Ben Galanti Posted August 27, 1999 Share Posted August 27, 1999 After seeing all of the Arty use in Fionn's and Martin's battle, I had a few questions. I assume that arty fire gets more accurate the longer you fire at a target, as long as the falling rounds are observed, right? Do the rounds have to be observed by the FO? Or is it just by any friendly unit? For the onboard arty (smaller calibre mortars, etc) are there FOs? Or is it just the team itself? If it's just the team, do they have to have LOS to the target to correct fire? Just wondering how this all worked... Thanks. Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted August 27, 1999 Share Posted August 27, 1999 Observed artillery fire would indeed get more accurate if observed. However, the speed of this depends on the quality of the FO and I think his LOS. No, only FOs can spot and adjust rounds for now. On The List is a line item to make it so that any HQ unit (assumed to have a radio) can call and adjust fire. Right now only 50mm, 60mm, and 81mm mortars can be on map. These guys have no FOs and instead fire on their own. Steve Link to comment Share on other sites More sharing options...
Darstand Posted August 27, 1999 Share Posted August 27, 1999 Question Arty seems rather "POWERFUL". Is this mission an example of the amout of arty typicaly availible during a mission? I "thought" that Arty was more well known for suppressing troops then kiling them. On what referance material are the desingers basing the effectiveness of Arty? Link to comment Share on other sites More sharing options...
Harold Jones Posted August 27, 1999 Share Posted August 27, 1999 Artillery was the prime casualty causing agent during the war. Most wargames I've played do a very poor job of showing just how deadly artillery can be. ------------------ If something cannot be fixed by hitting it or by swearing at it, it wasn't worth saving anyway. Link to comment Share on other sites More sharing options...
Moon Posted August 27, 1999 Share Posted August 27, 1999 I've read figures that claim that up to 70% of casualties can be attributed to artillery during WWII. Link to comment Share on other sites More sharing options...
Mike Oberly Posted August 27, 1999 Share Posted August 27, 1999 A figure I've heard is 45% of all battlefield casualties were caused by field artillery,as opposed to 5% by tanks. Mike Link to comment Share on other sites More sharing options...
Fionn Posted August 27, 1999 Share Posted August 27, 1999 During Operation Cobra it was found that 80% of ALL casualties were caused by "fragmentation" weapons. This includes arty, HE shells and grenades. 10% were killed by bullets and the other 10% probably stepped on mines, got hit by cars or it couldn't be decided. basically I'd expect to lose at least half of all casualties to artillery. The other half would be split between rifles and grenades and tanks. it seems to be working well so far. Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted August 27, 1999 Share Posted August 27, 1999 Harold has hit the nail on the head. Artillery in previous games, especially Steel Panthers, is modled very poorly. In SP the majority of casualties seems to come from tanks, which is just not realistic. Mike, not sure where you got that figure, but Dupuy in his book "Attrition" (partly from work done for the US Army) states the following for US WWII casualties (% wounded/killed): Small arms: 32/20 Shell frags: 53/62 Mines & booby traps: 3/4 Other: 12/14 Looks like tanks are in "other". WWI figures were even higher for artillery, which makes sense. So now think about a typical Steel Panthers game. What percentage of casualties do you think comes from Artillery? It has been a LONG time since I have played the game, but I would guess somewhere around 10-20% max. Small arms is proably about right, but the rest is through tank fire, which is silly Steve Link to comment Share on other sites More sharing options...
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