ChappyCanuck Posted June 10, 2014 Share Posted June 10, 2014 I have noticed this phenomena several times and it is maddening. HMG/MMGs seem to act on their own and voluntarily undeploy themselves in buildings. Does anyone know why this happens and how it can be prevented? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted June 11, 2014 Share Posted June 11, 2014 They are shifting from one window to another. I use cover arcs to prevent it. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted June 11, 2014 Author Share Posted June 11, 2014 Thanks Apocal. I was wondering if that was happening, since the crew usually takes up several windows. It's too bad the gun can't be dragged to a nearby window without undeploying it (like in real life, lol). Maybe a solution will be implemented for a future release/upgrade? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 11, 2014 Share Posted June 11, 2014 I did wonder about the windows when it kept happening to me. I never thought about using a cover arc, Thanks for the tip. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 11, 2014 Share Posted June 11, 2014 It generally has to be, IME, a pretty radical change of bearing needed to get the system to pack up and then have to redeploy. Usually, it seems, from one face of the building to another. Remember that the interior of most buildings is not the open, empty space that is depicted in the game, and that the increased deployment times are representative of having to find a way to site the gun so it can fire out of the window, which, according to accounts by those as've done it, requires some fairly sturdy support under a tripod that's usually not high enough to see over the sill. So if you're switching from north face to west face, it might mean moving rooms and dragging heavy furniture about. Your available fire arcs from any given window are already pretty generous: a real HMG wouldn't be able to fire as close to the line of the frontage of the building it's in as it can in-game because it would be set back from the window, even if only by as much as the front legs of the tripod. Heck, a rifleman couldn't, without hanging half out the opening and sacrificing all the protection and concealment afforded. 0 Quote Link to comment Share on other sites More sharing options...
ChappyCanuck Posted June 11, 2014 Author Share Posted June 11, 2014 Mr Womble - however, the problem still remains within the game. If I am checking LOS from an HMG crew to a target, and I get the clear red line, then I am assuming the main gun can fire without redeploying. The LOS indication should ALWAYS be from where the gun is situated, not the extras. Hopefully this gets corrected. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 11, 2014 Share Posted June 11, 2014 I was wondering how MG tripods cope with off-axis fire. The Lafette tripod for the MG42 looks a lot less stable for shooting perpendicular to the front leg, for example, than near to parallel to it. That would be exacerbated indoors, with the whole ad-hoc firing platform thing. So it might be that LOS is indeed measured from the MG, but does not take into account the difficulties of operating in a building, which mean that LOF is not the same as LOS. Awkward need for separate indications arises. Perhaps some modification needs to be made; outside buildings, LOS is calculated from the gun, or seems to be, for the number of trees that get set up behind, and bocage angles where the gun goes in the wrong place initially. The buildings being abstracted makes for disconnects between what you see and what you get. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 11, 2014 Share Posted June 11, 2014 IIRC are we not able to move HMG's short distances without them having to undeploy and deploy again?? Are HMG's in buildings treated differently re short distance movement than in the open? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 11, 2014 Share Posted June 11, 2014 IIRC are we not able to move HMG's short distances without them having to undeploy and deploy again?? Are HMG's in buildings treated differently re short distance movement than in the open? I thought that was a v3 tweak... Maybe it was v2. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted June 13, 2014 Share Posted June 13, 2014 Your available fire arcs from any given window are already pretty generous: a real HMG wouldn't be able to fire as close to the line of the frontage of the building it's in as it can in-game because it would be set back from the window, even if only by as much as the front legs of the tripod. Heck, a rifleman couldn't, without hanging half out the opening and sacrificing all the protection and concealment afforded. I also agree in that Small Arms Firepower out of Windows is failry generous due to the lack of Arc restrictions. Units can already fire out to about a 70 degree Arc vs. a 45 degree Arc I would have given them. On top this, I'm not sure how many Individuals can effectively fire out a single Window/Entrance at any given time. I have also seen many times half a squad bunched together at a single window all firing out. It just seems wither it's one Window or multiple Windows the full firepower of a Unit is available at any given moment. I wonder How Windows/Entrances are modeled in CMx2 in relationship to outgoing Firepower. Joe 0 Quote Link to comment Share on other sites More sharing options...
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