Thomas Davie Posted February 18, 1999 Share Posted February 18, 1999 Geez, what the heck can I say? I've got a couple of friends (one with a Mac, the other with a Wintel) who are NOT on the net. I guess they, and by default me are out of luck? Will I be able to set up machine 2 machine networks and play? Thanks Tom Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted February 18, 1999 Share Posted February 18, 1999 Sorry to say that the Net is almost required these days for multiplayer. There are many reasons for this, most of which I outlined in the thread started by Sten. Now that the Net is around we expect that fewer than maybe 1%-2% of our customers would use modem to modem play. That simply is too few for us to cater to. I mean, the 98% would be pretty pissed at us for delaying CM by WEEKS just to support this feature Fact is that modem to modem play has ALWAYS been used by a tiny minority of players, now that number is even smaller. We will try to support LAN TCP/IP games, but we aren't promising it. Although more people might want to take advantage of this feature than modem to modem, the number is still likely to be small. Unfortunately, the work to get it running (code and test time) might be too much of us to handle without causing delays. Head to Head Internet play and PBEM are by far the most popular forms of multiplayer, so both will be supported and extensively tested in CM. Steve Link to comment Share on other sites More sharing options...
Ben Galanti Posted February 18, 1999 Share Posted February 18, 1999 Is there any extra coding for TCP/IP peer to peer play? All you need is a couple ethernet capable computers and a crossover cable... If anyone wants info on how to set up a Mac to PC peer-to-peer network, check out wcic.cioe.com/~galanti/ (just to plug my own webpage ) Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted February 18, 1999 Share Posted February 18, 1999 Peer to peer TCP/IP LAN *should* work with no extra work on our part. Great site you have there! Love, and I mean LOVE, that animating GIF at the top! Worth the visit just to see that Steve Link to comment Share on other sites More sharing options...
CRourke Posted February 18, 1999 Share Posted February 18, 1999 Ya, it seems like there wouldn't be any differance between TCP/IP internet play and TCP/IP subnet play. For that matter, I wouldn't be surprised if there is a way to support TCP/IP over a h2h dial in type connection. Or are you guys going to use some sort of main internet based server to allow players to meet and initiate games? That seems unnecessary, especially considering that with a puncuated real time game, the orders for a turn could probably be packed into an email file and exchanged (somewhat like tacops). Just some thoughts. Chris Rourke ps... I just scrolled down.. cr*p, how did you guys get an answer out before I'd even finished my message? Thats really amazing. Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted February 18, 1999 Share Posted February 18, 1999 >Great site you have there! Love, and I mean LOVE, that animating GIF at the top! Worth the visit just to see that Yeah, I thought that was cool too...although I think you ought to rewrite the ending so that the WNDZ machine is the one that gets clobbered. Link to comment Share on other sites More sharing options...
Guest John Maragoudakis Posted February 18, 1999 Share Posted February 18, 1999 True, the wndz machine was left standing, but he was left with one arm. Maybe it would have been better to go down in one piece like the mac machine. Link to comment Share on other sites More sharing options...
Ben Galanti Posted February 18, 1999 Share Posted February 18, 1999 >Yeah, I thought that was cool too...although I think you ought to rewrite the ending so that the WNDZ machine is the one that gets clobbered. Heh, that's they only problem I've ever had with that GIF I have to admit that I swiped it off the net somewhere, though, I guess I could go in and switch all the symbols around.... Anyway, to be slightly on topic, isn't there a way that you can 'tunnel' TCP/IP through a modem connection? I thought I had heard of something like that, but I don't know much about it. I would think that would work pretty well for CM, since the only data transfer (I'm guessing) would be trading the turn info. So lag and/or slow connection speeds would only affect how long you would have to wait before the turn was resolves. The turn movies and planning would be unaffected. Link to comment Share on other sites More sharing options...
Boris Balaban Posted February 19, 1999 Share Posted February 19, 1999 Will PBEM involve more then 2 players? Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted February 19, 1999 Share Posted February 19, 1999 Combat Misison is for two players only, no matter how it is played. Steve Link to comment Share on other sites More sharing options...
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