Jump to content

Artillery


Recommended Posts

I like the modern setting for CM and I have played all the modules for CMSF, but I think that fire support and artillery in general need to be modeled more accurately.  When calling in a fire mission, I think battlefront can have you select options much closer to what the MCWP 3-16.6 and FM 6-30 have in their procedures.

 

When initiating a fire mission, the observer should have the following options:

Adjust Fire

Fire For Effect

Immediate Smoke/Suppression

 

The 2d transmission is where the target types, sheaf (linear, circular, box), etc can be specified.

 

And the 3d transmission is where you can specify the number of volleys you want in the effect stage (By battery or battalion) or how long you want you smoke screen to last if you are calling in a smoke mission.

 

I think artillery would be much more potent if it was implemented closer to US doctrine and it would provide the player a more realistic use of fires and maximize the fire support in the scenario.

 

Being ignorant of actual programming, is this a significant change to the engine?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...