buddy Posted November 13, 1999 Share Posted November 13, 1999 Got any ideas for scenarios for the future, Bigtime? I have played the demo and it is very interesting - I am surprised at the amount of time it takes to play 30 turns! Anyway, what possible scenarios can we expect? Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted November 13, 1999 Share Posted November 13, 1999 I think it would be cool to have some really DEEP terrain, and "mountains" and passes, but I don't know what's possible to code. Just imagine blocking a whole convoy of intruding tanks, mechanized infantry, etc. with some panzer fausts and well placed snipers. Close in nasty fighting.. Link to comment Share on other sites More sharing options...
Fionn Posted November 13, 1999 Share Posted November 13, 1999 Foobar, that can be modelled. The max height of hills is umm roughly 95 metres ( 300 feet or so) above ground level so you can definitely make some pretty mountainous valleys etc if you want ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
Guest Scott Clinton Posted November 13, 1999 Share Posted November 13, 1999 Fionn: In a very related topic. I need anti-tank ditches. I did not see them in the screen print you posted with your artical at the wargamer as a 'terrain type' (ala barbed wire). I assume they are either in or can be modelled by simply using the 3d engine, right? ------------------ The Grumbling Grognard Link to comment Share on other sites More sharing options...
Herr Oberst Posted November 13, 1999 Share Posted November 13, 1999 My guess is that the bottom of the trenches has to go at elevation 0, but otherwise, from what I remember, you should be able to model them. Link to comment Share on other sites More sharing options...
guachi Posted November 13, 1999 Share Posted November 13, 1999 I think I read somewhere that BTS is coming out with a scenario entitled "Over the River and Through the Woods: An Assault on Grandma's House" in honor of the great holiday song. I hear that there are some great horse and sleigh graphics and the TacAI for the horse is pretty good. Jason Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted November 13, 1999 Share Posted November 13, 1999 guachi = counterintelligence unit Link to comment Share on other sites More sharing options...
Guest John Maragoudakis Posted November 13, 1999 Share Posted November 13, 1999 <BLOCKQUOTE>quote:</font><HR>"Over the River and Through the Woods: An Assault on Grandma's House"<HR></BLOCKQUOTE> Or the translated version... Little red riding hood takes a short cut to the 88's. Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted November 13, 1999 Share Posted November 13, 1999 Since the topic is scenarios for the future, imagine a city combat scenario, in a town the size of the reisberg map!!! That would be beautifully chaotic. Link to comment Share on other sites More sharing options...
Mark L Posted November 13, 1999 Share Posted November 13, 1999 <BLOCKQUOTE>quote:</font><HR>imagine a city combat scenario, in a town the size of the reisberg map!!! That would be beautifully chaotic.<HR></BLOCKQUOTE> CM2... Stalingrad.... it gives me chills just thinkin' about it. That may be too intense for younger audiences. Mark Link to comment Share on other sites More sharing options...
Ken B Posted November 14, 1999 Share Posted November 14, 1999 I understand there won't be a lot of different building types to choose from. Will we be able to jam bulidings close enough together to get the feel of an urban area? Something with a more urban feel than the demo scenarios? thanks, ken Link to comment Share on other sites More sharing options...
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