76mm Posted July 7, 2014 Share Posted July 7, 2014 I'm in the process of creating a database that will include all of the units featured in CMRT, and will allow players to create units, and track the units' battles, casualties, etc. in meta-campaigns. One question: can someone explain why there seem to be separate OOBs for scenarios and quick battles? For instance, some units have been left out of the QB OOB--even if the omissions were inadvertent, I'm just curious why the devs didn't just use the same OOB for scenarios and QBs? Currently I'm thinking that this database will only cover the scenario OOB, but before I decide I would like to understand why there is a difference? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 7, 2014 Share Posted July 7, 2014 One difference I think I've seen (though I could be confused) is that the "Infantry only" options in QB picks really are leg infantry and things that can be pushed or carried. No jeeps or trucks even. Not so in Scenarios, where some formations even have things like assault guns, which were part of the historical OOB of an "Infantry Battalion", but which are excluded from the "Infantry Only" OOB for QBs because using the historical OOB would have "unexpected armour" showing up, and, gamey bastidges that we (collectively) are, those infantry formations which have organic armour would be the only ones picked from. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted July 7, 2014 Author Share Posted July 7, 2014 That kinda makes sense, although if that is the logic, it seems to be applied inconsistently--for instance, I just checked the Soviet Tank Regiment, which has a company of tankodesantniki (ie, infantry), and they appear even if you select an "Armor Only" QB. Although maybe "Armor Only" is a bit softer than "Infantry Only"? 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted July 7, 2014 Share Posted July 7, 2014 You can bring the men without the tanks but you cant bring the tanks without the men. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted July 7, 2014 Author Share Posted July 7, 2014 Not sure that I understand what you mean--of course you can bring tanks without tankdesantniki, I'm not talking about the crews! 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted July 7, 2014 Share Posted July 7, 2014 The crews are generally men... I just mean it makes sense to be more strict about it to exclude all motorized machines for infantry only but to allow some armed men for armour only. The tankdesantiki arn't an infantry force, you cant pick those in armour only, they are part of the men of the armoured force. You cant have the machines without the men. And tankdesantniki were kind of part of the crew, they just had a big crew and not all of them knew how to work a tank but they were a fighting unit. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted July 7, 2014 Author Share Posted July 7, 2014 You cant have the machines without the men. And tankdesantniki were kind of part of the crew, they just had a big crew and not all of them knew how to work a tank but they were a fighting unit. Tankdesantniki weren't part of the crew, they were organic infantry, and you can certainly have tanks without tankodesantniki--for instance, if you buy a Cavalry Tank Regiment or any Tank Battalion, there are no tankodesantniki. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 7, 2014 Share Posted July 7, 2014 QB Attacking forces don't need nor want AT guns or other primarily stationary type weapons. It is imperative that QB have their own OOB especially when Auto select is used. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted July 7, 2014 Author Share Posted July 7, 2014 Another good point... I guess I'll just ignore the QB OOBs for this database... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 7, 2014 Share Posted July 7, 2014 QB Attacking forces don't need nor want AT guns or other primarily stationary type weapons. It is imperative that QB have their own OOB especially when Auto select is used. Is this something that's been brought in under RT? I just went and looked at the OOBs in BN-CW-MG, and at least some of them (the German Motorised PzGr Bttn) have their AT Platoons, even in "Infantry Only", while selecting for the attacker. The Suggestions button doesn't ever seem to pick those, but they're available. And in large, long fights, that's as it should be: ATG can be useful to defend a VL from counterattack by armour, so a human that has a chance of using them right should have the option of picking them. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 7, 2014 Share Posted July 7, 2014 @Womble Auto select defaults to no stationary type weapons Human select allows for them. This goes back to CMx2 Engine and CMSF. I cannot speak to CMx1 but expect the same specialized OOB were needed. 0 Quote Link to comment Share on other sites More sharing options...
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