Rokko Posted November 13, 2014 Share Posted November 13, 2014 During these last weeks and months I've been working on a scenario for CMRT. It is pretty historical (semi-historical) and is based on an actual engagement where troops of the 3rd SS Totenkopf Division cut off Soviet forces west of the Nemen river to the east of Grodno, trapping them in Sopockinie and the Augustow forest. I initially intended this to be part of a campaign, but considering how long it took me to (almost) finish this one, I decided to release it as a scenario. It is only playable as Axis vs. AI or H2H (although there are no Soviet briefings). The map size is 2144x3120m and the forces are Batallion+ If you'd like to participate in testing, post here or send me a PM. The scenario is not completely finished, left to do are: - Tac Map for the Axis side - Soviet briefing text and graphics - some flavour objects here and there - some finetuning (obviously) 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 15, 2014 Author Share Posted November 15, 2014 Nobody interested? It really makes no sense to do this on my own, since I now where all the stuff is etc. Otherwise I'll just put it up untested if I get no feedback. Here's the link to the .btt file. https://www.dropbox.com/s/x4xkyaiyydexyen/CMRT%20Right%20Hook%20at%20Sopockinie.btt?dl=0 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted November 15, 2014 Share Posted November 15, 2014 Sounds like an interesting scenario. Please do upload it when ready. Feedback will be forthcoming as required. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 15, 2014 Author Share Posted November 15, 2014 I just noticed I forget to make some important AI adjustments, so if you want to try the scenario out, wait until later today, I'll try to get the corrections done until then. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 15, 2014 Author Share Posted November 15, 2014 New File is up. Oh btw, the scenario is mod tagged, so if you have Vein's Totenkopf mod the Germans will actually look like Totenkopf guys instead of Wehrmacht. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 15, 2014 Share Posted November 15, 2014 I'm gonna give it a try Rokko. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
John N Posted November 16, 2014 Share Posted November 16, 2014 I will give it a go Rokko. It might take a while for me to get back to you do to work. Thanks for the time and effort. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 16, 2014 Author Share Posted November 16, 2014 Thanks guys. I'm especially interested in difficulty assesments, is it too easy or too hard? Is the mission doable in the given time? Are the briefings clear enough or do they reveal too much? Is there too much or too little indirect fire support? And so forth and so forth. 0 Quote Link to comment Share on other sites More sharing options...
Don Czirr Posted November 18, 2014 Share Posted November 18, 2014 My Glorious Heroes of the Soviet Union just concluded a very bloody battle with a whole stack of Hull Down Panthers (how can Fascists reload so fast?) ... anyways - I'm ready now to give this a go in the next week. Will get back with feedback etc when ready .... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 18, 2014 Share Posted November 18, 2014 Rokko, just made first contact with enemy outposts after about 11 minutes. It's a very long and slow slog across the map. Kind of a drag, but very "Russia-like" to have all that ground to cover. I'm wondering why the arty is on-map instead of off-board. Any significance to that? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 18, 2014 Author Share Posted November 18, 2014 @Severian thanks comrade, just don't forget that this scenario is fascist-only, unless you are intending to get someone else to play the Axis for you. If that were the case I'd do my best to finish the Soviet briefings in the next day, not a priority atm. @mjkerner thanks again for playing, I'm trying not to spoiler too much, but only a part of your artillery is on-map, most of it is off-map. The ones that are on-map are mostly for flavour, since its a pretty rare thing to have. I don't think it puts you at any disadvantage. Otherwise I'd probably change that. As for the time limit, you have 2hrs + 15min variable extra time. That should be enough, even on foot and without having to rush too much. I can't really push the limit further back for historical reasons, so if in your experience the given time is too short, I might have to let the scenario start earlier, which would mean it starts before sunrise though. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 18, 2014 Author Share Posted November 18, 2014 Also, the troop quality for both sides is relatively low (when compared to most other CM scenarios), so your troops are more brittle than usual, so I've hoped the 2hrs+ time limit was sufficient. Btw, just out of curiosity, are you using Vein's tagged Totenkopf mod? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 18, 2014 Share Posted November 18, 2014 Thanks Rokko, not meant as a criticism regarding the long slog to contact...like I mentioned, it's atmospheric of the time and place. Nice map, btw. I am using Vein's SS mod. 0 Quote Link to comment Share on other sites More sharing options...
Don Czirr Posted November 18, 2014 Share Posted November 18, 2014 @Severian thanks comrade, just don't forget that this scenario is fascist-only, unless you are intending to get someone else to play the Axis for you. If that were the case I'd do my best to finish the Soviet briefings in the next day, not a priority atm. Not a problem Rokko. Dug in Stugs did some unacceptable damage to the People's T-34s in the Tankovyi Desant scenario, so I am eager to learn their ways (in an OPFOR sort of way) and then use that knowledge against their masters. 0 Quote Link to comment Share on other sites More sharing options...
Don Czirr Posted November 25, 2014 Share Posted November 25, 2014 Rokko, Dropped you some initial feedback. Sent as PM so not to expose spoilers .... But so far, I can say that I am enjoying the scenario and am looking forward to testing my next strategy. - Severian 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 26, 2014 Author Share Posted November 26, 2014 Thanks, read and answered. 0 Quote Link to comment Share on other sites More sharing options...
Mr.X Posted November 27, 2014 Share Posted November 27, 2014 Hi Rokko, during the period, 3rd SS Totenkopf was fighting in the Grodno area, the SS-Panzer-Regiment 3 did not consist of Panthers. The Panthers belonged to the new formed I.Abteilung, which had its first combat around the Siedlce area. Near Grodno, there were only Panzer IV of the II.Abteilung and Tigers of the heavy Company of SS-Panzer-Regiment 3. Regards Frank 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 27, 2014 Author Share Posted November 27, 2014 Hi Frank, I relied heavily on Vopersal's vol. 6a for my sources. Sopockinie is to the west of Grodno, this engagement actually happened in one way or another (probably less interesting than it is in this scenario). I'm pretty sure you have this book as well, you can read all it has to offer on it on page 48. I'm not going into detail here, but I remained faithful to the source when I created the Axis OOB. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 27, 2014 Author Share Posted November 27, 2014 BTW, if anyone wants to compare the map to real life location, here you can find it: https://www.google.de/maps/@53.7847956,23.8124364,5702m/data=!3m1!1e3 I used the same map used in Vopersal's divisional history (of Totenkopf), a polish 1:100000 map, for the elevations and to see what was different back then. I decided to use the Polish location names over the Belarussian names used today, because it appears those are the ones they used back than, at least the Germans did. 0 Quote Link to comment Share on other sites More sharing options...
Mr.X Posted November 28, 2014 Share Posted November 28, 2014 Hi Rokko, you mean vol.5a? I have read the pages 48 and 49 - no Panthers only Tigers I, Mark IV and assault guns during this period. The I.Bn of SS-Panzer-Regiment 3 was reorganized and equipped with Panthers in Grafenoehr,Germany and Mailly le Camps, France - these Panther saw their first actions at the end of july 44 during the fighting around the town of Siedlce. Regards Frank 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 29, 2014 Author Share Posted November 29, 2014 I am not entirely sure, maybe its 5a. But were did you get the idea Panthers were involved in this scenario? Check it out for yourself to see what is present in the scenario. The book only mentions this battle in one or two scentences, so it's not much. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 29, 2014 Author Share Posted November 29, 2014 Maybe Severian's first post gave you that impression, but he was talking about a different scenario. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted November 29, 2014 Share Posted November 29, 2014 Rokko, ho, Great looking map.. congratulations.. . Have not played it yet.. but always pop into the editor to preview maps and yours is a cracker. They take a lot of time to that standard and size.. so again congratulations.. !! CMX2 really is cinematic these days, when you get the camera down low behind a units... so such high quality maps are not wasted effort. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted November 29, 2014 Author Share Posted November 29, 2014 Thanks kip, the map creation is always my favorite part of scenario design, so I usually invest a lot of time in making my maps. While I cant speak for sure about the campaign maps, this one is also larger than any scenario map that shipped with the base game. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted December 16, 2014 Author Share Posted December 16, 2014 Has anyone playing this made any reportable progress? 0 Quote Link to comment Share on other sites More sharing options...
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