animalshadow Posted August 18, 2014 Share Posted August 18, 2014 Hello, could you please describe how does friendly/enemy condition & ammo objective calculation works. Thank you for answers 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 18, 2014 Share Posted August 18, 2014 From memory, as I understand it, using enemy casualties as an example. Casualties relates to casualties suffered. So if 10 guys get killed out of a force of 100 guys, then 10% casualties have been suffered. If the value of Enemy Casualties in the parameters menu had been set at '9' (ie 9%) and the number of VPs allocated to Enemy Casualties had been set at 10, then the friendly player would score 10 VPs because the Enemy Casualties parameter is a greater than value. The 'condition' parameter is more complex because it draws in soft factors such as morale and the like. As a scenario designer, I tend to stay away from parameters because they are too complex for me to get right for scenario balance. I find that the more you use, the harder it gets to balance the scenario. That said, I almost always use either the 'Enemy Bonus' or 'Friendly Bonus' to guard against players hitting ceasefire early to trigger a win result. The workaround for casualties is the use of unit 'Destroy' or 'Destroy All' objectives. 0 Quote Link to comment Share on other sites More sharing options...
animalshadow Posted August 19, 2014 Author Share Posted August 19, 2014 Thank you for the answer. We're playing MP Campaign using TOAW for operational level and this conditions could ease translation unit(ex. Platoon) condition from CMBN to TOAW. Maybe some clarification from developers will shed some light on this objectives. 0 Quote Link to comment Share on other sites More sharing options...
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