 by Childress 0 Quote Link to comment Share on other sites More sharing options...
Bastables Posted January 13, 2015 Share Posted January 13, 2015 Do any of the tanks in the game (in any theater) have hydraulically powered turrets? Michael All the Panther's, they're variable speed to tied to the engine rpm and a high and low speed option. 46 seconds 360degree at 1000rpm and 17 seconds at governed 2500rpm. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 13, 2015 Share Posted January 13, 2015 All the Panther's, they're variable speed to tied to the engine rpm and a high and low speed option. 46 seconds 360degree at 1000rpm and 17 seconds at governed 2500rpm. So I assume that with the engine off, they'd be limited to the speed at which a hand crank could be turned. Doesn't sound like something I'd want to do all the time. Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 14, 2015 Share Posted January 14, 2015 So I assume that with the engine off, they'd be limited to the speed at which a hand crank could be turned. Doesn't sound like something I'd want to do all the time. MichaelIf ever, when you know there are enemy units within reach; what if the Maybach doesn't fire up first time...? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2015 Share Posted January 14, 2015 (edited) On the other hand, BF actually fined tuned the damn thing in the latest patch. Is there a there there? You would indeed have had a better argument before the last patch. Prior to that it did literally nothing at all. Edited January 14, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted January 14, 2015 Share Posted January 14, 2015 (edited) 'Vehicles that are hiding are more difficult to hear, even compared to stationary non-hiding vehicles.' Realistic? Only a WW2 crew member or a Tank Idling Grog (lots of luck) knows for sure. The tanks are still reluctant to fire. So the utility is questionable. But all together a small thing on the cosmic scale. I recall there were a couple of WW2 tankers on the forum in 2000. Edited January 14, 2015 by Childress 0 Quote Link to comment Share on other sites More sharing options...
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