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CM: House Rules


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As soon as you know what the enemy is going to do or his set-up, the fun is spoiled. So "no do-overs" is good.

However, there are numerous instances when one's own side's AI screws up - especially silly pathing issues that cause massive casualties - doors to buildings that are not usable etc. In those instances I think that a do-over of the offending turn(s) is acceptable.

Yep, that is what I do. It's even better when I notice an "issue" before the turn finishes playing, as then I would just quit and load again before seeing any more of the turn played out.

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