Rokko Posted June 18, 2014 Share Posted June 18, 2014 Can anyone explain this to me? I paint a terrain objective trigger (allied) and set it to AI Trigger (friendly), expecting any allied unit entering the specified area to trigger it, but the AI group that has their "wait for" field set to this trigger doesn't wait for anything and just starts off right away. 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted June 18, 2014 Share Posted June 18, 2014 The way you describe it, it should work. Did you set any of the 'exit between... and...' parameters? Be sure to read the "the tricky part" section on page 102 of the manual. It explains some of the things where you can go wrong (I know I did). 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted June 18, 2014 Author Share Posted June 18, 2014 Ah ok, I reread the manual and found out that the issue was that I hadn't pushed the exit after time way back. It works now, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.