James Posted April 14, 2014 Share Posted April 14, 2014 I was wondering if hand to hand fighting is simulated in CMRT - I mean actual physical contact, bayonets, rifle butts ect. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 14, 2014 Share Posted April 14, 2014 Nope. Animations would be extreme for coding, processing power etc. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 14, 2014 Share Posted April 14, 2014 I wonder if anyone has ever done a test of what happens if two rifle squads, completely out of ammo, enter the same space. 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted April 14, 2014 Share Posted April 14, 2014 I wonder if anyone has ever done a test of what happens if two rifle squads, completely out of ammo, enter the same space. Two years ago, someone posted a youtube clip in the CMBN forum of just such a test, but the clip is no longer available. Without any ammo, the two opposing forces just ignored each other. 0 Quote Link to comment Share on other sites More sharing options...
James Posted April 14, 2014 Author Share Posted April 14, 2014 That's a shame, I can imagine the Russians being fond of the bayonet charge on occasions. 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted April 14, 2014 Share Posted April 14, 2014 I would love to see this and have effort put into it....as a prelude to medieval, Ronan and pre-Roman Combat Mission. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 14, 2014 Share Posted April 14, 2014 I would be fine with it being completely abstracted like it was in CMx1 where you just saw the troops making "I'll hit you with the butt of my rifle" movements in the air and soft thuds of close combat were played... 0 Quote Link to comment Share on other sites More sharing options...
James Posted April 14, 2014 Author Share Posted April 14, 2014 I would be fine with it being completely abstracted like it was in CMx1 where you just saw the troops making "I'll hit you with the butt of my rifle" movements in the air and soft thuds of close combat were played... I'd be fine with that too. Hand to hand fighting would of sometimes happened so it should be simulated. Maybe extremely rare on the western front but the Russians with their courageous and desperate disregard for losses could use it to take a position. The bayonet charge would also be a psychological weapon with the defenders standing their ground or more likely running, depending on their moral. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted April 15, 2014 Share Posted April 15, 2014 Who needs ammo when you have e-tools around??? 0 Quote Link to comment Share on other sites More sharing options...
Hamilcar Posted April 15, 2014 Share Posted April 15, 2014 Reminds me of Saving Private Ryan, where, if I remember correctly, the US sergeant and the German run out of ammo and start throwing helmets and empty pistols at each other. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted April 15, 2014 Share Posted April 15, 2014 Nope. Animations would be extreme for coding, processing power etc. Maybe that, but maybe more so the PEGI rating thingy for portrayal of blood and violence. Might hurt sells considerably... 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 15, 2014 Share Posted April 15, 2014 I think this is just one of those things that take to much time to implement vs the time they will actually happen in game. At some point Im sure BF will revisit this but so far it has just been to far down on the "list". 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 15, 2014 Share Posted April 15, 2014 I think this is just one of those things that take to much time to implement vs the time they will actually happen in game. At some point Im sure BF will revisit this but so far it has just been to far down on the "list". Doesn't that depend heavily on the level of abstraction? I think many of the players wouldn't mind a near complete abstraction in the way I described earlier as long as their troops can perform hand to hand combat in dire situations. 0 Quote Link to comment Share on other sites More sharing options...
Melchior Posted April 15, 2014 Share Posted April 15, 2014 Perhaps squads could be abstracted as never running completely out of ammo. Being "out of ammo" could impose a severe rate of fire and morale penalty instead. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 15, 2014 Share Posted April 15, 2014 Doesn't that depend heavily on the level of abstraction? I think many of the players wouldn't mind a near complete abstraction in the way I described earlier as long as their troops can perform hand to hand combat in dire situations. Sure thing, but might still be that the time spend vs time it actually gets used has been deemed unfavourable so far.. hence getting further down on the "list". With all the time I have spent playing x2 the times CQ would have been used are very few. I for one wouldent mind heavy abstraction in this area but Im not sure what way BF wants to take. Maybe they want to save it for later so they can "do it right". Im pretty sure we will see some kind of CQ in the future, question is how abstracted it will be. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 15, 2014 Share Posted April 15, 2014 I think the overriding issue may be "teaching" the TacAI to how/when to use Hand-to-Hand. I can't think of any simple yes/no conditions. Also, I personally have not ever, IIRC, run completely out of ammo for any squad, so have not noticed much need. I did think BFC said something about being able to get grenades as well as other ammo now, but haven't seen it yet ( perhaps I haven't tried enough combinations of supply trucks ). More grenades would definitely help to reduce the number of situations where Hand-to-Hand may occur. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 16, 2014 Share Posted April 16, 2014 Perhaps squads could be abstracted as never running completely out of ammo. Being "out of ammo" could impose a severe rate of fire and morale penalty instead. We had that in CMx1, and frankly it sucked. I'm glad that feature didn't make it into CMx2. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 16, 2014 Share Posted April 16, 2014 We had that in CMx1, and frankly it sucked. I'm glad that feature didn't make it into CMx2. Was it really worse than not having any ammo at all? Because I don't think it was. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 16, 2014 Share Posted April 16, 2014 Was it really worse than not having any ammo at all? Because I don't think it was. I thought so, yes. The idea that your troops could theoretically fire their weapons indefinitely without running out of ammo was lame. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 16, 2014 Share Posted April 16, 2014 I thought so, yes. The idea that your troops could theoretically fire their weapons indefinitely without running out of ammo was lame. I think it worked pretty well. Units with low ammo would only fire when the situation demanded it (not put down covering fire but only in self preservation). What we have now is better but we would need hand to hand to make it perfect IMO. The situation when two units just look at each other in close quarters when out of ammo is lame. Luckely such situations rarely happen. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.