rocketman Posted May 5, 2014 Share Posted May 5, 2014 Does CM model how easy it is to spot for the following: 1) Tank on the crest of a hill with a clear blue sky background 2) Tank on the crest of a hill with a dense forest background Question: Is 1) easier/faster to spot? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 5, 2014 Share Posted May 5, 2014 The last time this question came up, and it wasn't that long ago, the answer was no, background makes no difference in spotting. So unless it has changed without being announced, I'd guess that answer still applies. Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 5, 2014 Share Posted May 5, 2014 The consensus that seems to, IIRC, be borne out by testing is that background makes no difference for spotting. Nor does being in deep shadow. It sort of makes sense when there's no way of knowing what elevation is really behind that skylined vehicle, off the map space you're given to play with. It also reduces the number of elements that need to be considered, helping keep the calculations tractable. Maybe at the next generation of processor... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 5, 2014 Share Posted May 5, 2014 It also reduces the number of elements that need to be considered, helping keep the calculations tractable. Maybe at the next generation of processor... I suspect that is the key. I would love for units in shadows to be harder to spot, but it may be a while before we get that. Michael 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted May 6, 2014 Share Posted May 6, 2014 My guess that it is not so much the hit on the CPU but the usual assessment of effort against worth. First you only have to do a background check for units where normal spotting has succeeded (not many tests). Then you have to trace a line from spotter to enemy and see if it hits something behind the enemy - a task very much like shooting and that is something CM is very likely very efficient at anyway. Last thing is to decide if that what you have hit (if any) gives you concealment thus giving you a chance to not having been spotted. The question is where this feature is on 'the list'. 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted May 6, 2014 Share Posted May 6, 2014 I'd like to see it coded someday. The "sky in the background" check, "contrastin with bacground" check and "being in shadow" check. Even if the bonuses (or penalties) were small (like +/- 30%) it would make spotting in game much more realistic and would promote carefull and realistic tactics regarding positioning of own units. In real life a "bonus" to concealment (or to detection probability) for target in deep shadow, or target against a sky background, would probably be +/-100% or more. Dramatic difference and very important factor. 0 Quote Link to comment Share on other sites More sharing options...
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