Tom Konczal Posted September 12, 2014 Share Posted September 12, 2014 I am in the middle of a AD Pontine Patrol PBEM game and my opponent and I both upgraded to 3.0. Suddenly, we can now fire and receive fire through solid side walls of a building. Has anyone else experienced this? Is this a glitch in the programming? Thanks, Tom Konczal 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted September 13, 2014 Share Posted September 13, 2014 Interesting. I can't say I notice it yet, but if true that could be a new and good thing. Many building would be constructed of materials that would not stop bullets while other buildings constructed of more stout material would offer some protection. The SMGs that fire pistol caliber ammo would be stopped more easily, while the larger caliber bullets like the 30-06, 7.92 and 30 cal would have more penetrating power. The MaDuce or .50 cal on the other hand is a beast. I would think most buildings would not offer much protection. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 13, 2014 Share Posted September 13, 2014 IIRC, CM2 walls & buildings have holes that can be made by shells, bullets etc, so exactly what you are saying can happen. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 13, 2014 Share Posted September 13, 2014 I think it's always sort'a worked that way, except when it doesn't. I can approach a building from its blind side in relative safety but once units are spotted and engaged from close-up the rules seem to change. 0 Quote Link to comment Share on other sites More sharing options...
hobo Posted September 13, 2014 Share Posted September 13, 2014 Not a 3.0 feature. I had a MG hammer away at a wall to get to a keyholed ATG on the other side. After about a minute it punched through and then quickly ground up the ATG. Watching it from the ATG side was a thing of pure joy. One of my favorite CM moments. 0 Quote Link to comment Share on other sites More sharing options...
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